Shooting for 1/4 damage is nonsense. Bloodthirsty Cyclops should be able to reach the enemy; this is very important, and it's very bad when, by the time it's their turn, there's nothing left to attack, because by the next turn, there will likely be fewer Cyclops, or they will be cursed by dark magic.
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal