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By the way, regarding the Town Portal, if it's used in Castle Assault, there will be many problems. There's also a plus: the castle has an artifact shop (who knows what might drop there). There's a high chance of a critical hit. It will be difficult for the Necropolis to defend against it with minimal losses... P.S.: Each faction has a strategic approach to dealing with the Necropolis. Although I consider Haven to be the WEAKEST opponent against the Necropolis.
Taking Towns of Erathia... indeed, artifacts and enhanced Chaos magic provide victory with minimal losses + you should always actively use the element skill... IMHO :smile43: ...
- Информация... -вступление...
Твой друг назвал меня принцессой, А ты сказал, скрывая страх: Таких принцесс в старинных пьесах, В конце, сжигали на кострах...
Could you tell me which upgrade your opponent used for the goblins?
He used the goblin-hunter upgrade (the one that sets traps; I might be mistaken about the creature's name, as I have a pirated copy). But is it really important which upgrade to take?
Added after 8 minutes Ilya V.A.;173495
Although, in my opinion, the WEAKEST opponent for the Necropolis is Haven.
I don't quite agree! Humans are very good at defeating undead, especially in long games. Humans have higher initiative and move earlier, plus their hero's stats are always higher, and they will deal more damage. Also, the hero can cast Haste and Divine Retribution. And by the time the undead finally move, half of their army will already be gone. Plus, humans have Training. You can create a lot of Knights or Archers.
Well, firstly, in the patch with the Knight faction, you can't create an unlimited number of them; there's a limited quantity. Secondly, the Necromancer can cast spells like madness, suggestion, blindness, or even mass slow on humans, so it's not entirely straightforward.
But does it really matter which upgrade you choose?
It's very important because the alternate upgrade is very helpful in fighting mage heroes. By activating the ability of goblin shamans, they significantly weaken the spell of the hero or unit on which this ability is activated.
Чую время пришло и захлопнулась дверь Ангел пропел и полопалась кожа... Мы выпили жизнь, но не стали мудрей, Мы прожили смерть, но не стали моложе... Агата Кристи Ты должен быть сильным, Ты должен уметь сказать: Руки прочь, прочь от меня, Ты должен быть сильным, иначе зачем тебе быть?! КИНО
Knights have abilities like Madness, Suggestion, and Blind. Not only do they remove spells, but they also grant immunity to subsequent ones.
Before patches 1.5 and 2.1, I never trained knights – only archers. But Necropolis also amassed hordes of skeletons. Back then, these were the two most invincible races in a long game (IMO).
And now, 15-20 additional knights per week is also very good in a long game. These are level 6 units. And they are better than the Necromancer's counterparts (IMO).
Goblin shamans are very effective against the AI. Sometimes, because of them, the AI might completely stop using magic and only attack with melee units throughout the battle.
Another hero will rush to mass produce units and cast Divine Intervention. And by the time the undead finally move, half of their army will be gone.
I might shock you, but Divine Intervention is only effective against a stack that has already killed a few units, so casting it on the first turn might not be very effective, and it won't bring any good.
It's very important, as the upgrade helps a lot in fighting mage heroes, activating the Goblin Shaman's ability, which significantly weakens the spell of the hero or unit that this ability is activated on.
Yeah, if there are more than five hundred of them. In smaller numbers, the chance of them doing any damage is very, very small. As an anti-undead strategy, maybe the Academy would work... Gargoyles and golems against vampires, and so on. Miniatures will give the creatures the first turn, plus flexibility in magic. You can learn light, summoning, and chaos... take your pick. And as a hero... hmm... Jaleel) and there will be a good chance of not getting hit by a spell. Besides, considering the relative weakness of most Academy creatures, if the creatures do get hit by Berserk, the losses won't be as great as if they were Hydras, Executioners, or Tany, or Onti, who can also bind... or... or...
besides, considering the relative weakness of most of the Academy's creatures,
I don't think the weak creatures of the Academy will last long under the onslaught of the Necromancer's numerous troops.
Чую время пришло и захлопнулась дверь Ангел пропел и полопалась кожа... Мы выпили жизнь, но не стали мудрей, Мы прожили смерть, но не стали моложе... Агата Кристи Ты должен быть сильным, Ты должен уметь сказать: Руки прочь, прочь от меня, Ты должен быть сильным, иначе зачем тебе быть?! КИНО
well, his attack power isn't as high as an elf's or a demon's... and his troops in the late game aren't as numerous anymore. plus, they'll be even weaker in terms of stats. physically, the Academy probably won't be able to overwhelm him, but casting spells on him is a good strategy. and if the hero is from the Academy, the effectiveness increases.
The miniature portraits of the mage troops don't make them seem that weak.
In a long game on a map where each player has several foreign castles, Necropolis will overwhelm any anti-Necropolis faction (in my opinion). However, the anti-Necropolis faction shouldn't allow this to happen and should try to prevent the game from becoming too long.
In a long game on a map where everyone has several foreign castles, Necropolis will overwhelm any anti-Necropolis faction (IMO).
Not in all cases. The game was very long, and I had 3 towns. The opponent had one, but it was an Elven town. My army was huge. When I finally met the Elven opponent, he defeated me. His archers attacked first, and my stack of liches was already destroyed. The hero cast antimagic on his archers, so I couldn't do anything to the archers. Then he cast haste on his mass, and his troops started moving twice, and then only mine. He basically wiped out my entire army with archers. I only managed to take out his ents. It's almost the same with Humans. If you drag out the game, Humans are very difficult to defeat. There will be a lot of knights, and the hero's level will be high (resulting in high stats). Humans will also move forward first. They will be saved from all dangerous spells with antimagic.
ArhLich, how does an elf with only one town have such a huge army? With three towns, even without counting the raised undead, you should have had three times as many. There's no mass antimagic. Therefore, archers covering the berserker can reduce their numbers before the enemy uses antimagic. And the necromancer hero should move more often than the elf or knight.
IMHO, the scariest counter to all heroes is a strong player.
It’s really strange how one can lose with an army from 3 cities against a hero with an army from only 1 city. Well, apparently it’s possible. Although, if you think about it, Sylvan is a classic anti-Necropolis faction, even if you just remember the campaign with Findan.
Чую время пришло и захлопнулась дверь Ангел пропел и полопалась кожа... Мы выпили жизнь, но не стали мудрей, Мы прожили смерть, но не стали моложе... Агата Кристи Ты должен быть сильным, Ты должен уметь сказать: Руки прочь, прочь от меня, Ты должен быть сильным, иначе зачем тебе быть?! КИНО
2ArhLich How many archers did the elf have? And what kind of hero was it? Even if the army was almost four times larger, how could they only kill the Ents! And why even bother with the Ents! Consistently, in the late game, we take Swift Mind, Darkness, and Summoning! Swift Mind will allow you to cast Mass Confusion or something else, Summoning will help protect your troops, and if you've eliminated the liches, the vampires should have had time to wreak havoc! And defense would also help! With evasion and Fog Cloud in Summoning. You can take skeletons here instead of archers.