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What skills does an Inferno Hero need?
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In reply to Vayshan
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#96
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Vayshan;186410
Why wouldn't this chaos spell be effective? Against, say, Light Elf or Human units, a Fireball spell with a Warlock targeting Paladins/Archangels/Dragons, etc., can be very helpful.
Without artifacts boosting his spellcasting, his damage will be weak. I prefer Darkness. As for Gate...it depends on the situation. If there's a chance to hit some Paladins or Riders, then forget about Gate; an attack is more important in these cases.
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#97
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The damage itself isn't that important here. The main thing is the effect of reducing defense by half. Devastating Ray looks weak in comparison. Of course, there are a lot of cool spells in the Darkness school, but physical damage noticeably increases after Fireball, and the question is which is more useful (probably depends on what Darkness spells are available in the guild).
Super ability is not needed for Demon Lords at all. I think they need skills like: Dark Magic, Light Magic, Luck (Wide Gates), Sorcery (Distraction), and something of your choice, for example, Attack. It is definitely necessary to manage to take Light Magic.
But why would a demon need Light Magic? Where would he get spells for it? It's not worth relying on Light Magic or a neutral castle. Sorcery is also not a very good skill for a demon; he is a warrior at heart, and one magic skill is enough for him. Besides, Distraction, in my opinion, is not such a great perk, and you have to invest in two not very useful skills.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#98
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It makes sense, of course, but... I would rather cast Zerk/Blind on these paladin-archangel units than Farbolt with a penalty to defense.
Besides, defense doesn't matter much in that case. Leadership is better – it provides a wider gate opening.
Первый, кто был забанен за Правду.
In reply to Vayshan
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#100
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Vayshan;186424
The damage here is almost irrelevant. The main thing is the effect of halving the defense. Devastating Ray is left in the dust. Of course, Darkness has a lot of cool spells, but physical damage noticeably increases after Fireball. The question is, which is more useful (probably it depends on what Darkness spells are available in the guild).

And why would a demon need Light magic? Where would he get spells for it? It's not worth relying on Light magic or a neutral Castle. Sorcery is also not a great skill for a demon; he is essentially a warrior, and one magic skill is enough for him. Besides, Distraction is, in my opinion, not such a great perk, and you have to level up two not very useful skills.
I forgot to mention that I only play random maps of the "incredibly large with a Dungeon" size on the "Hero" difficulty level. And I always find either a "Tome of Light Magic" or neutral Castles with "Light Magic" spells. And "Distraction" is a very useful ability (especially if you also have a ring with +20% initiative and the "Staff of the Underworld"). On the maps that I play, the role of magic turns out to be decisive. That's why I try to turn the Demon Lord into a mage at the end of the game.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#101
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Overall, it's not worth relying on magic tomes or castles. There are many other maps, and not everyone plays with random elements. Besides, it doesn't seem to be truly random anymore if you're 100% sure you'll find the desired artifact... I don't understand the connection between the distraction perk and artifacts that grant initiative.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
#102
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The connection between distraction and artifacts on initial creatures can be observed as follows: the enemy hero moves less frequently, while the creatures move more often, meaning the troops take turns more times before a debuffing/damaging spell is cast on them. Slowing artifacts have a similar effect, but on the demon hero and enemy troops, and vice versa. By the way, considering the demon's knowledge and decent combat stats, you can take a counterspell, effectively trading your hero for the enemy's. This is especially useful if the enemy hero focuses on magic.

And in the late game, you can create very unconventional heroes... When you have a lot of money and a bunch of cool artifacts... A demon mage with two magic skills (which don't require a huge amount of mana) looks quite good :) And if such a demon is wearing "Divine Vengeance" and also has "Sorcery"...
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to Майор Вихрь
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#103
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Major Whirlwind; 186614
The connection between distraction and artifacts affecting initiative can be observed: the enemy hero moves less often, while the creatures move more often, meaning that the troops get more turns before a debuffing or damaging spell is cast on them. Slowing artifacts work on a similar principle, but with the demon hero and enemy troops, and vice versa. By the way, considering the demon's knowledge and decent combat stats, you can take Counterspell, effectively trading your hero for the enemy's. This is especially useful if the hero focuses on magic.

And in the late game, you can create very, very unconventional heroes... When you have a lot of money and a bunch of different cool artifacts... A demon mage with two magic skills (which, by the way, don't require a huge amount of mana) still looks decent :) And if such a demon is wearing "Divine Vengeance" and also has Enchantment...
You're right. I once experimented: I first attacked 33 Lava Dragons with 250 Demons (the dragons, of course, killed them all), but then I took out 26 dragons with one hit of "Divine Vengeance."
P.S. Can someone tell me more about "Counterspell"? I haven't used it yet.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
#104
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Here is a description from a fan-made guide:
Counterspell.
A special combat skill that negates any effects of the opponent's next spell, but consumes twice as much mana as the spell required.
However, a problem arises if the enemy has the "Spellcraft" skill, because the counterspell is a combat skill, and our "Spellcraft" skill does not affect it. The enemy, having "Spellcraft," will constantly skip one cast, apply one, and so on. But if you combine it with "Empathy" in the leadership branch, the opponent will behave completely differently.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#105
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Still, in my opinion, the distraction isn't worth it. Two extra perks on the way to it is too much. And counterspell is also a questionable thing... Because there's no point in developing spellcasting if we don't have magic, but at the same time, using counterspell means we're not using magic... Besides, the enemy can remove the counterspell by casting something with a spellcaster creature.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
#106
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As I mentioned, ideally, you can improve empathy. Alternatively, you can collect a network of human artifacts. In any case, considering the number of demonic stacks on the battlefield, they will push the hero very, very hard. Even if you ignore the spellcasting skills, the hero will cast spells twice as often as the enemy hero.

Two extra perks on the way to it is too much.
Wisdom is indeed almost useless. But Secret Revelation is already a decent skill, although not the best.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#107
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No, you can't rely on a demon's empathy. With only 2% Education and 2% Leadership... and since that's the case, it's also not worth investing in Counterspell. In my opinion, you need to plan your skill progression with those skills that have a decent chance of appearing. I've never understood, for example, those who say they level up summoning magic for a Light Elf, etc.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
#108
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Initially, the discussion was about deep delving. No one prevents you from leaving one slot empty and waiting for the desired skill. It's quite possible to find something useful and unconventional, unlike a short game. Plus, you might get lucky with the witch's hut. In general, it should drop when you're at levels 30+. If you're at level 15-20, you shouldn't rely too much on luck, of course. We level up using the standard scheme. If you get lucky with secondary stats and magic drops, you can change the plan... That's basically it.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#109
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I'd like to say a few words about spellcasting. It's not a bad skill for Inferno heroes. If you play defensively and rely on darkness, spellcasting can be useful. So, instead of which skill should you take it?
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#111
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Mass spells don't apply to enchantment, so what's the point of it?
It's useful for single-target, high-level spells like Berserk, Blind, Suggestion, and Vampirism. And who says you need to invest 6 levels in enchantment to reach expert level (which is 3 levels)?