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Posts from Reports on online games and their confirmations (Summer 2008 season).

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#1
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All reports that are written and confirmed here will be taken into account in the ranking table. I would like to draw the attention of all players to the fact that starting with this season, only games that meet a certain format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be taken into account in the ranking.
Considering that many new players are playing, which may be difficult for them (although personally I think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in case of writing a report not in the correct format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Summer 2008" season is officially open! :smile13:
Good luck and morale to everyone +3/3!
Я ламер и играть не умею, нах!:smile33:
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#182
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Javdet (red, Rampart, Kirya, Kirya) def RetroFM (blue, Dungeon, Shakti, Shakti), 2sm4d(3), 143. It was a chaotic game. The second turn lasted 2 minutes. Out of 6 available spells for both players, 3 were maxed out. The Pandora with earth magic decided the outcome. Thank you for the game.
In reply to Pit for LM
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#183
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Pit - For the sake of LM;182047
Pit - for the sake of LM (blue, Castle, Valeska, Valeska) def Scorp (red, Stronghold, Gurnisson, Gurnisson), 2SM4d(3), 217.
Thank you for the game.

Confirmed and my congratulations!

112 wanted to go to a secondary hero off-road (right where the opponent's external dwelling of angels was) and lo and behold a generator glitch: there is a guard between the spawns, but you can't get to it because of a cactus (grew where it shouldn't). 117 week 1-5 in castle. 127 week 1-7 without 6 in castle, Vivi in the swamp in the citadel and an elven secondary hero with 3 and 4 in the fort. 137 I'm standing before the first Dragon Utopia, already having 20 dragons in reserve. 142 killed 2 Dragon Utopias without a spell book (Earth book and nothing else special). 143 the third Dragon Utopia. 145 the fourth and gave a sword +12/-3 and a pendant +6 to everything, and I see the opponent buffed before ГО (can't do anything, have Town Portal but didn't take Earth while leveling in the beginning, and it wasn't offered later). We played with a break, I forgot that I had a Dimension Door scroll. On 211 I'm standing going towards the shield +4 all, cuirass +10/-2 to spell power, the hive, and to the Earth orb, but I don't know what made me turn and go fight Valya, seemed like I didn't lose anything in the first battle, but in the second assault Vivi was halved and the opponent escaped through a back door, I decided to go finish them off with 1+20+1+1 Vivi. Valya flew in with Arch and various riffraff and with the Cloak of Displacement removed, 20 Vivi disappeared in two explosions. I wanted to take his secondary hero the next turn, but on the way I saw an external dwelling of angels and got greedy (took it), but then I didn't have enough for Town Portal and Gurnisson was put to sleep on the battlefield :smile16:

Thank you for the game!!!

PS: it's pleasing - the level of play among the people is rising!
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#184
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Javdet (blue, Rampart, Kirra, Kirra) def Loi (red, Castle, Valeska, Marius), 2sm4d(3), 123. Not a bad start, 1-6 in the Castle, managed to buy all the rhinos and break through 2 blocks of archers, on turn 122 with 2 secondary skills and Earth, but the opponent, with excellent conditions, lost in the console... Thanks for the game.
In reply to scorp
#185
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Volland (red, Rampart, Kirr, Kirr) def Loi (blue, Castle, Valya, Valya), 2sm4d(3), 1-3-1
Week 1: Blocked at my own respawn due to ranged blockers, but found an external dwelling of Dendroid Soldiers and Elves, horses are in the Citadel.
Week 2: I pick up Gauntlets and 10000 experience behind a group of upgraded Psychic Elementals, run out to an adjacent respawn where Valya has already taken two minimal Griffin Conservatories, and on 1-2-6 she herself attacked Kirr and retreated with 7 Archers.
1-2-7: I take the opponent's native secondary hero.
1-3-1: I approach the opponent's capital with the entire army, and the opponent decided not to continue.
Thank you for the game.
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#186
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Javdet (blue, Rampart, Kirya, Kirya) def Loi (red, Castle, Valeska, Marius), 2sm4d(3), 123.

