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18 years ago
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17 people voted.

1. Uran -16.
2. Mizrael-13.
3. Invisible -12.
4. Scorp -11.
5. Dudge -10.
6. Dekontaminator -9.
7. vbn - 7.
8. Alex R -5.
9. Dreamcather -4.
10. Dubrovin Pavel -3.
The difference in rules is observed as follows:
1. Restarts. On H6 there is no restart for a 1-1-6 matchup, on HW there is.
2. Heroes. There are differences regarding the use of spells obtained from level 4 specialty heroes. There's no point in detailing them; look carefully yourselves. But pay attention: On H6, Tunt is restricted, as are level 4 specialists, on HW it is not.
3. Scrolls. On HW, the requirements for magic building, which grants the right to use scrolls, are more flexible, but there is no 6th week rule. On H6, there is.
4. Necropolis. On H6, the starting hero is random, goodbye Gosha.
5. Diplomacy. On H6, it is completely banned; on HW, it is limitedly allowed.
I have only given an overview, not a detailed analysis; to be certain, look and analyze it yourselves!!!

In principle, the rules are not too different from ours.
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18 years ago
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invisible
Mizrael
scorp
Uran
Decontaminator
18 years ago
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Finally, our wonderful girls – Ta Kotoraya and Adelaide – made their voices heard. Also, SS-D’s opinion is significant; he has to review the reports, and he seems to know the balance of power among the players better than anyone else. In total, 20 players voted.

1. Uran - 19 votes.
2. Mizrael - 16.
3. Invisible - 15.
4. Scorp - 13.
5. Dudge - 11.
6. Decontaminator - 10.
7. vbn - 8.
8. Alex R - 7.
9. Dreamcather - 4.
10. Dubrovin Pavel - 3.
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18 years ago
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Perhaps I should explain, it might make it easier for some to choose:
The win rate is very important (why not Pavel, I'm not saying he's not a great player, the wins speak for themselves).
Mizrael - yes, a good player (not for me to judge, I've heard about him), plus he lost a decent number of games - just like that, so he has more losses than he could have (judging by the rating reports, they came in handy). Scorp, Invisible - no objections, everything is clear.
Uran - champion and all that, Winter and Spring seasons were practically without losses, there are fewer games, but it's impressive:smile54:.
Decontaminator - strategist, and simply my choice.
Dodge - I'm just not familiar with him, I won't argue about his strength.

Maybe I shouldn't have written this, but still. :)
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18 years ago
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We need to compare the results of these 10 players against the best players in tournaments with rules similar to the upcoming one. By the way, vbn plays very well.
18 years ago
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About the upcoming match. Negotiations have been ongoing this whole time—sluggishly, but steadily.
1. Match dates. After the team tournament ends, the match will begin from July 14 to 27. 2 weeks to contact the opposing team's player, agree on terms, and play. Even though it is currently summer and everyone is vacationing or working at their dachas, it is possible to play.

2. Our team composition. The selection of our players was determined by a vote of the online players themselves. A total of 22 people voted; here is the top seven.
1. Uran-20.
2. Mizrael-17.
3. Invisible-16.
4. Scorp-15.
5. Dudge-14.
6. Decontaminator-11.
7. vbn-10.

I maintain my opinion that 7 people are too few for such large player communities as ours and the Portal's. Good players such as Alex R, Retro FM, Pit, Pavel Dubrovin, etc., did not make the team.
I would like to highlight the immense and certainly deserved authority of Uran on our forum, who confidently won the vote.
I hope that all the leaders of the vote will be able to participate in the match.

3. The Portal team.
Here is their discussion regarding the composition
http://heroesportal.net/tavern/?id=247033

In general, almost all of the Portal's leading players expressed a desire to play; they have plenty to choose from. The team is strong, the players have been playing online for many years, and in my humble opinion, they are more experienced than we are.

