Many of us, while playing as the Orcish Lords, have noticed some minor flaws, bugs, and perhaps an imbalance in the game.
Here's what I personally would like to see changed:
- First, I noticed the voice acting in the campaigns. It's so quiet that the background music drowns out the narrators.
- Regarding the translation: Why were the original names of the creatures changed to the point of being unrecognizable? I'm curious, since when is Blood Angels translated as Seraphim, or Rainbow Dragon as Crystal (if rainbow means rainbow), Lava Dragon as Arcata Dragons, or Saboteur as Pest (like an insect). Or the description of the Angel building in the city: "Allows you to hire Archangels and Fallen Angels." These may be minor things, but it would be more pleasant to see a correct translation. Although there are already many mods that fix this, I would like Nival to officially correct it.
- Skills: Why give a Demon the Warlock's Luck skill, and not even change its name or description? If skills are available, then the lines "allows the Demon Lord" should be removed when this skill is acquired by a Barbarian.
- Regarding the simplified acquisition of Castle Abilities (CA): Why not make an alternative way to obtain CAs? I think it would be much better.
I'm interested to know what you think should be fixed or added.
1. I agree about the voice acting. When I bought the game on November 18th of last year, I hadn't seen anything like this before. The same goes for the scenarios, but not everywhere. It seems that to fully convey the atmosphere of the story, you have to lower the volume of the music.
2. I disagree with you about the translation, because the language of the United States of America differs from the original English that is taught in schools (British English), just as Australian English does. Notice that, although we are brotherly Slavic nations, the Ukrainian language is still different from ours, even though they can understand us and we can understand them (the words are expressed differently; for example, I learned that the Ukrainian word for "window" – "kovatyrka" – is different from our translated word). The same goes for the British.
3. Nothing needs to be removed; Barbarians and Demons are almost relatives, or you don't know the history of the Orcs from the world of Ashan, or you haven't read it at all. Orcs are a mixture of human and demonic blood. Their ancestors, who were criminals, had demonic blood injected into their veins during the war between the Empire and Inferno, in order to gain an advantage in the war. The effect was successful, the demons were defeated, and when the Empire no longer needed the Orcs, they were made slaves – working in mines, which led to a revolt, and the great leader-liberator Kun'yak freed the Orcs from human slavery.
4. I agree about the CAs. But that's what makes the game more challenging.