Volland (red, Elves, Kiry, Kiry) def Loi (blue, Castle, Valya, Valya), 2sm4d(3), 1-3-1

I confirm both games, in which I ruined potentially very interesting matches. Showing off is punished, especially in the first game, where I probably had the best start for Haven. Instead, I decided to urgently take a tier 3 building on turn 122 (without a spellbook, of course, it's too much trouble, even though the castle is nearby :)), and then two consecutive morale boosts on Griffins, resulting in a completely depleted two-week-old army.
Thank you for the games.
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#187
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Lider1 (blue, Rampart, Ivor, Ivor) def Artyboy (red, Castle, Valeska, Valeska) 2sm4d(3) 1.4.7

From the start there were 22 elves!!! The first external dwelling was dendroids, a minimal Dwarf Cottage, native secondary skills. 1-6 in the citadel, without dwarves, and the elves in the secondary dwelling.

Stalled for a long time, but on week four I break into red's respawn, attack the dwelling spawn in the castle, and on 1.4.7 I kill Valeska almost without troops.

Thanks for the game.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#188
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Lider1;182083
Lider1 (blue, Rampart, Ivor, Ivor) def Artyboy (red, Castle, Valeska, Valeska) 2sm4d(3) 1.4.7

Had 22 elves from the start!!! On the first external dwelling there were dendroids, a minimal Dwarf Cottage, native secondary skills. 1-6 in the Stronghold, no dwarves, and elves in the secondary.

Dragged it out for a long time, but on the fourth week I burst into red's respawn, attack the dwelling in the castle, and on 1.4.7 I kill Valeska with almost no troops.

Thanks for the game.
I confirm the game. played for the second time and lost again, of course. it was nice to play with you, even though you made moves quickly. overall it was great. I will keep training. thanks for the game)))
In reply to Loi
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#189
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scorp (red, Stronghold, Gunnisson, Gunnisson) def Smoke_mk (blue, Swamp, Tazar, Tazar) 2sm4d(3) 126

113 took the Griffin Conservatory with 15 units each without losses (spent a couple of coins), but in the second Griffin Conservatory with 20 units I was less lucky - lost some birds, about 30 goblins, and 4 ogres (from an external dwelling). On 115 I cleared the bears' external dwelling (lost 2 birds due to morale). 117 1-7 without 6 in the fort (can't reach the stone mine - 50-99 stacks of flies for the artifact) + external dwellings of ogres and bears! 122 took 2 angels from the Griffin Conservatory. 125 spotted Tazar (1-4 flies and 1-4 wyverns) near my scout, I could have reached him with Gunnisson (who had 2 angels), but didn't, and Alkin level 2 takes the Griffin Conservatory for 3 angels and passes them to Gunnisson, but then seconds ticked away and I left Gunnisson on speed boost with 5 angels (with the idea that Tazar would remain in the captured secondary town). On 126, when my opponent saw my Gunnisson, he conceded victory to me.

Thanks for the game.

Second game:

scorp (red, Rampart, Ivor, Pacis) def Smoke_mk (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 116

We chose towns by agreement and without restarts.
On the second turn, I freed Pacis (5212, level 5, with Logistics). On 115, Moner defeated 20-49 stacks of lizards without losses and then the external dwelling of dendroids with only 2 cavalry, 1 centaur, and 5 pegasi, losing a centaur and 2 pegasi (without magic or artillery). 116 1-6 without 2 already in the castle + external dwelling of dendroids, but my opponent conceded victory to me.

Thanks for the game.
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#190
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Everything mentioned above has been taken into account.
:smile14: :smile14: :smile14:
SS-D:smile17:
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#191
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Colorado (blue, Castle, Valeska, Valeska) def. Prince (red, Rampart, Kirrh, Kirrh) 2sm4d(3) 2.1.1

