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What needs to be fixed in the Tribes of the East in patch 3.1?

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#8
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One thing bothers me – why doesn't anyone mention that the Orcs need to be weakened?! - Blood Fury is just an overpowered ability. Not only does it increase very quickly, but the amount of damage absorbed is simply enormous. And how about this effect: when only one hit point remains, it absorbs 80% of all damage. Now, let's look at the numbers: with 1 hit point left, my units deal 1000 damage, but the stack only receives 200. Where's the fairness? In my opinion, Blood Fury needs a recalculation of the damage absorption, and the amount of damage absorbed should be reduced. - Protect Us All is also an overpowered ability because you can assemble such an army in the first month that it can't be defeated by 2-3 heroes. - Now, about what needs to be done for the Orcs: I think the Commander's Order ability should not only move the stack forward but also remove control from the creature, because Orcs simply cannot remove control – and that's a problem. *Please don't judge too harshly or nitpick the numbers; the main thing is that you understand the essence of what I'm saying.*