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Yes, if and only if. The topic isn't about how to kill a griffin, but which one is better. Let's stick to the topic. In my opinion, the combat griffin is preferable, but that's just my personal preference. I won't write out the reasoning, as everything has already been described in detail.
Да будет так
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I think that the Royal Griffin fights even better than the Battle Griffin, and both of them have useful abilities.
Ко мне всегда на Ты


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HumanSt;153499
I don't know about you, but for me, this is a tough question: which griffons should I take???
The Battle Griffin is much tougher, can use "Deadly Dive" once, and its attack power constantly increases.
The Royal Griffin is much more agile, hits harder, and can use "Air Strike" an unlimited number of times.
So, what's your opinion?

I take Royal Griffons, although this unit isn't one of my favorites. If possible, I don't even put them on the battlefield, as they die often. I only use them when I'm really in trouble. :smile31:
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Personally, I always choose Royal Griffons because their aerial attack against archers is irreplaceable, deals more damage, and can be used unlimited times... As for strength, they are almost equal...
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The royal griffin also has more attack power, as Nazg said, which allows it to attack with its special ability more often and take less damage than the war griffin.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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Here's the situation... The battle is almost over, and combat griffons played a significant role, as they are indeed very strong. The enemy has only a few creatures left, and we have a few griffons remaining. That's why it's good to have a pike unit; even if it doesn't deal much damage, it will disappear from the battlefield for a while, giving the hero time to do something.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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I renamed the topic; now, we can discuss all human unit upgrades here, not just griffons. I'll share my opinion (number refers to the unit level): 1. They are absolutely equivalent because both are practically useless in combat. Their abilities rarely trigger, although, with a bit of luck, they can be quite useful. In that case, I slightly prefer the militia. 2. It's clear here. In 95% of cases, archers are the better choice. Arbalests are not popular these days; they are an exotic option. 3. For early-game, zealots and tier 1 armored units are good. Closer to the endgame, it depends on your preference. Zealots look good under Laslo, boosted by the hero himself or inquisitors. And if the enemy is elves, then, of course, armored units are the way to go. 4. I already described it in detail above. 5. It depends on the hero's magical preferences. But, subjectively, I prefer inquisitors. 6. It makes sense to take Isabelle's knights when we are sure that we can bestow divine power on them with the hero or Inquisitors; then, they gain an advantage over paladins. If not, I would stick with paladins; they are better protected. After all, 4 units with high defense is nothing to scoff at. And in a game against undead, they can play a crucial role with their healing (removing control from archangels, for example). But not always. In principle, the upgrades are quite equivalent. 7. It has been discussed a thousand times; I'm too lazy to repeat myself
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Well, I wouldn't say that, Vih, about those fat militia members; in my opinion, they're much more useful.
More than once in a duel, I've found myself in a situation where a hundred and a half of those fat guys stun the enemy, pushing them back on the initiative scale, without taking any damage in return, which significantly increases the duration of their happy, well-fed lives.
I remember how I defeated battle griffins with armored knights and fat guys, and I was lucky with the stun – they only managed to bite the knights once, so their rage and endless counterattack were completely useless.
Hmm, if I had used zealots and redshirts, it would have cost me much more.
Первый, кто был забанен за Правду.
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As I mentioned before, soldier's luck is extremely useful for level 1 units, take Iris from the duel as an example. Sometimes, you try to use a seemingly useless unit to trigger a counter-attack, and suddenly, it pushes the initiative scale. The opponent is furious, and Iris rejoices. They can repeat this tactic many times during a battle until they finally receive a fatal counter-attack. And the Landlord's counter-attack ability doesn't save him, and often the second attack is much weaker than the first.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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No one forbade confusing the enemy. When you swoop down with a griffin (royal), and watch how the archers/sorceresses scatter, your soul rejoices – the potential opponent couldn’t have expected that griffins would swoop down on the point where his nightmares ran to. In general, practice shows that both royal and battle griffins die at the same rate. And, as was aptly noted, royal griffins manage to inflict much more damage in that time than battle griffins.


"Смерть - лучше опозоренной чести"
In reply to GOR
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GOR;185656

In general, practice shows that both royal and battle griffons die at the same rate. And, as someone aptly noted, royal griffons manage to inflict much more damage in that time than battle griffons.

Griffons with vampirism are fun :)
They retaliate to all attacks and heal each time. Moreover, the first upgrade is better for this purpose.
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1st level: the old upgrade is better – because it’s better. 2nd level: the new upgrade is better – because there’s no penalty for shooting. 3rd level: the new upgrade is better – because we hit twice. 4th level: the old upgrade is better – because it takes off well and hits much better afterward. 5th level: the new upgrade is better – because there’s a blinding effect. 6th level: the new upgrade is better – because it pierces through stacks of units like a dragon, and also has a charge attack (I’m not sure, but the old one seems to have it too). 7th level: honestly, I’m not sure here. Fallen are a good class… they restore life, but Arch also has a good resurrection ability, which can be used for various strategies. I don’t know what to choose here, but I guess I prefer Fallen. Vampire, after all.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
In reply to Lord Vampire
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Lord Vampire;186076

Level 5, the new upgrade is better – because it has Blind.
<...>
Level 7, I'm having trouble deciding here; Fallen are good... they restore life, but Archangel is also good with Resurrection, which allows you to use various strategies. I don't know what to choose here; I guess I prefer Fallen))) Vampire, after all.
What version is this? 2.1?:smile45: In 3.0, Adepts don't have Blind (instead, they have Remove Curse), and Fallen Angels, now called Seraphim, have two spells – Smite and Divine Retribution.
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