In the first game, I had cavalry in the castle, 2 griffon nests, 1 archer's guild, and rider's gloves. I only took the sawmill on day 7. I decided to focus on cavalry, archers, and griffons and go for an early rush. Unfortunately, I got lost in the metro for a long time and ended up facing 100 monks guarding a utopia on the road. :smile19: I postponed the attack until week 3. In week 3, I bought what I could afford, attacked the monks, and took a secondary Inferno castle (my first!). I built a tavern, saw Kirrh's stats, and realized I didn't stand a chance! :smile11: I went to his respawn point out of curiosity and to pick up a +4 defense shield along the way, then headed back. I decided to take the library from 49 greater elementals and then take the utopia after upgrading. On day 137, I discovered that a secondary castle was nearby! :smile50: I was only 5 tiles away! :smile39: What a blunder. + There was also a nest of swordsmen and archers nearby. A couple more turns, and there was a nest of angels! :smile04: :smile04: I realized how much time I had wasted in the metro. I had to go back for the angels, and on day 147, the angels appeared in the castle, with a nest of +1-3 in the citadel of the secondary castle. On day 147, I stood in front of the utopia with Valeska, and on the next turn, Kirrh entered the metro with 10 angels and stopped in his turn, one tile away from Valeska. :smile26: Valeska also had angels (2 in total - 1 from the castle + 1 from the nest) + a machine nearby. Dilemma: take the utopia, but then I might not be able to reach Kirrh... or attack Kirrh, but what about the utopia? And never mind - I attack... Kirrh has 9 angels!!! against my 2. But also 14 champions, 97 archers, 30 crushers, and 47 greater griffons + some other units. Valeska is level 15, 14-18-6-60 mana: expert in tactics, leadership, archery, air, attack + base intelligence. Kirrh: level 18, 9-16-10-8: expert in logistics, archery, scouting, wind, attack, advanced wisdom + earth. I moved closer on the tactics map. Round 1 - mass haste, but I didn't calculate the speed correctly - I thought the archers would go first... As a result, the remaining angels with morale and luck destroyed 30 crushers (((. :smile16: On the next turn, they heroically die. :smile08: Kirrh is defeated. The end... :smile49:
The opponent played well, both in terms of hero development and tempo (at least compared to me). I didn't expect such a strong game, as I had previously beaten him easily. It's a good lesson for me - don't get complacent. And for the opponent - don't rush with part of your army into an unexplored area, especially in weeks 4-5 and without money for a bribe... Thanks for the game and the experience.
Тётя Ася: 359478788
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#192
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Colorado (blue, Castle, Valerica, Valerica) def Prince (red, Rampart, Kirr, Kirr) 2sm4d(3) 2.1.1
Confirmed. I didn't expect Valerica to perform so well! Fast-paced game on green terrain. But we didn't have enough money. My friends and I always played on 1 minute and at 200%, so we could forget about chains. I'll play better! Oh, and I almost forgot. We started this game with many restarts because Kirr reached level 5 once, level 10 another time, and then level 5 again! Then I took all the restarts and used COLORADO 1, and only then did we start playing properly. It was crazy!
Бить, кромсать, рубить, душить!
:smile13: :smile13: :smile13: :smile13:
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#193
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Loi(red,castle,Valeska,Ciel) def Javdet(blue,rampart,Kyrre,Kyrre) 2sm4d() 127
We picked all rests, spawned in the center. On the first week we went into the Citadel, no money, on my native zone and the adjacent zone there are almost no money-generating buildings or free resources. Seeing Kyrre fly past on the adjacent swamp zone at the start of the second week, I began urgently leveling up my archers. On turn 127, having gathered a modest army, I went to pay a visit. The deciding factor was the archer with 80 attack and 68 mana. Overall, luck was on my side.
Thanks for the game.
In reply to Loi
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#194
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loi;182157
Loi(red,castle,Valeska,Ciel) def Javdet(blue,rampart,Kyrre,Kyrre) 2sm4d() 127
We picked all the rest, I was born in the center. On the first week, rushed to Citadel, no money, on the home zone and secondary there are almost no money-generating buildings or free resources. Seeing Kyrre fly by on an adjacent swamp zone at the start of the second week, I began urgently leveling up the archers. On day 127, having gathered a modest army, I went to visit. The deciding factor was the archer at 80 and 68 mana, which sealed it. In general, luck was on my side.
Thanks for the game.

It happened...
We exchanged pleasantries - last game Loi lost with clearly stronger setups, in this one I tossed him a bone from my generous shoulder:D ... And I also rushed - I went for the external dwelling of phoenixes on day 122 with 6 units, 21 elves, and some rabble from the conflux. I just blundered and instead of a fairy, I gave away the skeleton and positioned it poorly on the turn, so only 1 horse remained. But if it had been later in the day and gogs for reinforcements had been brought in, and something else...
Thanks for the game
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#195
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Colorado (red, Castle, Valeska, Valeska) def Lost Paradise (blue, Rampart, Ivor, Ivor) 2sm4d(3) 1.2.2

