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maybe they banned it in Equi... I don't remember.
No... they didn't ban it. Why would they...?
Resurrection of heroes is one of the main reasons why people build Angels! :)
New here? I'm Roha — want a quick tour?
maybe they banned it in Equi... I don't remember.
Life in Equi is all positive...
What an injustice after all! She, meaning Life, wasn't lacking anything even in the Whirlwinds...
And a completely unremarkable first level. No speed, no skills.
I disagree, Archers without ranged penalty and with 10 HP and 2-3 damage are quite decent... and Squires are average, they stun well...
P.S. If you really want, you can take Scouting for anyone...
Regarding scouting. Seriously? ;) Where, exactly?
1) Altar
2) Tavern
3) Castles of Chaos, Death, Nature, and Might.
4) Beastmaster (provides a free starting combat skill)
5) Combat Academy (I made up the name; it gives 4 random combat skills)
I'd add that I find developing Life quite difficult because there isn't a strong, impactful unit or combination, and there isn't a powerful hero (like a Chaos Knight or Barbarian). In my opinion, Life units always need support from their mage, and tactics are important; they depend heavily on this. Also, a mage of Order in the army would be very useful.
In principle, you can get by with archers (ballista) at the beginning, but your speed will suffer.
Archers without a penalty... but who needs them? Death and Nature have fast units like Imps and Dryads, Order has Halflings with good accuracy early in the game, Barbarians have quick units (not top-tier, but still better), and Chaos has resource collectors. But here, there's no practical use, just useless cannon fodder.
I thought about it and still don't understand why it's "stupid meat." Or rather, why doesn't Order have "stupid meat" either?))
For halflings, accuracy is definitely useful, but archers also have Blessing, which isn't that bad. To put it simply, there's a big difference between 50 and 100 damage.
And Life's infantry will be "meatier." The ability isn't that bad; it often allows archers to fire one more time + gives spiritual armor to squires, and they can hold off neutrals for a long time while the archers shoot them down. Order's level 1 units look weaker.
Second point. How can you place angels on, say, the second-to-last difficulty level in the first week? The total construction cost is more than 30,000 gold and not a small amount of resources. Of course, a lot depends on the map, but for the map to be so rich, and most importantly, for this wealth to be relatively accessible...:confused:
In general, Equilibrists can clear the map quite well with the help of crusaders, regeneration, and heroes (1-2 Life mages and a tactician).
How will regeneration help the Crusaders? They have 70 HP, if I'm not mistaken (or thereabouts). There will be losses against any Tier 3 unit. But if you have a combination of a Mage of Order, a Mage of Life, a Tactician, and Crusaders, then yes – such a team can even take down a Tier 4 unit. Illusions, slowing, removing retaliation, buffing the main stack, and cutting everything to shreds on the battlefield.
Actually, that's why there are two Life Mages – to quickly apply buffs to the Crusaders.
Regeneration allows you to avoid healing the Crusaders every time; you can regenerate, attack, and regenerate again, and the Crusaders won't even spend any health.
And I did forget about the Haven, but it's still only needed to remove retaliation with illusions; slowing down a single stack doesn't make much sense, and instead of general slowing, it's better to just create one stack.
Personally, when we play together, everyone takes a ballista-monk and a champion, playing for life, but here I'm the only one doing it :). Of course, you can argue about the ballista and spearmen, but champions are significantly better than angels! In general, when I first started playing, the opinion was to have one ranged unit and one melee unit, i.e., either a spearman-monk or a ballista-knight.