4. Match rules.
Both our rules and theirs have common roots; so far, the discrepancies have not become too critical for us to reach an agreement.
The esteemed Dreamcatcher has already touched upon the differences; tomorrow I will post a draft of the rules for this match.

Proposals.
1. Keep the restart at 116. Suggest that it remains. Agree that after the meeting, whoever has the starting advantage will win quickly. The game will end up feeling rushed. It takes at least 8-9 days to get the game's momentum going. After all, in a match, we would like to see an interesting, tense game, and not "...whoever got the better roll..."
2. Ban Galtran as a starting hero. The Necropolis, in accordance with all fantasy canons, is a powerhouse. Even without Gosha, it is a strong castle.
If Galtran arrives as the 2nd or 3rd hero, nothing prevents him from being leveled up into a boss.
3. Level 4 Specialists and Tant. It is written trickily; there are many ambiguous positions in our rules and theirs. I would suggest a simple rule—prohibit leveling specialists beyond level 1. That is, if Solmir appears in the tavern, he can be with you throughout the game, but not above level 2. As soon as he reaches level 3, dismiss him immediately, on the same day.
Freed a level 10 Jeddita—again, upon the appearance of level 12, you dismiss him in the same turn.

Regarding the use of level 4 spells by specialists. Use is possible upon:
a) building a level 4 mages guild;
b) in castles with a "short" MG (Stronghold, Fortress)—building two magic towers;
c) capturing an enemy castle with a 4th floor of magic, even if the main hero and other mages have not visited the castle.
d) obtaining the spell from Pandora;
e) obtaining the spell from the corresponding magic book;
f) receiving the spell from a scholar.

4. Sir Mullich above level 3, as well as experts Isra and Vidomina. For them, these heroes are dismissed immediately. For us—within 4 days from the moment of release from prison.
I don't know, this issue needs coordination. It is a rare but possible case. For example, the boss breaks through a path, a scout is needed to open the territory, he opens the prison, there is a level 5 Mullich who opens the territory for 2-3 days, and then he is dismissed. If he is banned immediately, it will ruin the player's plans. He was counting on the scout from the prison, while other scouts are far away.

5. Level 4 and 5 magic scrolls. Now, this is an important issue.
On the Portal—they can only be used upon building the corresponding level of the mages guild, or starting from the 6th week of the game.
What if you learned it from a scholar? What if you captured a tower with a 5th floor from an opponent?

For us—roughly the same, more detailed, but also upon...
- full construction of MG of all levels in any two castles.

I propose the following. They can be used upon:
a) building the corresponding floor of the magic tower;
b) building MG of all levels in any two castles;
c) capturing a tower with a built magic level from an opponent;
d) learning the spell from a scholar;
e) starting from the 6th week of the game. (!)

6. Diplomacy. It is forbidden in principle for them; for us, basic diplomacy is allowed. Joining monsters is forbidden. I see no point in it. Yes, the buyout is cheaper. I would suggest banning it.

7. On the Portal, there is a limit on buying out level 7 monsters that appeared as a result of that monster's week. I don't remember exactly, but I think we don't have this.

8. We have a rule—"... in the absence of passage guards, including those that have moved, it is permitted to move from respawn to respawn..."
I've encountered this a couple of times. They don't have it; it needs to be included, otherwise, completely impassable respawns will appear (no guards—cannot break through).

9. They have a tricky rule, quoting... "attention! a group (!!!) of resources cannot be considered guarded if they are on adjacent cells to each other, but none of them connect to the nearest guards or another object, except for a forest)." I didn't understand a thing; maybe Dreamcatcher can explain.

I might have forgotten something; tomorrow I'll try to gather what I've got and bring it all together—then we can talk more concretely. I hope that Portal players registered on our resource will also take part in the discussion of the draft rules for the future match.
18 years ago
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Generally, here is the draft of the match rules. Overall, our rules appeared much later than those from Portals; they were based on the Portal ones and then refined through discussions; therefore, they are more detailed, or perhaps more meticulous. And in terms of text, ours are longer.
Therefore, guests should familiarize themselves with the parts highlighted in blue; our own players need to pay attention to both the blue and red colors. The rules are rough, so please don't be harsh—I am ready to refine them.

