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Posts from Discussion about Dungeon (Dark Elves).

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In reply to Dracon Малласа
18 years ago
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Dracon Mallasa;185780
Why use a dark ritual if you're planning on leveling up a Warrior?
But how will you level up Retribution without it?
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18 years ago
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Again, I raise the question of ideology. What is the essence of a Warlock? It's about casting the MOST POWERFUL Chaos spells. That is, if we create a warrior-type Warlock and pit him against a Knight of the same level, the Knight will win. Why? Their armies are equal in strength. Because the Knight has the skills of a warrior, and few magical skills. And the Warlock has the skills of a mage, and many magical skills (look at the "Skill Wheel").
In reply to Freud
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18 years ago
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Small;185799
Again, I raised the issue of ideology. What is the essence of a Warlock? To cast the MOST POWERFUL Chaos spells. That is, if we make a Warlock-warrior and put him against, say, a Knight of the same level, the Knight will win. Why? Their armies are equal in strength. Because the Knight has warrior skills and few magical skills. And the Warlock is a mage, and has many magical skills (look at the "Skill Wheel").
The point is that the Knight will take artifacts like a ring of lightning resistance, antimagic boots, and spend a level on magic resistance. And here we...:D And what kind of chaos is this? It's already old and not so interesting, and Sinithar has given way to Lethos and his darkness...and summoning...I haven't tried light yet, but I think it will also look beautiful. Just to enhance the already not weak Stalkers and Furies. The problem is that the start will be delayed....very much:(
Yes, by the way, what is RU, something terrible?:)
In reply to Freud
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18 years ago
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Small;185799
Once again, I raise the issue of ideology. What is the essence of a Warlock? To cast the MOST POWERFUL Chaos spells. That is, if we make a Warlock-warrior and pit him against a Knight of the same level, the Knight will win. Why? Their armies are equal in strength. Because the Knight has warrior skills and few magical skills. And the Warlock is a mage with many magical skills (look at the "Skill Wheel").
Chaos only rules at the beginning of the game. In a prolonged final (I described a Warlock without magic specifically for a long game), Chaos won't help you in any way, except perhaps causing greater losses to the enemy. In a long game, brute force and darkness/light rule, but both schools are not ideal for Tier 3. Besides, the Warlock has an advantage over the Knight in the "Education" skill and in the city's artifact shop, so there should be no problems with artifacts for attack and defense.
In reply to Freud
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18 years ago
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Malyy;185799
Again, I've raised the question of ideology. :)

Ideology is all well and good, but no one has cancelled strategy yet.

Malyy;185799
What is the essence of a Warlock? To cast the MOST POWERFUL Chaos spells.

It has been discussed and proven more than once that the effectiveness of Chaos magic decreases over time (enemy army HP grows faster than the damage from Chaos spells), and by the middle of the second month, summoning looks more preferable. There are even situations where summoning magic is more effective as early as the 1st week (with a Secret crystal or, better yet, fire traps, a Summoner Warlock can take the utopia in the first week).
Malyy;185799
That is — if we make a warrior-warlock and put him, say, against a knight of the same level, the knight will win. Why? Their armies are equal (in strength). But it's because the knight has warrior RU, and he has few magic skills. ").

And we (may Dragon, Major, and M-dance forgive me for such a generalization :D) are not suggesting building a warrior-Warlock against a Knight or the light brothers.

But against an Academician — it's just the thing.
Against a Demon — instead of Education, IMHO, one should pump Darkness.
Against a Dwarf — instead of Leadership, Chaos or Summoning (depending on the planned duration of the finale), and instead of Education, one can pump Sorcery.

These options are not an axiom, but a classic Chaos-Warlock will lose in 8 out of 10 matches in these situations (IMHO).

Against an Orc — that's a completely different story (Letos with a build in Darkness and Summoning/Chaos is exactly what the doctor ordered).

A classic Chaos-Warlock loses completely to an Orc.

Malyy;185799
And a mage-warlock has many magic skills (look at the "Skill Wheel").

It's not the skills or abilities themselves that decide, but their correctly chosen combination for a specific moment in time (strategy) and steady hands (tactics). And the element of surprise is worth a lot. Tested more than once :D

Summarizing the above, I will allow myself a few tips:

1. Do not be lazy and read the thread in which you start a discussion; perhaps the question you are interested in has already been discussed more than once :eek:
2. Do not dismiss strategies that are new to you immediately; be sure to try them in practice :D preferably trying them over time in a game against a human.
3. If something isn't working for you, it doesn't necessarily mean the strategy doesn't work. Turn to someone who uses it and ask them to explain in more detail. Perhaps you are doing something wrong.
4. In a discussion, it is preferable to provide practical arguments or at least argue your theory in detail (A warrior-Warlock with such-and-such a build loses to an Orc because....), rather than referring to the skill wheel (as an example, you can look at the discussion on pages 30-32 of this thread regarding the necessity and effectiveness of support heroes in the first week of the game on Hero difficulty).

Added after 56 minutes
Kitty;185714
, and adding Light magic to this, and stats in Spellcasting and Knowledge won't go to waste :) Of course, for a warlock, they aren't for this magic — there is too much spellcasting and not enough knowledge. But considering the strength of the warlock's army, which became even stronger with alt-tabs, plus the guarantee that the opponent will meet us with their mouth open :) And not necessarily an orc...

It's not worth putting points into Light magic (it's very rarely suggested) + there is mass haste in attack.

