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Posts from The most powerful warrior.

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As far as I know, even back in Heroes of Might and Magic 3, Elven Archers were the best archers – most likely due to their price-to-performance ratio. They continue to hold their own in Heroes of Might and Magic 5. But personally, I think the most powerful units aren't dragons, cyclops, angels, or other level 7 creatures, or even the overpowered stalkers with 15 hit points. Instead, I believe the strongest units are the sturdy and resilient level 6 creatures, particularly ents and rakshasas. In my opinion, they perfectly embody the concept of "powerful" units – slow, with excellent health, and decent stats. Rakshasas focus more on attack, while ents are hard to take down. Why specifically level 6? I'll explain as best as I can. Lower-level units are easily defeated, even by the Dungeon faction, so there aren't enough of them to overwhelm with numbers. Level 7 units are too exotic for quick games, while level 6 units are quite viable. Also, in guild battles, I rarely see the strongest creature, a level 7 unit, as the avatar, whereas level 6 units are quite common. So, that's my humble opinion; please don't criticize me too harshly
А, вот почему.

??+⛓️♿=?
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If we judge creatures solely based on their physical strength – including attack, defense, hit points, and damage dealt, but without considering individual creature abilities like "devastating grip" or "cleave" – then the ranking looks like this:
Level 1: Assassin
Level 2: Fury
Level 3: Minotaur Guard
Level 4: Dark Knight
Level 5: Cave Hydra
Level 6: Ancient Ent
Level 7: Black Dragon
The creatures listed above are the most powerful, and that's all that matters!
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is a cave hydra better than an executioner?)) and a lich, and a nightmare?) and shouldn't initiative with speed also be taken into account? or the presence of ranged attack? I'm not even talking about the rejected Havens, the unit's role on the battlefield, and its usefulness in different conditions...
and if we're talking about bulk or strength, then the chaos hydra will outperform the cave hydra due to regeneration.
however, not taking into account either Havens or speed with initiative, the lava dragon is noticeably more powerful than the black one.
and the Minotaur doesn't have the highest defense stat.
and I highly doubt it about the rider. at the very least, the new upgrade is better in terms of stats.
Первый, кто был забанен за Правду.
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Well, if you take speed and initiative into account, then the Nightmare is the best at level 5. But in that case, the Chaos Dragon will also be better than the Lava Golem. As for the upgrade of the Rider, I won't argue. It might be better, although I think they are practically the same.
In reply to Raptor
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Regarding elves versus level 4 creatures, I might have exaggerated a bit, but only slightly. I meant that they will handle them very well, much better compared to other level 4 creatures. For example, a demoness can easily defeat druids and berserkers.
Hydra is the best at level 5?? This is the first time I've heard that:)
Not considering initiative, speed, and abilities, Lava Golem will definitely defeat Black Dragon. But all of this needs to be taken into account, which is why Lava Golem is better. Much better.
Dracconka is right, some level 6 creatures are even better in certain situations than level 7 creatures. It's not just some and not just in some situations; it happens more often. For example, Messengers are much more useful than Dead Dragons. But this is about undead creatures, and sometimes even the aforementioned Ents are more useful than dragons. These sturdy creatures have helped me survive in the most difficult situations many times, when I was being brutally attacked by a large group and it was very painful.
And why are Rakshasas suddenly slow? With their ability, they are very fast.
In reply to Imaris
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Cr@zy Wolf;176865