1. Game Settings.
Humans – 2; computers – 0; teams – 0; map size L+U; template 2sm4d(3), no water; strong monsters; difficulty 160%; turn time limit – 4 minutes.

2. Choosing Color and Castle.
Participants choose castles by the process of elimination: players take turns crossing out castles they do not want to play until only 3 remain. The player who started crossing first chooses a castle from the remaining three, the second player chooses from the remaining two and the color they wish to play.
Example:
invisible - Conflux
vbn - Necropolis
invisible - Fortress
vbn - Stronghold
invisible - Rampart
vbn - Castle
invisible chooses Inferno from the remaining Inferno, Dungeon, and Tower – Inferno; vbn chooses Dungeon and the red color.

3. Restarts:
Each player has the right to take a restart twice: on the first day of the game and within three days—meaning starting a new game with map regeneration.
Mandatory restarts:
– if the starting hero is above level 1;
– if a player starts with more than one castle;
– if a fort is not built in the starting castle;
– restart upon meeting by day 116 inclusive; that is, if players enter direct contact with each other using any of their heroes within the first six game days (simply put, any battle occurs between them), one of them has the right to demand a restart. If both players agree to continue, it is their right.

4. Castle Restrictions.
In the Conflux castle, upgrading level 1, 6th, and 7th level monsters is prohibited; the starting hero is chosen randomly during map generation.
In the Necropolis castle, building the Necromancy enhancer is prohibited, taking Galtran as a starting hero is prohibited. Note: If Galtran appears in the tavern, he can be made the main hero.

5. Hero Restrictions-1 (Sir Mullich, Isra, Vidomina).
It is prohibited to raise Sir Mullich's level above three; upon reaching level 3, the hero must be dismissed before the end of the current turn.
Isra and Vidomina are prohibited from upgrading the "Necromancy" skill to "Expert" level. Otherwise, the hero must be dismissed within four days from the moment expert necromancy is obtained (example: on day 124 Vidomina upgraded "Sorcery" to "Expert" level, therefore, at the latest, she must be dismissed by day 127).
If Sir Mullich above level 3 is released from prison, or a necromancy specialist (Isra, Vidomina) with an expert "Sorcery" skill, these heroes must be dismissed within four days from the moment of release from prison. During these four days, these heroes are allowed to conduct battles.If Sir Mullich above level 3 is bought in the tavern, or Isra or Vidomina with expert necromancy, they must be dismissed within 4 days from the moment of purchase.
In the event that Sir Mullich above level 3, or Isra or Vidomina with expert necromancy appear in the tavern after an escape, buying them is prohibited.

6. Hero Restrictions-2 (Alamar, Jedith, Deimer, Aislin, Tant, Solmir, Loins)
These heroes cannot use their signature spells in battles against enemy heroes, except in the following cases:
6.1. If the corresponding level of the Mage Guild (Mage Guild) is built in any of the controlled castles;
6.2. If these castles do not have the required Mage Guild level, it is necessary to fully build the Mage Guild of all levels in any two castles that you own.
Note – this refers to castles with a maximum Mage Guild level 3: Fortress and Stronghold;
6.3. if an opponent's castle with the required Mage Guild already built is captured (regardless of how long the captured castle remains under control). It is not mandatory for a hero to visit this castle;
6.4. if a "Shrine of Magical Thought" with the necessary magic is found and visited; the corresponding spell is found in Pandora's box, after visiting a scholar, or in a magic book of one of the elements.
Against neutral monsters, 4th level magic specialists and Tant can use their signature spells without the above restrictions.

6.5. It is permitted to transfer 4th level spells and the "Raise Dead" spell from specialists in them to other heroes, but trained heroes may only use them after fulfilling sub-clauses 6.1, 6.2., 6.3., 6.4. of the Rules.

