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#191
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Colorado (blue, Castle, Valeska, Valeska) def. Prince (red, Rampart, Kirrh, Kirrh) 2sm4d(3) 2.1.1

In the first game, I had cavalry in the castle, 2 griffon nests, 1 archer's guild, and rider's gloves. I only took the sawmill on day 7. I decided to focus on cavalry, archers, and griffons and go for an early rush. Unfortunately, I got lost in the metro for a long time and ended up facing 100 monks guarding a utopia on the road. :smile19: I postponed the attack until week 3. In week 3, I bought what I could afford, attacked the monks, and took a secondary Inferno castle (my first!). I built a tavern, saw Kirrh's stats, and realized I didn't stand a chance! :smile11: I went to his respawn point out of curiosity and to pick up a +4 defense shield along the way, then headed back. I decided to take the library from 49 greater elementals and then take the utopia after upgrading. On day 137, I discovered that a secondary castle was nearby! :smile50: I was only 5 tiles away! :smile39: What a blunder. + There was also a nest of swordsmen and archers nearby. A couple more turns, and there was a nest of angels! :smile04: :smile04: I realized how much time I had wasted in the metro. I had to go back for the angels, and on day 147, the angels appeared in the castle, with a nest of +1-3 in the citadel of the secondary castle. On day 147, I stood in front of the utopia with Valeska, and on the next turn, Kirrh entered the metro with 10 angels and stopped in his turn, one tile away from Valeska. :smile26: Valeska also had angels (2 in total - 1 from the castle + 1 from the nest) + a machine nearby. Dilemma: take the utopia, but then I might not be able to reach Kirrh... or attack Kirrh, but what about the utopia? And never mind - I attack... Kirrh has 9 angels!!! against my 2. But also 14 champions, 97 archers, 30 crushers, and 47 greater griffons + some other units. Valeska is level 15, 14-18-6-60 mana: expert in tactics, leadership, archery, air, attack + base intelligence. Kirrh: level 18, 9-16-10-8: expert in logistics, archery, scouting, wind, attack, advanced wisdom + earth. I moved closer on the tactics map. Round 1 - mass haste, but I didn't calculate the speed correctly - I thought the archers would go first... As a result, the remaining angels with morale and luck destroyed 30 crushers (((. :smile16: On the next turn, they heroically die. :smile08: Kirrh is defeated. The end... :smile49:
The opponent played well, both in terms of hero development and tempo (at least compared to me). I didn't expect such a strong game, as I had previously beaten him easily. It's a good lesson for me - don't get complacent. And for the opponent - don't rush with part of your army into an unexplored area, especially in weeks 4-5 and without money for a bribe... Thanks for the game and the experience.

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