Auto-translated
7th ONLINE HOMM3 '08 Tournament
I announce the start of the 7th online tournament on random maps! Don't be surprised to see a familiar set of regulations;)
Part 1. Regulations
1)The tournament is held on Platinum version 4.0, as well as The Shadow of Death with patch 3.2
via Hamachi.
2)We will play in the general tournament network:
HMM_ONLINE#7 and HMM_ONLINE#7_1, network password - 1234
There is no need for everyone to join both networks; the 2nd network was created in case there isn't enough room in the first.
3)The tournament status is not yet clear (whether it will be official or not), but games will automatically go into the rating table
4)Tournament participants must post in this thread, declare their desire to participate, and provide their ICQ number.
5)All tournament games will be played on random maps of size Large + Underground using the 2sm4d(3) template; the template itself can be downloaded here, and you can see its layout below (special thanks to dreamcatcher for this opportunity)
Map settings: L+U, 2 players, 0 teams, 0 computers, 0 computer teams, no water, strong monsters, difficulty 160%, turn limit 4 minutes.
7)Tournament system: players will be divided into several groups of 4 people, depending on the number of registrants; a participant is awarded 3 points for winning each game. The 2 players who score the most points advance to the semifinals, where they are again divided into groups of 4 or 3 players. One person advances to the final.
8)Disputed moments related to an equal number of points are resolved by the result of head-to-head matches or through additional games (and in the final, only via additional games).
9)The organizer (or their assistant) will conduct a draw for pairs in advance using a special program to determine the red and blue player in each pair.
10)All disputed moments are decided by the organizer (or their assistant), so please notify them of such occurrences in a timely manner.
11)One round of games will last 1 week, meaning that during this time players must play 1 game; games should be coordinated in this thread, and both players must post their agreement with the given time. If for any reason you cannot play at the agreed time, you must notify your opponent at least 24 hours in advance—not just by writing a private message or email, but by receiving notification that they have received your message.
If a player does not play the game within a week, they are awarded a technical defeat. If a situation arises where a player was forced to miss a game due to the opponent's fault, they are awarded a victory, and the same is given as a technical defeat to the culprit.
In case of failure to appear for the game by the appointed time, the player is given a technical defeat. A delay of no more than 60 min is permitted.
12)Based on the draw, the red player is determined, who is granted the right to be the server. The server must download and install the template, carefully check the game settings and map options. If for technical reasons the red player cannot be the server, the blue player creates the server.
13)The choice of towns will be made by "черком", with the blue player going first
14) The tournament system consists of three stages:
Stage 1 (qualifying) - two people from each group advance, those who scored the most points (3 points for a win).
Stage 2 (semifinal) - only one person advances from the group, accordingly, the one who scored more points. In case of an equal number of points among contenders to leave the group, the sum of attack, defense, power, and knowledge of the main hero is calculated, taking into account equipped artifacts; accordingly, the one with the higher sum proceeds to the next round.
Stage 3 (final) - Each plays 1 game against an opponent; if a winner is not determined by the number of points, additional games will be held.
15)Game reports should be left in the thread [REPORTS]Reports of the 7th ONLINE HOMM3 '08 Tournament , following the template:
player1, red, fortress, bron\tazar (where bron is the starting hero, tazar is the main) def player2, blue, tower, nela\nela 2 1 3 , marked as participating in the tournament.
To resolve disputed issues, it is mandatory to make saves every first day of the week and before the deciding battle between players. The save before the battle and before the victory (or opponent's surrender) must be posted in the report.
16)The organizer (or their assistant) reserves the right to make any changes to both the regulations and the rules.
17)Regulations are taken almost entirely from the Favorites in Battle tournament. The basis for the rules is the Rules of HoMM3 online games
Part 2 Rules.
Restarts:
Each player has the right to take a restart twice: on the first day of the game and within three days, meaning starting a new game with map regeneration.
Mandatory restarts:
if the starting hero is above level 1;
if a player starts with more than one town;
if no fort is built in the starting town;
restart upon encountering [monster] up to 116 inclusive,
Prohibitions and Restrictions
Forbidden heroes: Sir Mullich, Galtran. If the aforementioned heroes exceed level 3, they must be dismissed within the same day. It is permitted to transfer spells via the "training" skill, but these spells can only be used after building the corresponding level of the Mage Guild. For example, you can use a Magic Arrow obtained from Ciel or a Fire Wall learned from Luna. But if you learned "Raise Dead" from Tanta or "Meteor Shower" received from Aislin, please build the 3rd or 4th level of the Mage Guild accordingly to be able to use the learned spells. You may also develop "diplomat heroes," including training the "Diplomacy" skill, but it can only be used to reduce the cost of same-day buyouts.
