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18 years ago
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Yes, the secret crystal trick is a fun spell. Try casting it on Anven in a duel, then quickly leave. It's beautiful to see 4 or 5 crystals standing on the field at once.
Shadar, Divine Retribution actually depends on magic power; I posted the formulas on the first page, you can take a look and see for yourself.

Sorry, I must have scrolled past it and didn't notice. Thanks for reminding me!
The secret crystal is the most useful spell at the beginning against archers.

You say it's good against archers, but what if friendly troops are standing close to them on all sides? The crystal will still be placed, but not in front of the archers, but in front of their defenders.
In reply to Tanatas
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18 years ago
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I think the Crystal spell is rather weak. Although, maybe I just don't know how to use it properly:o. And the Hive doesn't seem very effective either...
In reply to Gunslinger
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18 years ago
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shddr;140846
Yes, the Secret Crystal has a funny spell. Try casting the spell on Anven in a duel, and then leave. You'll see 4 or 5 crystals appear on the field at once.
Personally, I destroy them immediately to deal damage. In Zehir's campaign, it dealt at least twice as much damage as Ice Block, and it hit multiple targets.
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18 years ago
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Wall of Swords is simply amazing; it allows you to block all sorts of nasty units like paladins, nightmares, bears, and so on. At the same time, it sometimes manages to block archers, which makes it incredibly powerful. God is also a very good spell; finally, there's a decent offensive spell in the Haven faction. Crystal can indeed be used frequently to increase spell damage. Sorrow didn't impress me, but moving the wall to the Chaos faction is a good idea. And Hive, no matter what you say, is the most useless spell.
18 years ago
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ValgallaWolf, I disagree about the Hive being effective when playing against the AI and without Dark Magic. When the hero is leveled up, the Hive has amazing initiative. It simply prevents the enemy from acting and deals minimal damage. While it's taking down a large stack, you can revive all the killed units. The AI isn't a person; it rarely manages to destroy it.
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18 years ago
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That’s very possible; I rarely play on the computer, only in campaigns and scenarios. Judging by what you said, I understand that this only works for Necropolis (the Dwarves don’t have enough resources to raise many units with the resurrection rune, and while Haven’s units benefit from light magic, they don’t have enough mana to use resurrection; Haven also benefits from light and life magic, but they don’t focus on summoning, so they don’t have a Hive. That leaves only Necropolis, because they focus on summoning and raising the dead – raising undead permanently, not just for the duration of the battle).
18 years ago
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ValgallaWolf, I actively used the Hive skill in the campaign for the Academy faction. I didn't want to level up the Commander skill. Therefore, there was no Subjugation or Blind skill. Instead, there was Empathy. That's why Zephyr was used very often. Thanks to the Hive and Empathy skills, most heroes could defeat enemies without losses, not to mention neutral creatures.

As for Necropolis, I always level up the Darkness skill. Therefore, the Hive skill is not particularly necessary for him, unless the enemy has leveled up the Light skill. Usually, he has Subjugation and/or Blind.
In reply to Boris K
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18 years ago
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Boris K;156712
While he's accumulating a large amount of mana, you can revive all the killed units. ....

