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Posts from Second undead creature.

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Race: Giovanni's Undead. Or, alternatively, Rasharans. History: Giovanni, a high vampire from Erathia, planned a rebellion against Arantir, but unfortunately, it failed. However, he had prepared thoroughly. In his laboratories, he conducted experiments on bones and corpses, achieving significant results. Forty years after his death, a war broke out among the undead. Giovanni's Undead occupied the south of Erathia, while Arantir controlled the north. After some time, Arantir's army and the orcs drove Giovanni's Undead out of Southern Erathia. The Rasharans were forced to sail to the Sea of ​​Irsus. On a vast island the size of Erathia, which they named Rasharal – a haven for the dead. Hero: Death Knight. City: Acropolis. Skill: Necromancy. 10% 20% 30% 40% Special Building: Necropolis – +10% to undead and dark energy. Units: 1) Corpse – resurrected corpses are not just undead; they use the corpses of their enemies to replenish their numbers. 1)a Ghoul – enhanced with vampire bones, Corpses lose the ability to regenerate but gain weak vampirism. 1)b Corpse Leader – a Corpse that has not become a Ghoul can bite enemies with its poisoned teeth and is armed with a bone sword. 2) Bone Hunter – a dead soul hunter. 2)a Armored Soul Hunter – Hunters are those who once protected the living from the dead. Now, they hunt enemies. 2)b Dead Hunters with Chains – those who took a poisoned chain in their hands condemned themselves to eternal hunting of the living. 3) Biovampires – new ghosts bred by Giovanni, they feed on the enemy's morale. Additionally: this is a special ability. 3) Biovampire Leaders – spirits skilled in the art of the dead. 3) Dementors – the strongest and most agile Biovampires feed not on morale but on the enemy's very soul. This is also a special ability. 4) Mummies – there is nothing special to describe here. 4) Mummy Warriors – mummified warriors of Mages, extracted from tombs, bring death to all living things not only with their swords but also with the poisoned bandages they are wrapped in. 4) Silver Mummies – mummies wrapped in silver bandages have protection against ranged attacks. 5) Werewolves – half-human, half-wolf creatures bred by Giovanni, they transform with the help of a moonstone. 5) Werewolf Guardians – the strongest and most ferocious werewolves become guardians of the Moonstones. The Moonstone must be protected, as it is threatened by neutral undead on the island. 5) High Werewolves – they never transform into humans, but in return, they have gained infectious fangs; after a bite, some become werewolves. 6) Bone Golem – a creature assembled from various bones, it has a manticore's tail and scorpion claws. 6) Dragogolem – a Bone Golem capable of breathing poisoned flames. 6) First Bone Golem – the leaders of these creatures are the strongest and (!) most intelligent. In general, Bone Golems have the soul of a Lich, formerly a necromancer. But the imprisoned mind of the Bone Golem Leader has given them the ability "Necromancer's Mark: all mana goes to the hero – the Death Knight." 7) Dead Knight Giant – the soul of a knight encased in armor, the elite of the Rasharal army. 7) Headless Knight – the severed head of a rebel knight did not reunite with its spirit. But the soul still sees enemies. 7) Golden Knight – a knight-warrior who was given golden armor, protecting against Light magic by 40%. Also: instead of werewolves, you can use Death Knights, Black Knights, and High Vampire Knights. I will write about the latter later.
Пришёл,увидел,нафлудил.
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In principle, it's not a big deal, it's just a shame that we probably won't see it implemented.
In reply to Legolas2301
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Ah yes, only Bone Golems and Werewolf Archers.
Пришёл,увидел,нафлудил.
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While reading about Ghouls, my hand instinctively reached for the plus button, but further reading dissuaded me.
Silver bandages were a killer. The 40% light resistance dealt a final blow to my already weakened body. The dangers "threatening the Moonstone" were nothing compared to what I was facing.
And forget about using a lot of Irrus.
Первый, кто был забанен за Правду.
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Oh, come on... Undead, just undead, everywhere! It's awful... Not only is undead one of the most popular and powerful races... Not only was there a vampire race project... Now there's undead 2 as well. People, come up with something original, why clone other races? :( Let's maybe create a Green Orc race (a la Warcraft), some kind of Desert Gnome race, living in deserts and semi-deserts, all sorts of air, sea, land, ice, black, white, blue, orange elves, and, of course, Undead 3 and Vampires 2. I can even come up with a plot for the "Undead 3" and "Vampires 2" races. In fact, Giovanni had a split personality, and he secretly created the undead race without even realizing it. It was unusual! They were half-robots and settled on an artificial island in the Sea of Irsus. Vampires 2, in turn, separated from the Vampire race and settled in the uninhabited lands of Ashan, and no one who dared to go there ever returned... They were invincible and had immunity to the summoning of a phoenix. Also, due to their terrible appearance, all neutrals join them.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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IMHO, there will be too many undead in the Asylum. The race has a right to exist, but again, with significant caveats and improvements. And again, to the author: If you have enough imagination to create so many races, why not consolidate them into a single "Factory"? And another question: why are you creating these races? If it's for yourself, just merge everything into the "Factory"; you'll get praise and criticism there, it will take up less space, and everyone will be happy. If you want to bring it to a "not bad, maybe it could be a mod someday" level, then first bring one race to that state, and then move on to the next. These are just my friendly suggestions. P.S. Whirlwind, your "Unusual!!!!" killed me :D
А, вот почему.

??+⛓️♿=?
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I'm all for creating an Inferno faction! These will be Biara's loyal troops! Level 1 - Geo-Succubi Level 2 - Bio-Succubi Level 3 - Sinful Succubi Level 4 - Succubus Sinners Level 5 - High Succubi Level 6 - Succubus Princesses Level 7 - Biara! What do you think? :D :D :D :D
In reply to Amko
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Night Nazgul;186644
It's not very good; there was only one. Anyway, let's stop with the off-topic discussion.
We'll clone it! :) (I'm done with the off-topic discussion.)
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I think the faction lacks a caster who would have expert-level knowledge of all dark magic. You could give it to them at level 5. And give the third unit a full expert-level summoning ability. That would make it much more interesting.
Первый, кто был забанен за Правду.
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I think it turned out pretty well. If we refine it a bit more, it could be even better. However, the fact that it's essentially a clone isn't ideal. I suggest the author re-imagine the concept into something different, something that isn't undead-themed, and we'll get a playable faction.
I've got a hole in my pocket!
© Ринго Старр




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Guys, I had a good laugh... My suggestion: the Elves clearly need more base defenders...
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Hmm... interesting, but it's hard to imagine how it would work in the game.
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:

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