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Posts from Discussion about Dungeon (Dark Elves).

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In reply to Dracon Малласа
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Dracon Mallasa;182351
I wasn't talking about witches, but in general. I was playing as the Tower faction and divided the Assassins into several groups and placed them next to each other. I didn't have any Minotaurs in my army. I just noticed that before the battle, the morale was +1, and during the battle, it became +2, although it's possible that I simply visited a +1 morale shrine and didn't notice. So, I apologize for misleading everyone.
You didn't mislead anyone. And you wrote correctly above, with the clarification that it's not just when they are next to each other, but in general:
Dracon Mallasa
friendly units have +1 to morale when they are standing next to each other during battle.
Morale depends on the army composition in battle. So, if troops from the same castle are fighting in the army, their morale increases by +1. If the unit stack is one, then the morale remains unchanged, but if there are already 2, then the morale will also increase. That is, to increase the morale of the Griffins, if they are the only ones in the army, for example, you can simply divide them into two stacks (30+1, for example).
The same applies to witches and other troops. If there are only witches in the army, their morale will be +1, but if they are divided into two squads, the morale will be +2.
Major Vikhr;182019
Very often, Minotaurs in the Warlock's army may not be present and are only bought for the final battle.
Or they are not built or bought at all ;)
I rarely even capture their dwellings.
In reply to Boris K
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Boris K;182102
In my opinion, a Fury unit defeats enemies even faster than a Knight unit. Because they are feared.
It depends on how you behave on the battlefield ;) If the opponent doesn't have ranged units, then Fury units are irreplaceable.
Играешь за Dungeon. Стань настоящим Тёмным эльфом, стань одним из нас. Dungeon'sRangers на HeroesWorld
DarkGod
Adun Toridas :smile02: :smile02: :smile02:и это не конец....:smile51:
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No, the thing is that the AI has a logic where it attacks the most dangerous stacks, those that can cause significant damage. Furies don't have impressive health/growth stats, they are killed in large numbers, but they attack without taking damage in return, have very high initiative, and deal good damage. That's the secret to why furies are constantly dying. Eliminating furies (from the AI's perspective) means weakening your army significantly and quickly. The same situation applies to the Djinns of the Academy, which are also quite fragile, but deal a lot of damage and die in large numbers.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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If the opponent doesn't have archers, then... Furies are indispensable units.
+1. I absolutely love them. I practically live with them and try to keep them safe. If you upgrade their tactics, they run a little further and can reach the enemy in the first turn and deal decent damage. And if the hero specializes in Furies, they become incredibly effective!
In reply to DungeonLord
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DungeonLord;183331
It depends on how you behave on the battlefield ;) If the opponent doesn't have ranged units, then... Furies are irreplaceable units :)
In the first mission of the campaign for Raileigh, I mainly fought only with them. I kept all the others in reserve. They perfectly deal with slow units with an initiative of no more than 10. I almost didn't touch other neutral creatures. Of course, not counting the arena, which must be cleared at all costs (IMHO).
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Uh... I might not be the smartest here;). I'm not good at writing long posts that require a lot of thought... but I'll say that Dark Elves are my favorite race, partly because of the dragons, and partly because of the harpies. Yes, they might be the weakest, but personally, I've never lost with them against other races;).
In reply to Amko
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Night Nazgul;183442
Hmm... as far as I know, on Hero difficulty, the AI prefers to attack archers and flying units first, rather than infantry, even units like harpies. And they die quickly because there aren't many of them and they have low defense.

But for some reason, on Hero difficulty, the AI still attacks harpies... Most likely because there aren't really any archers (I take hunters at level 1, and then Night Stalkers, and if not Night Stalkers, the AI still doesn't seem interested. Probably because archers are weak). And it rarely attacks dragons...
As a result, harpies always die:(, even though they are excellent units.
Especially when you run out of the castle gates, attack, and run back in, hehe;)
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That's exactly what they (furies) are for – to deliver the first strike and then act as cannon fodder, drawing the enemy's attacks.
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strike first, and then become cannon fodder, distracting the enemy.
Nonsense! Furies are actually very promising units in an army. If there are many of them and if there is a strategy, they can reach the enemy army in one turn and inflict a lot of damage. You can even defeat all the neutral creatures with just furies.
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Many neutral creatures can be overwhelmed with Fury units. But the hero attacks them first. I do the same when I play against them. Against some neutral creatures and weak heroes, I keep them in reserve. I save them for the final battle.
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In my opinion, Furies are one of the best creatures of their level for clearing out neutral creatures, but in the final stages... They only manage to make one move with their full force. So, they aren't very effective. For example, I always place them next to the Riders because sometimes Paladins move before my Riders and can destroy them in one turn. But before the Paladins move, the Furies move, and their task is to stand next to the Paladins and block their movement. Then, the Riders do their job.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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In the final stages, Fury is one of the first targets for the opponent, as it's not difficult to kill, but they can cause a lot of trouble!
In reply to Прощание с любовью
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Farewell, my love;183540
Nonsense! Furies are actually very effective combat units in an army. If there are many of them and if there is a strategy, they can reach the enemy army in one turn and inflict damage. You can defeat all neutral creatures with furies alone.
This is exactly what I was talking about – read more carefully. They make the first move, but they rarely survive until the second. By the way, if there is a strategy, they might not even survive the first move in full force...
I'm talking about a battle with a hero, not with neutral creatures. It's obvious that the tactics will be different when fighting neutral creatures, and it's practically impossible to lose furies in that case.
Night Nazgul;183541
The troops seem a bit weak:smile42: The tactic you're talking about is suitable for cavalry, but not for furies.
Cavalry almost never makes the first strike... the troops are indeed a bit weak, but what can you do? ))) I meant that you shouldn't spare them – they are designed to be among the first to be eliminated (I'm not talking about battles with neutral creatures now – that's a completely different situation).

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