I was actually talking about this... About how you were raising the dead. Did you max out your magic skill?
And I didn't claim that I'm leveling up a Necropolis faction with Hive, but I stated that ONLY it can use Hive together with active resurrection, which I think I convincingly proved.
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18 years ago
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The Hive doesn't seem very good either...
Silly words. Did you see how much damage it does on the scale? Take a look...
Yes, the Secret Crystal is a cool spell. Try casting it on Anven in a duel, and then use Rain. It's so beautiful to see 4 or 5 crystals appear on the field at once.
But that's not fair((( Even the Mage's Sign doesn't give that much advantage... With it, you can't place walls or hives. Well, Elves aren't mages, but it turns out their ability is better. But we need to clarify that you can't choose enemy spells in battle... But the Hive doesn't care who it shoots at.
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18 years ago
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Yes, the secret crystal is a fun spell. Try casting it on Anven in a duel, then teleport away. It's beautiful to see 4 or 5 crystals appear on the battlefield at once.
This is with very good luck against cursed enemies :) Usually, there are 2-3 stacks of cursed enemies on the battlefield.
In reply to ValgallaWolf
18 years ago
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ValgallaWolf;157253
That's actually what I was talking about... About how you used the Hive spell. Did you max out your Light skill?
And I didn't claim that I'm leveling up a Necropolis with the Hive spell; I stated that ONLY it can use the Hive spell in conjunction with active resurrection, which I think I convincingly proved.
Zephir had his Light and Summoning skills maxed out, along with a full set of spells. After finding the book of dark magic, he used Subdue instead of the Hive spell. I'm leveling up Necromancer with Dark Magic and Summoning.
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18 years ago
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No questions... Together with light, it's a very, very interesting combination. I apologize for the misunderstanding.
In reply to 2DDarkKnight
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18 years ago
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2DDarkKnight;133988
By the way, what blocks the crystal? Everyone around it rushes in, and nothing happens.
Although, while playing through the campaign, I realized that this is a good spell. It drains the most resources. So, I would place it and immediately destroy it. I did this about 15 times, and I chose almost hopeless battles!
You can place the crystal near archers, and they won't be able to shoot unless they move away from it or destroy it...

Added 2 minutes ago
StormUA;133595
I'm in shock!!! I'm playing Zephyr's last mission. I maxed out the "Banish" skill, and with a spell power of 31, it doesn't dispel a bunch of summoned mobs from Biara!!!! oO
I had to use the Tome of Darkness and retrain skills to dark magic: blindness, enslavement, and Summon: Wall of Swords, Phoenix, Elementals, Crystals, Hive, to complete the mission.
So, here's my question - why doesn't "Banish" work the same way it did in the last mission of Heroes 5 when I fought Kha-Beleth and could recall 30 archdevils with a single cast?

Added 1 minute ago
By the way, "Enslave" and "Berserk" don't seem to work on Nightmare and Devil units in the Apocalypse.
In this campaign, you level up Zephyr's ultimate skill, i.e., Arcane Omniscience, and you get all the spells at the expert level!

Added 14 minutes ago
The imbalance comes from the fact that Sorrow is at level one... It should be higher...
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18 years ago
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I'm in shock!!! I'm playing Zephyr's last mission. I maxed out the "Banish" skill, and with a spellpower of 31, it doesn't dispel a bunch of Biara's summoned mobs! oO
I had to use the Tome of Darkness and retrain the skills to darkness, blindness, enslavement, and Summon: Wall of Swords, Phoenix, Elementals, Crystals, Swarm, to complete the mission.
So, here's my question - why doesn't "Banish" work the same way it did in the last mission of Heroes 5 when I was fighting Kha-Belekh, and I could recall 30 archdevils with it?
If you know the "Enslave" spell, you can easily defeat her. But you need to enslave the summoned creatures. They don't count at the end of the battle.

Added 2 minutes later
A word in defense of the "Crystal" spell. If you create one near enemy archers, the effect will be as if your warriors stood next to those archers. They won't be able to shoot!
In reply to Властелин
18 years ago
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Lord;180142
Added 2 minutes ago
[/U]The *words* spell in the Crystal defense. If you create one near enemy archers, the effect will be as if your warriors stood next to those archers. They won't be able to shoot!

And I was sitting here wondering why my archers weren't shooting...

I like Divine Retribution the most (it's a very useful spell in long battles with large armies, and I really LOVE those) and Stasis (or whatever it's called) in skilled hands - it's a powerful spell.

Added 10 minutes ago
Lord;180142


Added 2 minutes ago
[/U]The *words* spell in the Crystal defense. If you create one near enemy archers, the effect will be as if your warriors stood next to those archers. They won't be able to shoot!

At the beginning of the battle, archers are usually protected by friendly troops, and then... there will be more important things to do on the battlefield. Only if you don't have a very good mage, and the only thing he can do is create a crystal, then yes, it makes sense to use it)

IMHO, I only see its usefulness in battles with neutral archers

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