7. Restrictions on Scroll Use.
4th and 5th level spell scrolls can be used:
7.1. after building the corresponding level of the Mage Guild in any of the controlled castles;
7.2. starting from the 6th week of the game;
7.3. according to clauses 6.2, 6.3. of these rules.

8. The so-called "red-rush" is prohibited; that is, a player playing as red has no right to attack blue on the first day of the growth week with troops bought on that day. However, troops that come with a hero bought on that day may be used.

9. It is prohibited to buy 7th level monsters that appeared as a result of that monster's week;
It is permitted to buy and use any monsters in "mercenary camps";

10. Hit-and-run is prohibited: An attacking hero has no right to retreat in the first round of battle if they used combat magic or any other spell that caused any damage to the opponent. This prohibition does not apply to the defending hero.

11. Joining any monsters is prohibited. Any troops can be obtained from Pandora's box and seers. Diplomacy is allowed, but only for reducing the cost of same-day buyouts (i.e., it can be upgraded to expert).
If monsters want to join, — refuse and either kill them or let them escape.

12. Any hero may use the "Dimension Door" spell no more than 1 time per day.
"Angel Wings" are allowed to be used without any restrictions, provided this does not contradict clause 14.
It is permitted to buy and use any monsters in "mercenary camps".
Visiting cartographers and the "Fort on the Hill" is prohibited.
Assembling combined artifacts "Cloak of the Undead King" and "Alliance of Angels" is not allowed.
The Grail can be dug up after 5 weeks of play.

13. It is permitted to buy 7th level monsters that appeared as a result of that monster's week.

14. It is prohibited to enter neighboring territories without breaking the guard standing at the passage (i.e., if they have been shifted). If two or three guards are scattered along the road, any one of your choice must be broken.
In the absence of a passage guard, including a shifted one, it is permitted to move freely from respawn to respawn.

15. It is prohibited to take Pandora's boxes, scrolls, or artifacts from under a shifted guard, or visit various objects without killing the guard. One cannot visit objects, take Pandora's boxes, scrolls, or artifacts using "Fly", "Dimension Door" spells, or via angel wings without breaking the corresponding guard. Chests, campfires, and resources may be taken both with the aforementioned spells and wings, as well as from under a shifted guard.

16. If a "stalemate" situation occurs in battle, the attacking player must retreat. For example: during the battle, the attacker is left with 100 dwarves, and the defending hero has 1 fly. And the 100 dwarves cannot catch the fly. In this case, the attacker with 100 dwarves must retreat (or pay them off). If someone is wearing "Shackles of War", it is necessary to load the last save, repeat all moves exactly as they were made before this battle, and dismiss the troops that were killed during this battle. Then the player(s) who wore the shackles must remove them, the attacker must attack and then flee/pay off.
If a disconnect occurs during the game, the player whose turn it was finishes their move and saves the game. Then they load from this save and continue. Alternatively, they load the autosave of the player who was inactive at that moment. If the connection is interrupted during a battle, then after loading, all battle moves are repeated as closely as possible to those before the disconnect.

17. Fair Play
The most important point: players must play fairly and respect each other. Using cheat codes and various "bugs" is prohibited. Additionally, opening saves and unlocking the map in the editor before the end of the match is not allowed. The match is considered finished when one player has completely destroyed the second or one of them surrenders, which must be confirmed via ICQ. Only after this is it permitted to open saves.
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18 years ago
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slightly off-topic – it would be interesting to see the exact statistics of matches between the top ten players!
In reply to Loi
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18 years ago
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Due to a lack of time and an upcoming business trip, I most likely won't be able to be part of the main HW team. I apologize in advance to everyone I've let down. I can be in a reserve role, but I can't afford to let my team down by knowing in advance that I won't be able to play all my games on time. I'd like to nominate Pit as my replacement – in the name of LM. If anyone is interested in my opinion, I'll say that this player is new to our forum, but he has always shown good and slightly unconventional gameplay. Many top players can confirm my words, as he has also given them a hard time :).
Once again, sorry.
12. It is possible to buy monsters of level 7 that appeared as a result of the monster week.
In my opinion, this is an awesome feature! 9 Phoenixes or 7-8 Bears on the second week is mega cool :)
18 years ago
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2 Invisible. I'm very sorry, but with a heavy heart, I have to move you to the reserve list. I hope no other leaders from the voting list will refuse, otherwise, we shouldn't be offering our resources to other player communities, especially since we're already here.
In reply to invisible
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18 years ago
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invisible;183909
I'd like to nominate Pit instead of myself – for the sake of LM. If anyone is interested in my opinion, I'll say that this player is new to our forum, but he has always shown good and slightly unconventional gameplay. Many top players can confirm my words, as he has also given them a hard time :).
Sorry again.

