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Limit on the number of troops per hero.

#3
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Lamorte, the point is that the essence of heroes lies not only in controlling troops directly on the battlefield, but also in the ability to develop. Thus, a more experienced player in terms of development gains an advantage in quantity, and an experienced tactician can defeat a stronger army :) But if you really want balance, then you need to count not by quantity, but by weekly growth. Let's say, no more than 10 basic weekly growth units. For example, in a week (without castles and additional dwellings), 25 goblins and only 7 assassins are produced. Do you understand my idea? :) It's not fair, because 300 assassins are much stronger than 300 goblins. For lower levels, the number of growth units can be higher than for higher levels. This is to make it more interesting ;)
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal