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Posts from SoY-3: Online Tournaments "Seasons of year" - "Seasons of the Year" - Spring Season 2008

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18 years ago
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Better late than never, so I am announcing registration for the tournament

SEASONS, spring 2008 season

  1. The tournament is held on Platinum version 4.0 (playing on version 3.2 is permitted), via Hamachi.
  2. The tournament is seasonal; 2 game seasons will be held during the year (spring and autumn), meaning we will have separate winners for the seasons, and an absolute champion of the year will be determined based on the results of both seasons.
  3. Tournament participants must register in this thread; to do so, you need to declare your desire to participate and provide your ICQ number.
  4. Table of registered tournament participants:

    No.NickICQ-UIN
    01Nagan-4452-003-755
    02RAPER422-962-546
    03vbn252-O39-393
    04GRAMM421-057-869
    05Uran484-056-100
    06Dudge144-060-433
    07HYVET381-440-095
    08ewgeniy375-572-427
    09invisible472-101-962
    10Cheri@474-758-648
    11Rhox Pit - In sake of LM413-405-122 471-401-475
    12Bob I.121-998-526
  5. All games in the tournament will be 1x1, on duel maps.
    - Just before the start of the tournament, a series of maps (75*75) will be posted, some of which will be used for the tournament. Difficulty 200%
  6. Tournament system: a maximum of 12 players will be divided into four groups of 3 people; each player will play one game with the other players in their group, totaling 2 games. For a win in each game, the participant is awarded 3 rating points (RP). The 2 players who score the most RP advance to the quarterfinals, where they are divided into 2 groups of 4 players. Two people from each of the two groups advance to the semifinals. And the winners meet in the final.
  7. All achievements will be reflected in a rating table, which will indicate: player nick, their place, number of RP, number of games played, and number of wins.
  8. Disputed points related to an equal number of RP are resolved by comparing the total skills of the final heroes in the game and through additional games (whereas in the semifinals and finals, only via additional games). No RP are awarded for additional games, but they will be reflected in the table in the columns for games played and wins.
  9. Race draw: Conflux is excluded (however, if you happen to encounter a Conflux in the game, you may develop it, with the exception of building the university and buying or developing a Conflux hero); 8 races remain. Each player is given the opportunity to choose which town they will play in a specific game, provided that one race can be played only once per season.
    The organizer will conduct a draw in pairs in advance using a special program to determine the red and blue player in each pair.
    A player must notify the organizer of their choice of town at least 24 hours before the game, as well as choose a hero. Playing with identical towns is permitted; if a situation arises where players also chose identical heroes, the organizer reserves the right of first choice for the red player.
  10. The draw for the town in additional games is conducted according to the "traditional scheme," i.e., participants take turns (starting with red) naming the towns they would not like to play, and eventually, players choose a town to play from the remaining 3 towns. Such a draw is conducted online, either in the mini-chat on our resource or via ICQ; the presence of the tournament organizer is mandatory for this.
  11. ATTENTION TO REGULAR TOURNAMENT PLAYERS: starting this year, a new principle for choosing the map on which the game will take place is introduced: players determine the map themselves by "crossing out" from the list of maps attached to the post. First, players cross out those maps they have already played on within this tournament; then, starting with red, they take turns crossing out one map at a time from the remaining list until only one remains—the game will take place on that last map (if no maps remain after crossing out those already played, the crossing out starts over from the full list of maps). Red creates the game and must make a save of the first day (to verify the authenticity of the map if necessary). To resolve disagreements promptly, before a presumed winning battle, the player must make a save and send it to the organizer. (Saves must be kept until you are sure that this game has been counted). Also, each player in a pair must provide a report of victory/defeat in a special thread within 2 days after the game according to an approximate scheme:
    Player1 (Castle, starting hero, hero who became main) def Player2 (Castle, starting hero, hero who became main) date of victory

    Example and template for convenience:

    Player1 (Tower, Nella, Tazar) def Player2 (Dungeon, Shakti, Shakti) 133

    Built titans on the 1st week in Castle, plus off-map titans, plus Tazar, so I was able to break the Dragon Utopia on the 2nd week, then opened 4 cans (2,1,3,4), arrived with 10 angels and won!

