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#11
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ewgeniy;183220
Thank you all for the feedback on the rules.
The only thing is – I’m against using rain and other spells against neutral creatures.
Are there any other suggestions? (We will play according to these rules later.) ;)

Of course, there are a few more minor questions.

Regarding combat magic level 4 (magic specialists) and Tanta with 3 magic (and even then, it was banned not only in HotA because it was allowed to build a Necromancy Amplifier +10%, which was still noticeable, and there were ultimate vampires, and with this magic, they were simply invincible to neutral creatures – and it’s not that difficult to build level 3 magic), I fully support Evgeniy in the ban, but the Prayer magic for Loynis – I think it can be allowed to be used against neutral creatures without building the corresponding magic guild, because it doesn’t deal damage, but rather serves as a speed-up, which will still help to kill some archer stack right under the Castle, because there is no restart due to being blocked.
ewgeniy;183220
It is forbidden to use mercenary camps.

Regarding the camp – I agree with both the ban and the permission, and still, I’m more in favor of allowing it only so as not to break the rules; I just haven’t seen it banned anywhere, and if a fierce game starts, you can forget about the ban. And regarding hiring a cool creature in it, it’s a matter of luck; sometimes there is a better creature in your own territory, and it’s easy to capture it (even with an Angel Portal) – this still needs to be discussed.

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