Skip to content

Posts from What is your favorite ultimate ability for that class?

No ratings yet — be the first to rate!
Open
Which great ability do you like best for this class?
159 voters
Single choice Public votes
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
In reply to Полосатая
User Avatar
Auto-translated
I voted for ... The damage is great (70%), the abilities are useful for upgrading (I love chaos – you can cut me for it!!!)... it's strategically interesting... nothing is canceled (like with Dwarves and Rangers) – although this is rare, but it happens... In general, all the abilities are good IMHO... Omniscience is great in concept, but it really takes too long to wait...
Attachments 1
1 file attached • Total size: 450 B


- Информация... -вступление...

Твой друг назвал меня принцессой,
А ты сказал, скрывая страх:
Таких принцесс в старинных пьесах,
В конце, сжигали на кострах...
User Avatar
Auto-translated
Everything is cool, but in my opinion: 1-2. Light Elves/Dark Elves (Elves rule:cool:) roughly equal 3-4. Necropolis/Stronghold roughly equal 5. Wizards 6. Inferno 7. Haven *. Dwarves * - I've never played them, so they're outside my rating, but judging by what I've seen, I think I would like them:rolleyes:!
:eek: ....... И ВСЁ-ТАКИ ОН СУЩЕСТВУЕТ .......:eek:[/COLOR]





User Avatar
Auto-translated
For some reason, everyone overestimates the ability of the High Elves. It looks very impressive, but in reality, it doesn't offer that much. Without it, luck will trigger in 50% of cases, with it – in 100%, meaning that "Absolute Luck" actually only increases the overall damage by a third. But it also deprives us of Pillage, Mass Blessing, and Stone Skin.
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
User Avatar
Auto-translated
That’s what I’m saying – it’s good, but definitely not first place. It’s much more useful for mages, especially in the second expansion pack. And the Orcs have a great special ability, but the path to unlocking it isn’t easy for everyone.
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
User Avatar
Auto-translated
I like the Wall of Dread spell for the Necromancer!
In reply to Феанор
Auto-translated
Feanor;164972
That’s what I’m saying – it’s not bad, but it definitely doesn’t deserve first place. It’s much more useful for mages, especially in the second expansion pack. And the Orcs have a great special ability, although the path to it isn’t easy for everyone.
In my opinion, the path to the special ability for mages is one of the most questionable. At the very least, not knowing any school of magic until level 23, despite having incredibly high magic stats, is too much. You can re-spec with a Mentor, I agree, but you can’t find him everywhere. But with the Orcs, I’m almost completely satisfied with the path. Only the catapult might not always be useful, but otherwise, everything is fine. I wouldn’t put the Dwarves’ special ability in first place if it weren’t for the path to it. Chaos without education and spellcasting won’t bring any benefit. Summoning is almost the same. Defense with readiness looks good, but that’s not enough.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
Auto-translated
I got a Champion Archer Orc while completing a campaign. The catapult destroyed towers or gates in 70-80% of cases with the first shot. Regarding mages. My friends and I play Hotseat and make agreements. We don't attack each other until we clear the entire map. We even divide the territory in advance. But when I saw that one of my friends started leveling up a Champion Archer Mage, I told him that I would break the agreement as soon as I got 5th-level spells, unless he immediately learned 2 schools of magic. He immediately learned the relevant magic (there is a mentor on the map). I think it makes sense to level it up only when playing against the AI. And even then, not on every map. The Call of Urgash combined with the aura of speed helped me complete the entire 5th mission of the original campaign without any losses. Including defeating 72 emerald dragons at the end of the mission without any losses. However, I played in version 3.0 and used vampirism in some battles. But in this version, there is no "Summon Ship" spell.
In reply to Феанор
User Avatar
Auto-translated
Feanor;164888
For some reason, everyone overestimates the ability of the light elves. It looks very impressive, but in reality, it doesn't give that much. Without it, luck will trigger in 50% of cases, with it - in 100%, meaning that "Absolute Luck" really only increases the total damage by a third. But it also deprives us of looting, mass blessing, and stone skin.

And indeed, it simply increases luck to 10 points. And dwarves, not only have defense, but also have successful attacks, which is undoubtedly better!

For warlocks - elemental fury, which also nicely increases the damage of both the army and spells, :) but only in some cases.

Inferno has the call of Urgash, which also increases damage (due to additional armies), but after destroying the initial creatures, the summoned ones will disappear on their own. :)

For mages - it's a great ability! :)

For the undead - not so much! :(

And for humans - it's GARBAGE!!! they should be shot!:D
And during a rematch, the warding doesn't work!:D
Не смотри мне в Глаза!

In reply to Аренгар
Auto-translated
Arenghar;169134
Warlocks have the "Fury of the Elements" skill, which also provides a good boost to damage for both the army and spells, albeit in some cases.

For Wizards, it's a great skill! :)
Only for Warlocks, besides the "Spell Affinity" skill, it's desirable to get the "Mana Absorption" skill as quickly as possible. In the campaign in version 3.0, I decided to do without it. As a result, in the 2nd mission, after reaching the development limit for my Railegh, he had 50 mana in reserve. And in the 3rd mission in version 1.5, in some battles, Railegh spent 150-200 mana. I started the campaign again from the first mission, focusing on getting the "Mana Absorption" skill.

