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Race: Giovanni's Undead. Or, alternatively, Rasharans.
History: Giovanni, a high vampire from Erathia, planned a rebellion against Arantir, but unfortunately, it failed. However, he had prepared thoroughly. In his laboratories, he conducted experiments on bones and corpses, achieving significant results. Forty years after his death, a war broke out among the undead. Giovanni's Undead occupied the south of Erathia, while Arantir controlled the north. After some time, Arantir's army and the orcs drove Giovanni's Undead out of Southern Erathia. The Rasharans were forced to sail to the Sea of Irsus. On a vast island the size of Erathia, which they named Rasharal – a haven for the dead.
Hero: Death Knight.
City: Acropolis.
Skill: Necromancy.
10%
20%
30%
40%
Special Building: Necropolis – +10% to undead and dark energy.
Units:
1) Corpse – resurrected corpses are not just undead; they use the corpses of their enemies to replenish their numbers.
1)a Ghoul – enhanced with vampire bones, Corpses lose the ability to regenerate but gain weak vampirism.
1)b Corpse Leader – a Corpse that has not become a Ghoul can bite enemies with its poisoned teeth and is armed with a bone sword.
2) Bone Hunter – a dead soul hunter.
2)a Armored Soul Hunter – Hunters are those who once protected the living from the dead. Now, they hunt enemies.
2)b Dead Hunters with Chains – those who took a poisoned chain in their hands condemned themselves to eternal hunting of the living.
3) Biovampires – new ghosts bred by Giovanni, they feed on the enemy's morale. Additionally: this is a special ability.
3) Biovampire Leaders – spirits skilled in the art of the dead.
3) Dementors – the strongest and most agile Biovampires feed not on morale but on the enemy's very soul. This is also a special ability.
4) Mummies – there is nothing special to describe here.
4) Mummy Warriors – mummified warriors of Mages, extracted from tombs, bring death to all living things not only with their swords but also with the poisoned bandages they are wrapped in.
4) Silver Mummies – mummies wrapped in silver bandages have protection against ranged attacks.
5) Werewolves – half-human, half-wolf creatures bred by Giovanni, they transform with the help of a moonstone.
5) Werewolf Guardians – the strongest and most ferocious werewolves become guardians of the Moonstones. The Moonstone must be protected, as it is threatened by neutral undead on the island.
5) High Werewolves – they never transform into humans, but in return, they have gained infectious fangs; after a bite, some become werewolves.
6) Bone Golem – a creature assembled from various bones, it has a manticore's tail and scorpion claws.
6) Dragogolem – a Bone Golem capable of breathing poisoned flames.
6) First Bone Golem – the leaders of these creatures are the strongest and (!) most intelligent. In general, Bone Golems have the soul of a Lich, formerly a necromancer. But the imprisoned mind of the Bone Golem Leader has given them the ability "Necromancer's Mark: all mana goes to the hero – the Death Knight."
7) Dead Knight Giant – the soul of a knight encased in armor, the elite of the Rasharal army.
7) Headless Knight – the severed head of a rebel knight did not reunite with its spirit. But the soul still sees enemies.
7) Golden Knight – a knight-warrior who was given golden armor, protecting against Light magic by 40%.
Also: instead of werewolves, you can use Death Knights, Black Knights, and High Vampire Knights. I will write about the latter later.
Пришёл,увидел,нафлудил.