    thanks for the game!
    In case of connection loss or game crash, the last auto-save is loaded. Players are required to exactly repeat all their moves up to the moment of connection loss or single crash.
  12. PROHIBITED:
    • attacking the opponent during the first 8 days
    • red attacking on the first day of the week with offspring born on that day
    • choosing: Sir Mullich, Adele, Roland, Solmir, Kira, Aislin, Tant, Isra, Vidomina, Alamar, Jedit, Deemir. If these heroes come to you in a game, you may use them only until their level increases by 2 compared to what it was at the moment of acquisition. Upon reaching this barrier, you are required to delete the hero before the end of your turn
    • selling artifacts above their real value.
    • recruiting neutral units (except games on the Desert_Tour map), digging for the grail
  13. Turn duration limit is 4 minutes.
  14. One round of games will last 1 week, i.e., during this time players must play 1 game; games should be arranged in a special thread, and both players must post their agreement with the given time. The time must be coordinated with the organizer. If for any reason you cannot play at the agreed time, you must notify your opponent at least 24 hours in advance—not just by writing a private message or email, but by receiving notification that they have received your message.
    If a player does not play the game within a week, a technical defeat is awarded to them. If a situation arises where a player was forced to miss a game due to the opponent's fault, a victory is awarded to them and a technical defeat to the culprit.
    In case of failure to appear for the game at the appointed time, a technical defeat is recorded for the player. A delay of no more than 60 min is permitted.
  15. If you see that the game is hopeless—do not torture your opponent and agree to the loss.
  16. Winners for the seasons and the absolute champion based on two seasons will be awarded medals under their avatars, as well as t-shirts with the ХВ logo (in the winner's size).
  17. All disputed points are decided by the organizer, so I ask you to notify them of such occurrences promptly.
  18. For violation of rules in the game, a technical defeat will be given; for cheating (which is obviously prohibited)—permanent disqualification
  19. The organizers reserve the right to make any changes to the rules in case of unforeseen/force majeure situations.

Starting groups
GROUP № 1
Nagan-4
Uran
Bob I
GROUP № 2
RAPER
Dudge
ewgeniy
GROUP № 3
vbn
HYVET
GRAMM
GROUP № 4
invisible
Rhox
Cheri@

You can find out who your opponent is here /topic/at/174891/
Reports should be written here /topic/4200/

