Skip to content
#195
Auto-translated
Colorado (red, Castle, Valeska, Valeska) def Lost Paradise (blue, Rampart, Ivor, Ivor) 2sm4d(3) 1.2.2

We chose all restarts. I started in the center. Wherever you look, it's native land ))):) . On day 2, I picked up a shield +3 defense behind 64 zombies. On day 3, I captured Boots of Speed from 42 gr. Harpies and broke through to an adjacent respawn. Valeska leveled up Logistics. In the tavern, I took Tazik as the 5th hero. On 114, I found an external dwelling of Marksmen and realized the secondary hero is native. Everything is coming up roses! :smile03: But then I ran into Vladimir. :smile21: Fearing a restart, I proposed a peaceful parting and moved Valeska away, leaving 2 scouts with Tazik in charge not far from Ivor. Vladimir fell for it: with all his might — 11 Grands, 9 gr. Marksmen from the secondary hero, 14 Pikemen, and about 50 Centaurs — he crushed first Leonis, then Tazik, and headed toward my castle. :smile13: There, Ingham was waiting for him with 4 Swordsmen. On 115, after receiving assurance that we wouldn't restart, Valeska takes 9 Marksmen from the external dwelling, brings them to her home castle, and there the scrub upgrades them and sends them back with 4 Swordsmen. Valeska's stats are higher, and Valeska attacks... :smile10: A short, decisive battle ended in her favor. Ivor buys his way out with 2 Marksmen, 14 Pikemen, and 5 Centaurs. Valeska survived with 19 Marksmen, 2 Swordsmen, and 37 Pikemen. Next turn on 116, Valeska on the march takes the blue secondary hero's town by storm, where a scrub holed up with 4+3 Wolves and 4+3+4+3+3 Goblins, plus in a Citadel. +3 morale allows her to emerge victorious from the storm with 9 Marksmen + 28 Pikemen. :smile34: Valeska picks up speed again. Pikemen are upgraded to Halberdiers. In response, the blues immediately lead Ivor back into battle with 3 Dendroids, 5 Pegasi, 5 Dwarves, and what he bought out. :smile13: Ivor stops not far from Valeska's secondary town and within a turn of my capital. :smile25: On 117, without considering this raid, Valeska heads for the blue capital, destroys a scrub along the way, and captures it without a fight. Then I build a Citadel, assuming Ivor is nearby, and only after that do I notice Ivor is within a turn of my capital!!! :eek: Nothing to be done. Can't even hire anyone, since the heroes in the tavern are without armies. :smile21: On 117, Ivor takes my capital without losses, kills a scrub, and settles in it. By the start of week 2, the situation is: Valeska has the Rampart capital + the Castle secondary town, Ivor has the Castle capital. :smile01: On 211, Valeska picks up another 10 Grands and 7 Pegasi and rushes toward the secondary town. Ivor comes out to meet her, having recruited 14 Marksmen and about 10 Pikemen from growth — the fact that Ivor was left completely alone showed, while Valeska still had 2 scrubs gathering resources. Ivor doesn't reach Valeska, after which she calmly runs into the secondary town, picks up Marksmen and Halberdiers, and attacks. FF (get a load of this): Valeska: level 7 — 6-7-3-1, expert Archery, Leadership, advanced Logistics. 23 Marksmen, 10 Grands, 48 Halberdiers, and 7 Pegasi. Ivor: level 5 — 2-5-1-2, expert Archery, basic Ballistics, Offense, and Earth Magic. 15 Marksmen, 23 Pikemen, 3 Dendroids, 5 Pegasi, 5 Centaurs, 5 Dwarves. A difference in stats and army, and Ivor surrenders... :smile15:
Thanks to my opponent for the game. I'll agree, I got lucky with the Boots and Shield. But, however, I did warn Volodya back on 114 — don't mess with me! :smile42: A very interesting match, though crazy, but at least we had fun running around. :smile13: :smile52: :smile04:

Statistics

Welcome our newest member: dodoD0D0