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Uran defeated Dungeon Miner - Aldegir, people, Valya.
New here? I'm Roha — want a quick tour?
Round 3
Volland vs Mizrael
Mizrael (Castle, Valeska, Jabarkas) def Volland (red, Fortress, Bron) 126
They made me start with Valeska, but Catherine didn't mess up and showed up at the tavern :). Jabarkas was also there, what more could you ask for - we build archers, upgrade them, and start destroying everything around. My main hero is leveling up great, he learned tactics, and the archers often get a morale boost from the artifact, it's a blessing. Week's results: Jabarkas is level 9, I have a stable with Castle creatures and a Stronghold, a secondary elf town - pegasi + Stronghold, a hidden stash of pegasi and unicorns, everything is bought. On day 121, I buy more creatures from the hidden stashes and the ramp - another pegasus stash is destroyed under a lot of minotaurs, Jabarkas prepares to rush to his main town with a couple of squads, I send the elves to a scout - to upgrade and clear out what's nearby. From the main town, I buy horses and send them for upgrading, it's just a creature-buying frenzy :) On day 125, Jabarkas, with his entire army, destroys the naga bank near the capital and prepares to attack the dwarf town and the Fortress the next day (just enough money for a ransom for everything), luckily, I didn't have anyone to speed up my main hero that day... On day 126, Bron comes out of the portal and attacks. Battle:
Jabarkas, level 11, expert in attack, archery, tactics, and earth magic, 13-5-3-3. Army: 15 grand elves, 32 marksmen, 5 champions, 4 unicorns, 27 centaurs, 25 pegasi, and some other creatures. +3 morale and 1 luck from artifacts from the crypts.
Bron, level 8, expert in defense and resistance, advanced tactics and wisdom, 3-10-2-1. Army: 2 angels, 7 wyverns, 14 minotaurs, a lot of lizards, 80+ gnolls, and some basilisks.
Since Jabarkas has better tactics, I manage to protect all the archers in the corner. In the first round, I bless the crossbowmen, in the second, the elves... Luck and morale were pouring in, in general, a good amount of swamp creatures were defeated in 3 rounds. Thanks for the game.
Thank you, Sir Javdet, for the interesting game. It's been 1 hour and 18 minutes, and he's using two Dryads to kill my single Butterflies. He's waiting for morale, and it's a pity for him to have to pay off on the third week...
Good game, interesting...
Well, another 25 minutes have passed, and the opponent, with morale, killed another Butterfly. The terrain is hindering him from killing without morale. He doesn't acknowledge the stalemate rule, and I don't feel like playing anymore. If it weren't for this being a paired game, I would have given up long ago, but it's awkward to do that in front of my teammate...
Hooray, another 45 rounds, and the stalemate won, the Butterflies died
Added after 2 hours 35 minutes
vitalic (red, swamp, Tazar) def Sir Javdet (blue, Castle, Valeska, Dessa) 2SM4D(3) …..
Thank you for the game.
Hmm, shouldn't the retreating side retreat in such situations?
According to the rules, if a stalemate situation arises, for example, one dragonfly runs away from 100 gnomes (they can't catch it), then the attacker retreats, meaning the gnomes, although they can't be killed, leave after paying a fee. This method was used against thousands of skeletons; fast units were killed, and, for example, one angel would fly away from 1000 skeletons.
In our situation, there probably wasn't a stalemate because, thanks to morale, it triggered every 20 rounds. Two dryads gradually killed 7 fairies. Simply, this attack and the unwillingness to retreat didn't affect the game in any way. Perhaps a time limit should be introduced for such situations, for example, no more than 20 minutes; otherwise, you can wait for morale for hours and ruin the game...
to vitalic:
Vitaly, why didn't you retreat? After all, "in our situation, there definitely wasn't a stalemate." It was clearly a losing situation, albeit one that was drawn out over time. I think you should have retreated. Please explain – maybe I'm just not understanding something...
We just need to add an amendment to the rules stating that if, in the event of morale triggering, the pursuing side can catch up to the fleeing side, the situation should not be considered a stalemate, and the fleeing side must escape or pay a bribe. The same applies if the fleeing side has negative morale. A stalemate only occurs if there is no morale or if it won't help the pursuing side.
In case of disputes about whether morale will help or not, the check is very simple - constant morale is simulated by giving the pursuing side 2 turns in a row (morale triggers are skipped), meaning the fleeing side skips turns every other turn.