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Discussion about Dungeon (Dark Elves).

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Malyy;185799
Again, I've raised the question of ideology. :)

Ideology is all well and good, but no one has cancelled strategy yet.

Malyy;185799
What is the essence of a Warlock? To cast the MOST POWERFUL Chaos spells.

It has been discussed and proven more than once that the effectiveness of Chaos magic decreases over time (enemy army HP grows faster than the damage from Chaos spells), and by the middle of the second month, summoning looks more preferable. There are even situations where summoning magic is more effective as early as the 1st week (with a Secret crystal or, better yet, fire traps, a Summoner Warlock can take the utopia in the first week).
Malyy;185799
That is — if we make a warrior-warlock and put him, say, against a knight of the same level, the knight will win. Why? Their armies are equal (in strength). But it's because the knight has warrior RU, and he has few magic skills. ").

And we (may Dragon, Major, and M-dance forgive me for such a generalization :D) are not suggesting building a warrior-Warlock against a Knight or the light brothers.

But against an Academician — it's just the thing.
Against a Demon — instead of Education, IMHO, one should pump Darkness.
Against a Dwarf — instead of Leadership, Chaos or Summoning (depending on the planned duration of the finale), and instead of Education, one can pump Sorcery.

These options are not an axiom, but a classic Chaos-Warlock will lose in 8 out of 10 matches in these situations (IMHO).

Against an Orc — that's a completely different story (Letos with a build in Darkness and Summoning/Chaos is exactly what the doctor ordered).

A classic Chaos-Warlock loses completely to an Orc.

Malyy;185799
And a mage-warlock has many magic skills (look at the "Skill Wheel").

It's not the skills or abilities themselves that decide, but their correctly chosen combination for a specific moment in time (strategy) and steady hands (tactics). And the element of surprise is worth a lot. Tested more than once :D

Summarizing the above, I will allow myself a few tips:

1. Do not be lazy and read the thread in which you start a discussion; perhaps the question you are interested in has already been discussed more than once :eek:
2. Do not dismiss strategies that are new to you immediately; be sure to try them in practice :D preferably trying them over time in a game against a human.
3. If something isn't working for you, it doesn't necessarily mean the strategy doesn't work. Turn to someone who uses it and ask them to explain in more detail. Perhaps you are doing something wrong.
4. In a discussion, it is preferable to provide practical arguments or at least argue your theory in detail (A warrior-Warlock with such-and-such a build loses to an Orc because....), rather than referring to the skill wheel (as an example, you can look at the discussion on pages 30-32 of this thread regarding the necessity and effectiveness of support heroes in the first week of the game on Hero difficulty).

Added after 56 minutes
Kitty;185714
, and adding Light magic to this, and stats in Spellcasting and Knowledge won't go to waste :) Of course, for a warlock, they aren't for this magic — there is too much spellcasting and not enough knowledge. But considering the strength of the warlock's army, which became even stronger with alt-tabs, plus the guarantee that the opponent will meet us with their mouth open :) And not necessarily an orc...

It's not worth putting points into Light magic (it's very rarely suggested) + there is mass haste in attack.

Regarding main parameters. The increase percentage (30-10-45-15) can be influenced by artifacts (i.e., if you significantly raise one of the parameters with artifacts, then when the hero levels up, that parameter will increase more often).
Therefore, for a warrior-Warlock at level 20, having 20+ attack and 10 defense is no problem (proven multiple times in practice)
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS