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Heroes is a game where very little is straightforward!
I agree, which is why it's best not to be too sure. A lot depends on the circumstances and other factors. I think if everything was constant and indisputable, the game would quickly lose its appeal.
Added after 1 minute Arandor;144290
maybe he's not just evaluating based on strength?... they look much better, for example) IMHO... and they're second in strength, and morale helps too....
it's a shame he didn't justify his choice, though.
Well, if it's about appearance, I won't argue - it's a matter of personal preference.
In general, they are all good, but each is suitable for a specific situation.
1. Fanatic: + Deals great damage. If protected, a stack of Fanatics will inflict very significant damage on the enemy, no penalty in melee combat, - weak health, no magical abilities. = A very worthy unit.
2. Dendroid Soldier: + A very resilient unit with excellent defense, can effectively immobilize enemy units, even multiple ones, thereby protecting other units from attacks by those bound by roots, indispensable in defensive tactics, - very slow. = An excellent defensive unit.
3. Master Djinn: + High speed, excellent magical abilities, - weak health, melts away when attacking an enemy, it is recommended to use them in battle only with a large stack of Djinns - i.e., in battle, they often perform exclusively a magical function. = An average unit.
4. Hell Spawn: + Decent attack, ability to summon demons from slain allies, average speed, - weak defense = also an average unit.
5. Master Lich: + Decent attack, magical aura, - weak health, like all ranged units. = A powerful unit that requires mandatory protection from the enemy.
6. Minotaur King: + Decent speed, good attack, good defense, morale +1, - no magical abilities = the best level 5 warrior with an emphasis on attack.
7. Thunderbird: + Excellent speed, ability to strike enemies with lightning, decent attack. - average defense, which slightly spoils the impression = a good attacking unit.
8. Great Gorgon: + Excellent defense, decent attack, and, of course, a DEADLY gaze, - low speed = perhaps the strongest level 5 unit, their gaze is something special :-).
9. Magma Elemental: + It's difficult to find them, but they have some resistance to certain spells, - average attack, defense, and speed. = A very mediocre unit.
10. Diamond Golem: + Very high magic resistance, decent defense, - attack and speed are not the best = good for defending against mages, but it is difficult to obtain them in large numbers.
In general, there is a clear division into units that are exclusively attackers, defenders, and ranged units.
Each is good for its purpose, but the Gorgon is perhaps the most charismatic of them all
Gorgons! A gorgon's gaze is deadly to level 7 creatures. Minotaurs are almost always defeated; dendrites are very slow. Liches and monks don't have sufficient growth stats to be effective ranged attackers. The master djinn has weak defense, but the birds are very good.
Gorgons! A gorgon's gaze is deadly to level 7 units. Minotaurs are almost always eliminated; dendrites are very slow; liches and monks don't have sufficient growth for ranged units; a master djinn has weak defense; birds are very good.
1. I don't understand what you mean by "Minotaurs are almost always eliminated." I doubt you go into battle and one of your first goals is to attack minotaurs... 2. Liches and monks have a normal growth rate of level 5; the fact that they are ranged units is irrelevant. Personally, I don't think it would be right to make the growth rate of fanatics/liches 10.
1. I don't understand what you mean by "Minotaurs are almost always killed quickly." I doubt you go into battle and one of your first goals is to attack Minotaurs... 2. Liches and Monks have a normal growth rate of 5th level, so the fact that they are ranged units is irrelevant. Personally, I don't think it would be right to make the growth rate of Fanatics/Liches 10 units...
They are always targeted by ranged units and spells that cause blindness. I'm not talking about myself, I'm talking about the AI. 10 units each is too much, but at least 7-8.
Dendroids are very good in my opinion. In "cans" and especially Dragon Utopia. Because they are very cheap, single-cell (blowthrough!!!!), have abilities naturally, and besides, you don't feel bad leaving them in the utopia!!! Meaning, like, there are unicorns, maybe dwarves (meat for the cancel), something else (for example 24 wyverns or 6 angels), plus some completely random meat - and an impressive stack of dendroids. If you're lucky, unicorns and maybe wyvs/angels come out of the utopia.
I don't understand. What's the point of arguing further? Gorgons definitely rule with their deadly gaze. Thunderbirds are also a good unit. I don't like Dendroids; I always leave them in the Castle. Fanatics. They're also good, but they pale in comparison to Gorgons...
"Отыщи всему начало, и ты многое поймёшь." К. Прутков.
No larvae can compare to the mighty Gorgon! That's a fact!
I disagree! If there are many obstacles, the Gorgon will have to go around them! But in most cases, she is unmatched. I voted for her:smile54: :smile41: