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Posts from What needs to be fixed in the Tribes of the East in patch 3.1?

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18 years ago
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Many of us, while playing as the Overlord of the Horde, have noticed minor flaws, bugs, and perhaps an imbalance in the game.

Here's what I personally would like to change:
- First, I noticed the voice acting in the campaigns. It's so quiet that the background music drowns out the narrators.
- Regarding the translation. Why were the original names of the creatures changed to the point of being unrecognizable? I wonder since when Blood Angels are translated as Seraphim, or Rainbow Dragon as Crystal (if rainbow means rainbow), Lava Dragon as Arcat Dragons, or Saboteur as Pest (like an insect). Or the description of the Angel building in the city: "Allows hiring Archangels and Fallen Angels." These may be minor things, but it's more pleasant to see a correct translation. Although there are already many mods that fix this, I would like Nival to officially correct it.
- Skills. Why give a Demon the Warlock's Luck skill, and not even change its name or description? If the skills are available, then the lines "allows the Demon Overlord" should be removed when a Barbarian receives this skill.
- Regarding the simplified way to obtain the Creature Ability (CA). Why not make an alternative way to obtain the CA? I think it would be much better.
I'm curious to know what you think should be fixed or added.
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18 years ago
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Regarding the sound, you are absolutely right... I'm tired of having to adjust the speakers... One sounds worse than an opera singer, and the other hero speaks as if he's asking friends for help during an exam... As for the translation, I don't know, it doesn't bother me much... Although it's a shame that professionalism isn't present in all areas...
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18 years ago
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I hope they fix the voice acting, as it sometimes spoils the experience. - I hope they fix the bug with Argath. - I don't know if it's a bug or not, but I'll say this: when you control a dwarven creature with the "Battle Fury" rune, it doesn't attack friendly creatures. - Another thing that really annoys me is the bug with the battle griffin. When it flies and then lands on the same spot where another creature is already standing, if that creature is an enemy, you can't attack it at all. I haven't mentioned everything, but the troop translation doesn't bother me much, and the rest are mostly minor issues.
18 years ago
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2DDarkKnight;174035

- regarding the translation.
This is called a "literary translation" :) When a slightly modified phrase/name can sound better than a literally translated one. IMHO, "Rainbow Dragon" doesn't sound... But I agree with some things. For example, "Knights of Isabel" really bothers me; "Champions" would be much more appropriate.

The voice acting bug is well-known; nothing to add.

And the most important and fundamental thing I'm waiting for in the patch is a corrected balance. Forget about the "Knights of Isabel," but there are obvious flaws in the balance that are visible to the naked eye, and you could list them for a very, very long time. Well, beta testing is still ongoing (honestly, I'm a bit concerned about how long it's taking; it's been half a year... too long for the first patch for a strategy game).
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18 years ago
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Personally, I liked everything, except for the balance, for example, the number of Town Portal scrolls should be increased slightly. And I'm very sad about the lack of spells from the third game, such as Executioner, Sacrifice, Inferno, and many others.
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18 years ago
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Yeah, there's definitely a lack of spells... not just in Heroes 3, but also in Heroes 4, where there were some interesting spells, like "Dragon Strength," which could be used for summoning, "Fire Aura," and "Fatigue" (even if it just reduced movement points by 2, or 3 for experts) and many others. And for exploration, "Vision" and "Scout" are great.
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18 years ago
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2DDarkKnight;174035
Many of us, while playing as the Orcish Lords, have noticed some minor flaws, bugs, and perhaps an imbalance in the game.

Here's what I personally would like to see changed:
- First, I noticed the voice acting in the campaigns. It's so quiet that the background music drowns out the narrators.
- Regarding the translation: Why were the original names of the creatures changed to the point of being unrecognizable? I'm curious, since when is Blood Angels translated as Seraphim, or Rainbow Dragon as Crystal (if rainbow means rainbow), Lava Dragon as Arcata Dragons, or Saboteur as Pest (like an insect). Or the description of the Angel building in the city: "Allows you to hire Archangels and Fallen Angels." These may be minor things, but it would be more pleasant to see a correct translation. Although there are already many mods that fix this, I would like Nival to officially correct it.
- Skills: Why give a Demon the Warlock's Luck skill, and not even change its name or description? If skills are available, then the lines "allows the Demon Lord" should be removed when this skill is acquired by a Barbarian.
- Regarding the simplified acquisition of Castle Abilities (CA): Why not make an alternative way to obtain CAs? I think it would be much better.
I'm interested to know what you think should be fixed or added.

1. I agree about the voice acting. When I bought the game on November 18th of last year, I hadn't seen anything like this before. The same goes for the scenarios, but not everywhere. It seems that to fully convey the atmosphere of the story, you have to lower the volume of the music.
2. I disagree with you about the translation, because the language of the United States of America differs from the original English that is taught in schools (British English), just as Australian English does. Notice that, although we are brotherly Slavic nations, the Ukrainian language is still different from ours, even though they can understand us and we can understand them (the words are expressed differently; for example, I learned that the Ukrainian word for "window" – "kovatyrka" – is different from our translated word). The same goes for the British.
3. Nothing needs to be removed; Barbarians and Demons are almost relatives, or you don't know the history of the Orcs from the world of Ashan, or you haven't read it at all. Orcs are a mixture of human and demonic blood. Their ancestors, who were criminals, had demonic blood injected into their veins during the war between the Empire and Inferno, in order to gain an advantage in the war. The effect was successful, the demons were defeated, and when the Empire no longer needed the Orcs, they were made slaves – working in mines, which led to a revolt, and the great leader-liberator Kun'yak freed the Orcs from human slavery.
4. I agree about the CAs. But that's what makes the game more challenging.
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18 years ago
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One thing bothers me – why doesn't anyone mention that the Orcs need to be weakened?! - Blood Fury is just an overpowered ability. Not only does it increase very quickly, but the amount of damage absorbed is simply enormous. And how about this effect: when only one hit point remains, it absorbs 80% of all damage. Now, let's look at the numbers: with 1 hit point left, my units deal 1000 damage, but the stack only receives 200. Where's the fairness? In my opinion, Blood Fury needs a recalculation of the damage absorption, and the amount of damage absorbed should be reduced. - Protect Us All is also an overpowered ability because you can assemble such an army in the first month that it can't be defeated by 2-3 heroes. - Now, about what needs to be done for the Orcs: I think the Commander's Order ability should not only move the stack forward but also remove control from the creature, because Orcs simply cannot remove control – and that's a problem. *Please don't judge too harshly or nitpick the numbers; the main thing is that you understand the essence of what I'm saying.*
18 years ago
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On AG, they write that Ubi has stopped funding Heroes 5. Therefore, there may be no new patches. The Nival forum has stopped working altogether.
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18 years ago
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We've known that for a long time, but anything is possible, especially since mods based on Heroes 5 are just around the corner, something along the lines of "In the Wake of Gods" for Heroes 3.

So, let them make improvements if they want.
In reply to Boris K
18 years ago
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Boris K;178923
On AG, they write that Ubi has stopped funding Heroes 5. Therefore, there may be no new patches.
Sad news... You know, comrades, I'm starting to have doubts about the possibility of the 6th installment of Heroes being released. But I still believe... By the way, Boris, could you provide a link to the source?
dark_jedi
We've known this for a long time, but anything is possible, especially since modifications based on Heroes 5 are not far off, something along the lines of WOG for Heroes 3.

Let them make improvements if they can.
Hmm... does this project have its own website or something? I would be interested in learning more, as I haven't heard anything about it.
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18 years ago
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haha. First, remember when *In the Wake of Gods* was released, and how much time has passed since the announcement of "modifications" for it. Second, someone said that the Warlord's Decree actually disrupts control... I don't know for sure, I haven't tried it myself.
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18 years ago
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Could you please provide a link where I can find that patch?
Please send it in a private message.
18 years ago
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Hmm... did you even read the thread? You can tell from the title alone that the patch hasn't been released yet. And the fact that it will be released is now in doubt, as funding for the game has been cut.
In reply to Майор Вихрь
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18 years ago
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Bug: When playing against a mage with the "Magic Mirror" ability, the enemy hero starts "bouncing" everything, starting from their own spells (when they try to cast a spell, nothing happens) and ending with "positive" spells that I try to use on my own units (resurrection, mass haste, etc.). I cast resurrection, for example - the reflection spell icon flashes and that's it... nothing happens... it's outrageous:mad:

Added 1 hour 36 minutes ago
Vlastelin;180474
I don't know, I haven't had this happen, but do you encounter this problem often?

Well, I wouldn't say it happens very often, but it has happened a few times, and I even noticed it while playing one of the scenarios in Lords of the North... At least on the last two maps I played (Underground Treasures and Great Confrontation), this bug consistently appeared...

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