In my opinion, this is an awesome point! 9 Phoenixes or 7-8 Bears in the second week is mega cool :)
Too bad. Regarding the replacement: I haven't played much lately, so my opinion is more based on reports and old impressions – Pit, Colorado, Dubrovin, RetroFM.
Regarding week of level 7 monsters – I'm against it.
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18 years ago
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Dubrovin Pavel - I think so. At least, just look at the table.
18 years ago
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Thank you for your suggestions. First, regarding the composition. We conducted a vote among the players. Alex R. came in eighth place in the voting. He is one of the oldest players on the forum, he revived World of Xeen, and won the first online tournament on our resource. But, most importantly, it is the opinion of the players themselves, which was expressed in the voting.
I contacted Alex R., described the situation, and told him about the voting. He agreed.
Next, with an equal number of votes, are Dubrovin Pavel, Pit, and Dreamcatcher. If someone from the first seven refuses, then we will need to ask these players for help.

Now, regarding the rules. I am implementing the proposed changes.
- It is forbidden to buy level 7 monsters that appeared as a result of the week dedicated to that monster;
- It is allowed to buy and use any monsters in the "mercenary camps";
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18 years ago
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Greetings to everyone who is so concerned about the upcoming battle between resources (I think EVERYONE from HeroesWorld)!


Let's start with the fact that I don't want any quarrels here! - (if anyone wants to say something to me, write to me in ICQ)

2 invisible :
I can say this, yes I agree with you to some extent that the position in the standings cannot have any relation to the player's skill level (100 poods).
I have played about 2 dozen games with Dubrovin and I know his skill level; his level is now much higher than at the beginning of the spring season.

As for Alex_R, I don't have a clear idea of his skill level (since I haven't really had the chance to play with him), but most likely he is a strong player, and I would certainly not be against his participation - everyone is worthy of fighting for our World!

About Pit, I can't say that he is stronger than Dubrovin; on the contrary, I would dare to say - no offense to you, Pit, but that's my current opinion.

In conclusion: I would give my vote to Dubrovin, if there were a vote, since you can't vote for invisible. - but still I think that someone might be offended, so I would like to ask about replacements in several matches: the same Alex_R, Dubrovin, and Pit, if possible I would be ready to share my games!
In reply to Nagan-4
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18 years ago
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Nagan-4;184038
Thank you for your suggestions. First, regarding the roster. We conducted a vote among the players. Alex R. came in eighth place in the voting. He is one of the oldest players on the forum, he revived the World of Xeen, and won the first online tournament on our resource. But, most importantly, it was the opinion of the players themselves, which was expressed in the vote.
I contacted Alex R., described the situation, and told him about the vote. He agreed.
Next, with an equal number of votes, are Dubrovin Pavel, Pit, and Dreamcatcher. If anyone from the first seven declines, then we will need to ask these players for help.

Now, regarding the rules. I am making the proposed changes.
- It is forbidden to buy level 7 monsters that appeared as a result of the week dedicated to that monster;
- It is allowed to buy and use any monsters in the "mercenary camps";

Dreamcatcher is a very good warrior, but which resource will he be representing?:smile28:

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