I agree that it's a great skill for Wizards. However, a Wizard with only 1st and 2nd level spells will have a hard time if, within the first 1-2 levels before getting "Spell Affinity," he is attacked by a well-developed hero of the same level under human control.
In reply to Boris K
User Avatar
Auto-translated
Boris K;169500
Only for a Necromancer, besides the Campaign, it is desirable to get the Mana Affinity skill as quickly as possible. In the Campaigns in version 3.0, I decided to do without it. As a result, in the 2nd mission, after reaching the development limit, my Railag had 50 mana left. And in the 3rd mission in version 1.5, in some battles, Railag spent 150-200 mana. I started the Campaign again from the first mission, with the Mana Affinity skill.

I agree that Mana Affinity is a great skill for mages. But it will be difficult for a mage with 1-2 level spells if, within 1-2 levels before getting the Mana Affinity skill, a well-developed hero of the same level attacks him under human control.

Yeah, but not Mana Affinity, but Spell Power. Then there will definitely be enough mana!
In general, I give priority to Spell Power. It's great when your Explosion (Earth Shock) deals 1500 damage! :)

And regarding mages - it's a GREAT skill!! But it's true that on some maps it's impossible to reach level 23. And if you conduct parallel research into Chaos, etc., it is impossible to achieve Omniscience; my hero reached a maximum of level 26.

Added 5 minutes ago
T@mar@;164400
I voted for Elemental Fury... The damage is great (70%), the abilities to upgrade are useful (I just love Chaos - you can cut me for it!!!)... it's strategically fun... nothing is canceled (like with Dwarves and Rangers) - although this is rare, but it happens... In general, all the abilities are good IMHO... Omniscience is cool in theory, but it really takes too long to wait...

I voted for True Sight, now I regret it:(. At first glance, constantly dealing successful damage seems great. But in reality, it doesn't pay off!:(
Does anyone know how to change the voice?
Не смотри мне в Глаза!

Auto-translated
Arengar, I level up both education and spellcasting for my Warlock. In my Raialag's campaign in the original game, even with maxed-out spellcasting, some battles required 150-200 mana. And education itself is useful for any race, if there isn't something more beneficial. If Raialag didn't have innate defense, I would have tried to level up empathy.

If you're going to level up a mage for Special Ability (SA), then you shouldn't level up any magic. I don't remember how it was in 1.0-2.1, but in 3.0, magic isn't needed for SA. It's just dangerous. Even against some neutral creatures, I feel very uncomfortable without high-level spells, not to mention strong heroes. However, on maps with a mentor, you can level up to the desired level with magic and then immediately get SA. But it costs a lot of money. And without a mentor, you can end up without SA and without magic if you're unlucky.
In reply to Boris K
User Avatar
Auto-translated
Boris K;169696
Arengar, I level up both Education and Magic for my Necromancer. Even with maxed-out Magic, my Rai'lag spent 150-200 mana on some battles in the original game's Campaigns. And Education itself is useful for any race, if there isn't something more useful to level up. If Rai'lag didn't have innate defense, I would have tried to level up Empathy.

I'm talking about single missions. If you're leveling up Special Abilities, Education isn't needed. If you level up Education in single missions, you won't reach Special Abilities.
Boris K;169696

If you're going to level up Special Abilities for a mage, you don't need to level up any Magic. I don't remember how it was in 1.0-2.1, but in 3.0, Magic isn't needed for Special Abilities. It's just risky. Even against some neutral creatures, I feel very uncomfortable without high-level spells, not to mention strong heroes. Of course, on maps with a mentor, you can level up to the required level with Magic, and then immediately get Special Abilities. But it costs a lot of money. And without a mentor, you can end up with neither Special Abilities nor Magic if you're unlucky.

In the Campaigns, yes. But in single missions, it's better to explore Magic
Не смотри мне в Глаза!

Auto-translated
Arengar, even in the Campaigns, I maxed out Zehir's Light, Summoning, and Empathy skills, along with Machine Loyalty. I paid a huge sum to the mentor for Leadership. Zehir soared through the ranks like a phoenix. No enemy could cast a single spell because Zehir managed to cast a counterspell and cast spells for himself. Fortunately, there were no Necromancers with Spell Power among the enemies. But even if it's not possible to get Leadership on the map without a mentor, a mage with Light and Summoning is always combat-ready, even without Empathy and Spell Power. The main thing is, there's no risk.

I voted for the Call of Urgash. Not because it's the best, but because, in my opinion, it most significantly enhances the hero, if we exclude a mage without maxed-out magic skills. And most importantly, my soul rejoices when I get any ability that leads to Spell Power. I greatly appreciated Cursed Land during the Campaigns. It completely prevents enemies from summoning Phantoms. One stupid AI kept summoning them throughout the battle, which is equivalent to skipping turns. Even a sober person can fail once per battle with a Phantom if they don't know the enemy's build. Well, when playing with friends, we usually drink beer or something stronger, or both. And skipping a turn with a hero can be fatal.

In general, I don't know how to play as Demons. I fall behind in development from the very beginning. I didn't take Deleb even before version 3.0, and now even more so. And then it's not always possible to catch up. Maybe because I haven't played as them much. When playing with friends, I play as the race I'm playing the Campaign with. And for Demons in the vanilla game and two expansions, there's only 1 Campaign and half of the bonus mission "Dark Messiah".

Statistics

Welcome our newest member: Emil