This tournament is official.
Registration applications for the tournament and questions about its conduct should be left in this thread.
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18 years ago
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There is a common belief that using fixed maps is a new trend. This is not true; most tournaments are held on fixed maps to level the playing field and give both opponents an equal chance of winning. Furthermore, it eliminates the possibility of cheating by one opponent viewing the map – both opponents can view the map as many times as they want and whenever they want (for example, during the game).
In addition, fixed maps differ from random maps in terms of balance.
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18 years ago
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The tournament starts with 12 players; in the evening, I will publish the regulations and make amendments to the rules.
Hmm... it seems everyone got carried away with random elements, which is a pity(((
In reply to ewgeniy
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18 years ago
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We'll be playing together, and the first thing I'll do is cross this map off the list.
:smile04:
Besides, it eliminates the possibility of cheating by one of the opponents looking at the map – both can look at the map as many times as they want and whenever they want (for example, during the game).
How many times do I have to repeat: you won't win if you play unfairly against a good player. Those who can't play properly are the ones who resort to this, trying to assert themselves in this way. Play against Paladin, for example (or someone else of his level). :) I think that if you ask him nicely, he'll let you look at the map in the editor, and maybe even read it if someone wants to, but it won't have much of an impact on the result.))
Besides, fixed maps are more balanced than random ones.
Yeah, one gets a relic teapot, and the other gets boots of levitation:rolleyes:. The balance is obvious.:)
There's no need to argue about what's better: fixed maps or random maps. I just wanted to play on fixed maps, so I signed up for the tournament. First and foremost, it's about variety.
18 years ago
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I don't know how it will work at 200% with the fixes. On the same map in the same game, I play the first three turns with one hero, but when I restart on the third day, I have 8 heroes. In the first case, the chests were small, and one contained an artifact, while in the second case, the chests contained 2000 resources, so I buy heroes, and then "...capital generates capital..."
So, this is also practically random. That makes it even more interesting.
18 years ago
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On the "Rumble in the ErathiaMajor" map, only 1 human player is allowed, and 2 are computer-controlled...
Adelaide, please fix this!!!
18 years ago
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The tournament draw is now available. Dear Uran and Bob I, please contact me on ICQ at 452-003-755. I'm ready to create maps and play.
Good luck!
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18 years ago
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Reminder: If a player does not play the game within the specified time, they will be awarded a technical defeat. If a situation arises where a player is forced to miss a game due to their opponent's fault, that player will be awarded a victory, and the culprit will receive a technical defeat. In case of absence at the scheduled time for the game, the player will be given a technical defeat. A delay of no more than 60 minutes is allowed. - The organizer will conduct a draw in pairs using special software to determine the red and blue players in each pair.
First round May 06-20, 2008
During this time, you need to play 2 games (one with each opponent within the group). Two players from each group who score the most points advance to the next stage. The first player listed in the pair plays as red, and accordingly, the second one plays as blue. GROUP #1 Bob I vs Uran Uran vs Nagan-4 Nagan-4 vs Bob I GROUP #2 RAPER vs Dudge Dudge vs ewgeniy ewgeniy vs RAPER GROUP #3 HYVET vs vbn vbn vs GRAMM GRAMM vs HYVET GROUP #4 invisible vs Cheri@ Cheri@ vs Rhox Rhox vs invisible Quarterfinals GROUP #1 Bob I vs Dudge Bob I vs HYVET Dudge vs HYVET Dudge vs Pit - In sake of LM HYVET vs Pit - In sake of LM Pit - In sake of LM vs Bob I GROUP #2 vbn vs Uran vbn vs ??? Uran vs ??? Uran vs invisible invisible vs vbn ??? vs invisible SEMIFINALS until June 22, 2008 inclusive Dudge vs invisible Pit - In sake of LM vs uran You can arrange matches in this thread. If you have any difficulties or questions, please write to me privately or isq 493-893-399. Leave reports in the general forum topic /topic/4731/ with a note that the game was played as part of the "Seasons Tournament, Spring 2008" tournament
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18 years ago
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Dear players, please check the first post in the thread. The draw has been completed, and I have also corrected and uploaded 2 maps separately:
“Rumble in the ErathiaMajor” - blue is now a human player, not a computer player.
“Desert_Tour.” - You can take Kair with you from the start; he's a scoundrel who was in prison.
Download these maps separately and replace them with the ones you downloaded previously.
The tournament starts tomorrow. I wish everyone good luck and hope you enjoy the game. The maps are interesting; I hope you like them.
In reply to Аделаида
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18 years ago
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On the "Desert_Tour" map, when playing as blue, it's impossible to proceed past the "vlagu edinogo sbora" because it and the keymaster's tent block the path. Also, the guard should be moved away from the road, as the roads are already slow (which significantly prolongs the game), and now you also have to go around the guard in the sand.
And in general, I'd like to request that this map variant from the previous tournament be kept – that map was well-balanced, despite the absence of nomads.

P.S. Well, I have a feeling that not only Nagan-4 will be removing this map from the list first.:D
In reply to Аделаида
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18 years ago
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I could play in the evenings. Around 10 PM Moscow time. Or even later. That actually works better for me.
In reply to GRAMM
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18 years ago
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I'm tired of constantly bothering people from my group and suggesting that we play. My ICQ number is 472101962. If anyone wants to play with me, feel free to contact me. I won't bother anyone else with constant invitations, so if you're interested, please reach out yourself.
In reply to Аделаида
18 years ago
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To Uran and Nagan-4:
I can consistently be online after 9 hours MSK from May 7 to 12.
Any other time needs to be coordinated.
ICQ 121998526

Added after 34 minutes
I've had a problem for 3 days now,

I cannot enter several threads using either Opera or IE, for example,
http://forum.heroesworld.ru/showthre...192#post175192
and
http://forum.heroesworld.ru/showthre...256#post175256
and
http://forum.heroesworld.ru/showthre...105#post175105
and
http://forum.heroesworld.ru/showthre...290#post175290

Please help.
Thank you.

P.S. I cannot report, refresh the rules in my memory, or view other participants' ICQs...
In reply to Аделаида
18 years ago
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We agreed with Bob I. to play tomorrow at 9 PM. The map is Hourglass-2. I'll be playing as Red Castle, and he'll be playing as Blue Stronghold. It should be interesting.
In reply to Аделаида
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18 years ago
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RAPER vs Dudge
whimper...
I have to play against the judge in the first round ((((( it's become a tradition... +)))
In reply to Nagan-4
18 years ago
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Nagan-4;175301
We agreed with Bob I to play tomorrow at 9 PM. The map is Hourglass-2.
I'll be red Fortress, and he'll be blue Stronghold.
It should be interesting.

Confirmed.

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