But why are Rakshasa suddenly slow? With their ability, they are quite fast.
The thing is, their ability consumes an entire turn.
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it’s not about turns, but rather about 30 or 50% attack bonus, something like that. And besides, they find much more loot with it. There must be some kind of balance. Wolf, but you wouldn’t claim that Vivs saved you more often than Cyclops, would you? :) Or that Pit Lords are more effective than Archdevils? It’s all relative. And Chaos Dragon is unlikely to be better than Lava Golem. Although it’s definitely not worse. Because Lava Golem can only fly. But with the Berserker Rune, it can move very far, and what it does with the Berserker Rune...
Regarding Elves against level 4 units, I may have exaggerated a bit, but only a little. I meant that they will deal with them very well, much better compared to other level 4 units.
This is unlikely. With a good formation, Riders need only one turn to charge, and with the armor penalty from the charge, it’s game over for Demonesses or Druids. The Royal Griffin is really awesome. It flies up, attacks, flies up, attacks... Since its initiative is higher than theirs, it will move first and avoid losses. There’s no need to even talk about Vampires. They might have a problem with Druids (but not the new ones) or Mages, if, of course, there are enough Vampires present. And it’s much easier to revive them if needed. I’ll agree about Zerks, in my opinion, it’s the worst level 4 unit. And level 4 archers are useful in many situations. And almost all level 4 units will leave Elves in a bad state. Elves are good, ideal for the initial breakthrough, and in the final stages, they can mow down enemy ranks quite well, but they are by no means all-powerful. I repeat, it’s a pointless argument.
Первый, кто был забанен за Правду.
In reply to Loken
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Loken;176940
Wolf, but you wouldn't claim that Vives saved you more often than Cyclops, would you?:)
The same can be said about Titans and Rakshasas. After all, Cyclops, like Titans, rarely engage in melee combat from the very beginning of the battle; they shoot, while Rakshasas and Vives do engage. The definition that 6th-level creatures save more often than 7th-level creatures seems to apply to Necropolis, Elven, Dark, and Demon factions. After all, their 7th-level creatures go on the attack (all three dragons and devils), while the 6th-level creatures remain in defense (Ents, Hydras, Cave Dragons, and creatures with scythes).
P.S. Maybe I'm wrong.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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After all, cyclops, like titans, rarely engage in melee combat from the start of the battle; they shoot.
Wow... It's much more advantageous to attack with them (cyclops), especially if they are free units and have a speed aura (almost always), speed boots, and a good tactic.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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Indeed. Goblins are mainly needed for their ability and as mana for Shamans. A Cyclops that shoots is just a joke for the opponent.
Первый, кто был забанен за Правду.
In reply to Loken
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Loken;176940
Wolf, but you wouldn't claim that Dryads saved you more often than Cyclops, would you?:)
or that Pit Lords are more helpful than Archdevils?
Dryads - no, but Pit Lords - in almost every battle where I get torn to shreds. The same goes for Ents. In many situations, a level 6 unit is much more useful than a level 7 unit.
Loken;176940
but with a Rune, it can move very far, and what it does with a Rune of Berserk...
If you give a Dwarf hero Creature Development and a Dark Knight hero - Lavinians, then where are your Runes? That's the point. Runes are the Dwarves' trump card; the Tower faction also has its own advantages.
Loken;176940
and of course, almost all level 4 units will leave the Elves in ruins. Elves are good, ideal for the initial push, and they also mow down enemy ranks well in the endgame, but they are by no means all-powerful.
I repeat, it's a pointless argument.
If you play as an Elf, learn Light Magic and support your Archers as much as you can. Otherwise, they will all be taken out... Expert Chaos deals poor damage! They will shoot down: Druids, Berserkers, Demonesses, even Vampires, although a little less effectively. They can even take down Lizards with arrows! The main thing is to shoot them down first... And these are just level 4 units, as we are talking about them. And in general, they deal good damage for their level! In short, comparing level 3 and level 4 units is pointless. But for their tier, Elven Archers are the best. You're right, Loken, everything is relative.
In reply to _Prizrak_
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_Prizrak_;176980
Wow... It's much more advantageous to attack with them (Cyclops)... Especially if they are free and have a speed aura (almost always), speed boots, and a good tactic.
This is true if there aren't many Cyclops, but if there are a lot of them, throwing Goblins can deal good damage to the enemy, and then you can move forward.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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This is only effective if there aren't many cyclops. If there are a lot of them, throwing goblins can deal significant damage to the enemy, and then you can move forward.
No matter how you look at it, he will deal more damage in melee combat... plus the ability to use skills (curse or crushing blow).
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
In reply to _Prizrak_
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_Prizrak_;177014
No matter how you look at it, in melee combat, he will deal more damage... + the ability to use skills (curse or crushing blow).
Which ability? No, abilities are good, but this crushing blow, which hurts more than it helps... Curse? I have nothing against it, but shooting is better, in my opinion. And in general, when playing against Orcs, the first thing you need to do is not attack Cyclops or Shamans, but Goblins. So that these guys don't give all sorts of bonuses.
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Are those Goblins? As a primary target? Only if used together with other troops (e.g., dragon's breath, fireball, etc.). As a main target, it's nonsense. After all, Orcs usually play an offensive role, while Goblins hang out in the rear or provide support, finishing off the remnants (although, I would prefer that). For substantial bonuses, you need a large group of Goblins, which is not easy to gather...

Shooting for 1/4 damage is nonsense. Bloodthirsty Cyclops should be able to reach the enemy; this is very important, and it's very bad when, by the time it's their turn, there's nothing left to attack, because by the next turn, there will likely be fewer Cyclops, or they will be cursed by dark magic.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal

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