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Posts from Limit on the number of troops per hero.

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18 years ago
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Dear ladies and gentlemen, let's discuss – perhaps you have some fresh ideas. In Heroes, I've always disliked the fact that everyone just levels up one hero and pours all their troops into them. And if you split the troops between two or three heroes, the opponent will always be stronger. So, I had an idea: we play at home with my wife and brother, and we agreed that each hero can have a certain number of troops, for example: Level 1: 200 Level 2: 100 Level 3: 50 Level 4: 30 Level 5: 20 Level 6: 10 Level 7: 5 This way, we have many heroes, and the game becomes more diverse and more action-packed because when you lose an army... and are defeated, you know that you still have troops. Has anyone else played like this, and what is your game strategy? That is, do you put all your troops into one hero, or do you level up several heroes?
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18 years ago
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most often, I (like probably everyone else) give other heroes troops from different castles. The balance doesn't get ruined, and... it's a backup.
Periodically, I combine these troops to give the main hero all the best.
And sometimes, I give one hero some troops that are strong on their own, while another hero, for example, mainly relies on magic, or uses almost unused melee units to break through mobs and clear the map.
18 years ago
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Lamorte, the point is that the essence of heroes lies not only in controlling troops directly on the battlefield, but also in the ability to develop. Thus, a more experienced player in terms of development gains an advantage in quantity, and an experienced tactician can defeat a stronger army :) But if you really want balance, then you need to count not by quantity, but by weekly growth. Let's say, no more than 10 basic weekly growth units. For example, in a week (without castles and additional dwellings), 25 goblins and only 7 assassins are produced. Do you understand my idea? :) It's not fair, because 300 assassins are much stronger than 300 goblins. For lower levels, the number of growth units can be higher than for higher levels. This is to make it more interesting ;)
In reply to Майор Вихрь
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18 years ago
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In my opinion, any restrictions are pointless because when you transfer part of your army to a second (third, fourth...) hero, you take a certain risk, which in turn can result in a significant advantage. And if you impose restrictions... wouldn't it be easier to limit the number of heroes with large armies to just one? By the way, strength is not only about superiority on the battlefield.
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16 years ago
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I personally do it this way. I give the main hero ten weekly reinforcements from the town. If he has a specific troop specialization, I give him two types of troops of the same level (for example, if it's Hagge, then both nomadic and war centaurs), and I sacrifice one level, the weakest one in my opinion, mainly giving it to my successor. Plus, I usually choose a suitable hero for a specific town, and if there isn't one, I just put the same ten weekly reinforcements into the town. And as soon as the necessary army is finally assembled, I give the rest to the successor, and I haven't lost a single time with this strategy, although it does take quite a while to wait for those ten weekly reinforcements.
In reply to vvrusanov
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16 years ago
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Question: Why have nomadic and combat units at the same time?

Added 11 minutes later
The troops are divided among the heroes with a specific purpose, not just to make the game more interesting... Some heroes level up magic in order to pass on spells to the main hero, others serve as auxiliary heroes for healing or guarding the city, others defend artifacts to avoid losing momentum in the game, and still others defend necessary mines and passages in zones, and so on... It all depends on the goal being pursued in the game...
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16 years ago
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Have you tried recruiting both types? Honestly, if you recruit both, you get a very powerful force. I've personally seen this with Orcs, Humans, and Sylvan elves. I haven't tried it with the others yet. But I agree about having a specific goal in mind. After all, many will wonder why an Orc should downgrade from level 6 to level 2, even if the hero has a specialization. That's the question many will ask. But I only do this as a minimum at level 25, and that's why my Centaurs become many times stronger than Wyverns. That's why I change them. Besides, it's very convenient. In short, this is just my point of view; I can't vouch for others.
And yet, this makes the game more interesting for me when playing against other players.

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