Posts from Heroes of Might & Magic III: Horn of the Abyss
What's with the health regeneration of the Enforcers in the Cathedral? If it's not a very powerful ability, then they seem unconvincing in terms of stats for a level 7 unit.
The Dwarven city is cool! I have their battle cry in my signature: :smile54:
For those units whose defense increases with the number in the stack, will there be a limit?
Haha, the Aspid is great: :smile54: http://www.woggrad.ru/towns/cove/unit_7_2.gif
Will reserve units be added for the Phoenix? And can their number be increased to 7 in general?
I read about the cities, and I liked the Docks and Kronverk. I have mixed feelings about the Cathedral. A question arose: among the units, there is a division into different branches. Will it be possible to choose only one or both?
That is, the branch is chosen once, when building the creature dwelling of level 3.
What is the health flow for the Inquisitors in the Cathedral? If it's not a very cool thing, then their stats seem unconvincing for level 7.
Heh, the Asp is great.
Well, professor, the devils will burn you in Inferno for that name, oh, they will! :smile08: Are there not enough words in the English dictionary?
It's quite a name - but that's the name of the main artifact in all the campaigns for the three new cities :) and now that all the graphics are ready, you can't rename it. :D
So, I'm waiting for the demons and casting "protection from fire." :p
P.S. Professor, what will the combined artworks be like? (I suggested three in the thread about the Cove, maybe you'll use them?:smile41:)
What about the composite artworks? (I suggested three in the thread about the Cove, maybe you'll use them?)
Regarding your ideas – we could do something vampire-themed, but it would be better if the "pieces" of the composite artwork were new artworks, rather than any of the existing ones.
The idea is certainly excellent! I'll be looking forward to the release of this add-on.
In the meantime, I would like to know if it is possible in the add-on, and in general in the third installment, to have three types of each creature, as was done in the fifth installment, version 3.0? (That is, to add a third upgrade to them. For example, Goblin, Master Goblin, Santa Goblin, etc.)
For now, I would like to know if it is possible in the add-on, and in general in the 3rd installment, to have three types of each creature, as was done in the 5th installment, version 3.0? (That is, to add a third upgrade to them. For example, Gremlin, Master Gremlin, Santa Gremlin, etc.)
Some creatures will have additional upgrades, and the city of Cronwerk will have an alternative development branch.
Will it be free?
Where will it be hosted?
And what format will it be distributed in: will it be a Wog file or an installer?
Added 5 hours 41 minutes ago
A new batch of screenshots ;)
6. Monsters in battle: Standard creatures + Satyr, Faun, Oceanid, Assid, Nymph, Aspid, Ocean Spirit.

7. Several new artifacts:

8. A map with many new objects:

9. Monsters in battle: Nightmare, Hell Steed, Rune Priest, Saber-toothed Cat, Berserker.