Thank you all for the feedback on the rules.
The only thing is – I’m against using rain and other spells against neutral creatures.
Are there any other suggestions? (We will play according to these rules later.) ;)
Of course, there are a few more minor questions.
Regarding combat magic level 4 (magic specialists) and Tanta with 3 magic (and even then, it was banned not only in HotA because it was allowed to build a Necromancy Amplifier +10%, which was still noticeable, and there were ultimate vampires, and with this magic, they were simply invincible to neutral creatures – and it’s not that difficult to build level 3 magic), I fully support Evgeniy in the ban, but the Prayer magic for Loynis – I think it can be allowed to be used against neutral creatures without building the corresponding magic guild, because it doesn’t deal damage, but rather serves as a speed-up, which will still help to kill some archer stack right under the Castle, because there is no restart due to being blocked.
It is forbidden to use mercenary camps.
Regarding the camp – I agree with both the ban and the permission, and still, I’m more in favor of allowing it only so as not to break the rules; I just haven’t seen it banned anywhere, and if a fierce game starts, you can forget about the ban. And regarding hiring a cool creature in it, it’s a matter of luck; sometimes there is a better creature in your own territory, and it’s easy to capture it (even with an Angel Portal) – this still needs to be discussed.