We chose all restarts. I started in the center. Wherever you look, it's native land ))):) . On day 2, I picked up a shield +3 defense behind 64 zombies. On day 3, I captured Boots of Speed from 42 gr. Harpies and broke through to an adjacent respawn. Valeska leveled up Logistics. In the tavern, I took Tazik as the 5th hero. On 114, I found an external dwelling of Marksmen and realized the secondary hero is native. Everything is coming up roses! :smile03: But then I ran into Vladimir. :smile21: Fearing a restart, I proposed a peaceful parting and moved Valeska away, leaving 2 scouts with Tazik in charge not far from Ivor. Vladimir fell for it: with all his might — 11 Grands, 9 gr. Marksmen from the secondary hero, 14 Pikemen, and about 50 Centaurs — he crushed first Leonis, then Tazik, and headed toward my castle. :smile13: There, Ingham was waiting for him with 4 Swordsmen. On 115, after receiving assurance that we wouldn't restart, Valeska takes 9 Marksmen from the external dwelling, brings them to her home castle, and there the scrub upgrades them and sends them back with 4 Swordsmen. Valeska's stats are higher, and Valeska attacks... :smile10: A short, decisive battle ended in her favor. Ivor buys his way out with 2 Marksmen, 14 Pikemen, and 5 Centaurs. Valeska survived with 19 Marksmen, 2 Swordsmen, and 37 Pikemen. Next turn on 116, Valeska on the march takes the blue secondary hero's town by storm, where a scrub holed up with 4+3 Wolves and 4+3+4+3+3 Goblins, plus in a Citadel. +3 morale allows her to emerge victorious from the storm with 9 Marksmen + 28 Pikemen. :smile34: Valeska picks up speed again. Pikemen are upgraded to Halberdiers. In response, the blues immediately lead Ivor back into battle with 3 Dendroids, 5 Pegasi, 5 Dwarves, and what he bought out. :smile13: Ivor stops not far from Valeska's secondary town and within a turn of my capital. :smile25: On 117, without considering this raid, Valeska heads for the blue capital, destroys a scrub along the way, and captures it without a fight. Then I build a Citadel, assuming Ivor is nearby, and only after that do I notice Ivor is within a turn of my capital!!! :eek: Nothing to be done. Can't even hire anyone, since the heroes in the tavern are without armies. :smile21: On 117, Ivor takes my capital without losses, kills a scrub, and settles in it. By the start of week 2, the situation is: Valeska has the Rampart capital + the Castle secondary town, Ivor has the Castle capital. :smile01: On 211, Valeska picks up another 10 Grands and 7 Pegasi and rushes toward the secondary town. Ivor comes out to meet her, having recruited 14 Marksmen and about 10 Pikemen from growth — the fact that Ivor was left completely alone showed, while Valeska still had 2 scrubs gathering resources. Ivor doesn't reach Valeska, after which she calmly runs into the secondary town, picks up Marksmen and Halberdiers, and attacks. FF (get a load of this): Valeska: level 7 — 6-7-3-1, expert Archery, Leadership, advanced Logistics. 23 Marksmen, 10 Grands, 48 Halberdiers, and 7 Pegasi. Ivor: level 5 — 2-5-1-2, expert Archery, basic Ballistics, Offense, and Earth Magic. 15 Marksmen, 23 Pikemen, 3 Dendroids, 5 Pegasi, 5 Centaurs, 5 Dwarves. A difference in stats and army, and Ivor surrenders... :smile15:
Thanks to my opponent for the game. I'll agree, I got lucky with the Boots and Shield. But, however, I did warn Volodya back on 114 — don't mess with me! :smile42: A very interesting match, though crazy, but at least we had fun running around. :smile13: :smile52: :smile04:
Тётя Ася: 359478788
In reply to COLORADO
#196
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I confirm. My opponent said he wouldn't play anymore, so he didn't take a restart – otherwise, we wouldn't have finished the game. It turns out, I just fell for it... I shouldn't have, and I won't next time. My mistake was that I didn't wait for the growth and went for the red resource. I should have fortified my starting castle and then taken the minimum consulate on 121 and engaged in battle. Ivor only has 10 elves, and he can't take the consulate. However, Vali turned out to have a lot of archers, expert ranged attack, a shield +3, and boots. I deserved to lose. Thank you for the game.

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