The so-called "red rush" is forbidden; that is, a player playing as red does not have the right to attack the blue player on the first day of the week with growth purchased on that day. However, troops that come with a hero purchased on that day may be used.
An attacking hero has no right to retreat in the first round of battle if they applied combat magic or any other ability that somehow dealt any damage to the opponent. This prohibition does not apply to the defending hero.
It is forbidden to recruit any monsters. Diplomacy is permitted only for reducing the cost of buyouts. If monsters want to join, refuse and either kill them or let them run away. That is, killing is not mandatory.
It is forbidden to use 4th and 5th level magic spell scrolls without building the corresponding level of the Mage Guild (ГМ) in any of your towns. If there is no corresponding level of ГМ in the starting town, you must do the following:
a) find a town that has the appropriate level of ГМ and build the appropriate level of ГМ
b) fully build the entire ГМ in 2 any controlled towns if neither has the required level.
c) capture an opponent's town with the corresponding ГМ already built
The same should be done with magic specialist heroes (cannot use Solmyr's Chain Lightning without building a 4th level ГМ)
Any hero can use the "Dimension Door" spell no more than once per day.
It is forbidden to use "Wings of an Angel" and "Boots of Levitation" without a built 5th level Mage Guild, or, in its absence, according to point 5.5
Visiting cartographers and the "Fort on the Hill" is forbidden.
Entering neighboring territories without breaking through the guards protecting the passage is forbidden (i.e., if they have been moved). If two or three guards are scattered along the road, any one of your choice must be broken through. It is also forbidden to take Pandoras, scrolls, artifacts, or visit various objects from under shifted guards without killing the guards first. Chests, campfires, and resources may be taken.
Collecting the "Cloak of the Undead King" composite artifact is forbidden
Developing Vidomina's or Isra's Necromancy skill to Expert for heroes is forbidden. Also, building a Necromancer's upgrade in the Necropolis is forbidden.
The Grail can be dug up after 5 weeks of play.
In the Conflux town, upgrading monsters of levels 1, 6, and 7 is forbidden
Using mercenary camps is forbidden.
It is also forbidden to use Bugs:
1.4.1. double casting of magic in one game turn
1.4.2. using magic in anti-magic garrisons;
1.4.3. selling artifacts at inflated prices
1.4.4. visiting sirens repeatedly with the same hero.
1.4.10. weakening non-upgraded neutral armies through repeated defeats if they contain an upgraded unit.
(Clarification: When attacking a non-upgraded neutral army that contains upgraded units, they must be destroyed in every attack and additional saves should be made before and after the battle. This point applies to armies standing on the map.
For structures: Crypt, Abandoned Ship, Shipwreck, Dragon Utopia, Pyramid, Monster Dwellings, Griffin Conservatory, Snake Hive, Golem Factory, Conflux, Abandoned Mine, Imp Cache, Dwarf Treasury, Medusa Vault, Cyclops Warehouse and Naga Bank; this prohibition does not apply)
1.4.11. using navigation bonuses on land.
1.4.12. when building the Grail in a Conflux town, using spells learned by a hero who does not have the required level of secondary Wisdom skill at the time of visiting that town, even if the hero later acquires the necessary level of Wisdom (in the latter case, it is necessary to visit the town where the required spell is located again).
1.4.13. using any other errors (bugs).
The most important point: players must play fairly and respect each other. Using cheat codes and all kinds of "bugs" is forbidden. Also, you cannot open saves or open the map in the editor until the game ends. A game is considered finished when one player has completely destroyed the second or one of them surrenders, which must be confirmed via ICQ. Only after this is it permitted to open saves.
Miscellaneous
If a "stalemate" situation occurs in battle, the attacking player must retreat. For example: during the battle, the attacker has 100 dwarves left, and the defending hero has 1 fly. And 100 dwarves cannot catch the fly. In this case, the attacker with 100 dwarves must retreat (or buy them off). If someone is wearing "Shackles of War", you must load the last save, repeat all moves exactly as they were made before this battle, and dismiss the troops that were killed during this battle. Then the attacker must attack and flee/buy them off.
If a disconnect occurs during the game, the player who was moving at that moment finishes their turn and saves the game. Then you load from this save and continue. Or load the autosave of the player who was inactive at that time. If the connection is interrupted during a battle, then after loading all battle moves are repeated as closely as possible to those before the disconnect.
ps if you find typos in the rules, feel free to write here - we'll fix them:)
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

