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Skills for an Inferno hero.

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Vayshan;186424
The damage here is almost irrelevant. The main thing is the effect of halving the defense. Devastating Ray is left in the dust. Of course, Darkness has a lot of cool spells, but physical damage noticeably increases after Fireball. The question is, which is more useful (probably it depends on what Darkness spells are available in the guild).

And why would a demon need Light magic? Where would he get spells for it? It's not worth relying on Light magic or a neutral Castle. Sorcery is also not a great skill for a demon; he is essentially a warrior, and one magic skill is enough for him. Besides, Distraction is, in my opinion, not such a great perk, and you have to level up two not very useful skills.
I forgot to mention that I only play random maps of the "incredibly large with a Dungeon" size on the "Hero" difficulty level. And I always find either a "Tome of Light Magic" or neutral Castles with "Light Magic" spells. And "Distraction" is a very useful ability (especially if you also have a ring with +20% initiative and the "Staff of the Underworld"). On the maps that I play, the role of magic turns out to be decisive. That's why I try to turn the Demon Lord into a mage at the end of the game.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]