Regarding main parameters. The increase percentage (30-10-45-15) can be influenced by artifacts (i.e., if you significantly raise one of the parameters with artifacts, then when the hero levels up, that parameter will increase more often).
Therefore, for a warrior-Warlock at level 20, having 20+ attack and 10 defense is no problem (proven multiple times in practice)
In reply to Shogun
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18 years ago
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Shogun;185840


Regarding the main parameters. The percentage increase (30-10-45-15) can be influenced by artifacts (i.e., if you significantly increase one of the parameters using artifacts, then when the hero levels up, this parameter will be increased more often).
Therefore, for a Warlock warrior at level 20, having 20+ attack and 10 defense is not a problem (this has been repeatedly verified in practice).
Can you change the percentage increase of stats? How is this done? Please provide more details.
In reply to Vayshan
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18 years ago
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Vayshan;185874
Can you change the percentage increase in stats? How is this done? Please provide more details.

Here's what you do. You get an item with a bonus at the start, acquire it by defeating monsters, or buy an artifact that provides a bonus to attack. Then, you develop your character for two weeks, without equipping any artifacts that boost other stats. After two weeks, you remove all the artifacts and discover that the attack stat is higher than the spell power stat, meaning that the attack was increased more often than the spell power during leveling.

Alternatively, you can restart the game until you receive the Helm of Chaos as a starting bonus (with stats 1-0-3-4) and play for two weeks, without equipping any artifacts that boost other stats. Then, you remove all the artifacts and find that the knowledge stat is higher than the attack stat, and sometimes even higher than or equal to the spell power.

That's the whole technique.
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18 years ago
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Oh, I highly doubt that... the probability of stat drops is programmed into the hero's "nationality" and doesn't depend on artifacts. If you experienced such outcomes, it was just a coincidence plus the inherent randomness of the game.
In reply to morealyz
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18 years ago
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morealyz;185891
Oh, I highly doubt that... the probability percentage of stat drops is programmed into the hero's "nationality" and doesn't depend on artifacts. If you experienced such results, it was just a coincidence plus the randomness factor.


Once - it was a fluke, twice - a coincidence, three times - it's a system.

Based on my experience, I see a system that consistently works, with exceptions being very rare.
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18 years ago
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Another attempt to mess with the random number generator? More obscure and previously unknown formulas for stat changes? It seems we've been through this before...
Just ignore magic and mana, equip yourself with artifacts for attack and defense, and go for it.
Hmm. Maybe I'm a fool and an ignoramus, and I just don't know how to play, but I can't say that I always have three dozen artifacts of all kinds in my inventory, and before each battle, I carefully configure a set, selecting the necessary ones: [br][/br]I wear what I have. Over time, I replace them with better ones if I find them.
And add light magic to this, and the stats in magic and knowledge will not go to waste.
And then kneel down, open your mouth, and accept one very unpleasant thing, because without capturing an Elven, Magical, or Human Castle, we won't see any light.
...Or we'll restart until we get the Chaos Helmet as a bonus...
Hmm. Probably, again, this is a method for true players who can't do it any other way: [br][/br]And if it's not against the computer, can you do it too? And wouldn't it be better to put a bucket on your head beforehand to protect your face from blows?
In a long game, brute force and darkness/light rule, but both schools are not the main ones for the Titan.
Hmm. Did I miss something? Is darkness no longer available in the guild for the Titan? o_O

Hmm... somehow, one criticism came out... well, okay.
In reply to Loken
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18 years ago
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Loken;185911

hm. did I miss something? is Dark now absent from the guild?
It seems you either missed something (and it's quite significant) or you're contradicting yourself. Let me tell you that Dark is present in the guild just as much as Light is. Therefore, criticizing a Warlock using Light magic is completely unproductive; a Warlock with Light is no more strange than one with Dark.
Regarding the stat increase, this needs to be verified, not immediately criticized. Personally, I have no reason not to believe Shogun. If it does work, it's a bug because the percentage ratio shouldn't change, but it's such a bug that it can't be banned in tournaments, and in war, all means are justified.
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18 years ago
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Hmm, I'm not sure. As far as I remember, Haven didn't have any particular problems with Dungeon... it shared its characteristics with Chaos and Inferno. Unfortunately, I can't see it with my own eyes right now.

P.S. I have reasons not to believe the stats, because if that were the case, the developers would have mentioned it in the readme, or everyone would know about this feature.
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18 years ago
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I think Dark Elves are the best! I have a lot of respect for magic! Take, for example, the hero Lethos; if you develop him to at least level 15, it's game over for everyone! At the beginning of the battle, all units will already be poisoned (at least 2-3 turns), and Warlocks have powerful spells, and plague will destroy a significant number of enemies. Arcane Wave combined with a lucky Wizard is also a great strategy! A Warlock hero can deal triple damage! Let the hero have Chaos magic; he deals 300 damage with a single spell, with Arcane Wave it will be 600, and if he's lucky, it will be 900, and the spell becomes a real powerhouse! And what if Armageddon is used instead of the spell?))) That's why I respect Warlocks!
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18 years ago
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Well, Lethos's plague mainly works against neutral creatures, and even then, only in the early game. Its main advantage is the presence of Darkness, and if the map is large, you can find high-level Darkness creatures. Chaos is no longer effective in the late game, and in battle, Tier 3 creatures can't withstand attacks. Like all factions, it has its own drawbacks and doesn't claim to be the best. Just like the other factions.
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18 years ago
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Heh) I wouldn't say that Armageddon deals that much damage. Its damage mainly comes from its large area of effect. In itself, it deals significantly less damage than Shock, for example.

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