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it’s not about turns, but rather about 30 or 50% attack bonus, something like that.
And besides, they find much more loot with it. There must be some kind of balance.
Wolf, but you wouldn’t claim that Vivs saved you more often than Cyclops, would you? :)
Or that Pit Lords are more effective than Archdevils?
It’s all relative. And Chaos Dragon is unlikely to be better than Lava Golem. Although it’s definitely not worse. Because Lava Golem can only fly. But with the Berserker Rune, it can move very far, and what it does with the Berserker Rune...
Regarding Elves against level 4 units, I may have exaggerated a bit, but only a little. I meant that they will deal with them very well, much better compared to other level 4 units.
This is unlikely. With a good formation, Riders need only one turn to charge, and with the armor penalty from the charge, it’s game over for Demonesses or Druids.
The Royal Griffin is really awesome. It flies up, attacks, flies up, attacks... Since its initiative is higher than theirs, it will move first and avoid losses. There’s no need to even talk about Vampires. They might have a problem with Druids (but not the new ones) or Mages, if, of course, there are enough Vampires present. And it’s much easier to revive them if needed. I’ll agree about Zerks, in my opinion, it’s the worst level 4 unit. And level 4 archers are useful in many situations. And almost all level 4 units will leave Elves in a bad state. Elves are good, ideal for the initial breakthrough, and in the final stages, they can mow down enemy ranks quite well, but they are by no means all-powerful.
I repeat, it’s a pointless argument.