Skip to content

Posts from Which level 3 monster do you like the most (from Heroes of Might and Magic V)? Auto-translated

1.0 (4 ratings)
Closed
Which Tier 3 monster do you like best?
17 voters
Single choice Closed 2006-09-10
This poll is closed.
Footman/Squire
0% 0 votes
Hell Hound/Cerberus
0% 0 votes
Ghost/Specter
35.3% 6 votes
Hunter/Master Hunter
29.4% 5 votes
Minotaur/Minotaur Guard
23.5% 4 votes
Iron Golem / Steel Golem
11.8% 2 votes
User Avatar
#83
Auto-translated
Specters are really cool! They are a headache for archers (alt-upgrade) and for casters (upgrade).
User Avatar
#84
Auto-translated
I'd like to share my opinion about the Tier 3 units: Swordsman and similar: excellent cover for the crossbowman, cheap, as durable as Tier 4 tanks, but they hit incredibly weakly, although there's a chance for a counterattack or a double strike for the Zealot. But on the other hand, their monstrous resilience can decide the outcome of a battle. As an example, Iris on a duel server. But still, I think they are more of a defensive unit that should stand behind and protect the archers. In this mission, I think only the Warrior can compare to them. Dog-like creatures: The only downside I've noticed is that they need immediate and rapid upgrades. "They're weak, don't let them take a hit," said A. Lensky, and I agree. But after the upgrade, this little dog can really mess up the enemy. A very important combat unit, considering their speed and initiative. In my opinion, the second strongest Tier 3 unit. Golems: another set of tanks, like the Armored Warriors? Unfortunately, yes. For me, they are just protectors of mages. Old golems do respond to all attacks, which is extremely convenient in defense. And with the new ones, you can certainly do a hit-and-run tactic, but that's not for me. If you take a bare golem (without a hero, skills, or anything), it's just dead weight. And they also require blue gems, which are needed for Titans. Ghosts, spirits, and specters: a nightmare for archers and mages? Come on. Who in their right mind would send them against them? But incorporeality is definitely worth it. No need to comment, everyone has attacked them and knows the consequences. In my hit parade, they are in third place. Elven archers, snipers, masters of the bow: possibly the best archer in the entire game (except for Titans) - double shot, initiative reduction - always pays off. Although I think the masters of the bow are a bit of a cheat because they are the only ones who can deal four times the damage with a lucky shot + lucky shot. In my opinion, the best Tier 3 unit. Minotaurs: scary when there is no cavalry or archers on the battlefield, then the minotaurs are the kings of battles, decent defense, which is pleasing, not weak attack, and also a double strike (you will say that the minotaur can also deal four times the damage - yes, I agree). I just don't like them because their construction requires a forge, and why does a Necromancer need a forge? I don't know who the Barbarians have at Tier 3. Bears... I can't give a sufficiently objective assessment
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
User Avatar
#85
Auto-translated
I don't understand why you like ghosts so much. They missed once, they missed a second time, okay, a third time:smile35: But after the fourth attempt, even an idiot would hit, and here the ghosts have serious problems; you need a microscope to see their hit points:) (although it's unknown if the warriors and their nerves will last until the fourth time:smile34:) And I like the hounds the most; with their initiative and speed, they will reach any archer before he even fires once:smile42:.
I completely agree with ValgallaWolf about the armored units, especially considering they have a shield against arrows.
On the third level, the orcs have orcish fighters, if I remember correctly.
So back off your rules,
Back off your jive!
Cause I'm sick of not living,
To stay alive,
Leave me alone!
I'm not asking a lot -
I just don't want to be controlled,
That's all I want.
All I want!
(с)The Offspring
In reply to Полосатая
User Avatar
#86
Auto-translated
Kitty;154945
I don't understand why you like ghosts so much? They miss once, they miss a second time, they miss a third time, okay:smile35: But after the fourth time, any idiot will hit, and with ghosts, you have to look at their hit points through a microscope:) (although it's unknown if the warriors and nerves will last until the fourth time:smile34:) And I like hounds the most, with their initiative and speed, they will reach any archer before he even fires once:smile42:.
I completely agree with ValgallaWolf about the armored units, especially considering they have a shield against arrows.
On the third level, there are orcish fighters among the orcs, if I remember correctly.


Nah... That's why you need armored units, golems, etc... The hounds will run right into a direct shot))) Everyone knows about their initiative and speed, and they protect the archers from them.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
User Avatar
#87
Auto-translated
Firstly, not all of them. The AI doesn't even realize this possibility. :smile04:
Secondly, a new upgrade exists specifically for this task.
So back off your rules,
Back off your jive!
Cause I'm sick of not living,
To stay alive,
Leave me alone!
I'm not asking a lot -
I just don't want to be controlled,
That's all I want.
All I want!
(с)The Offspring
User Avatar
#88
Auto-translated
The AI, on Hero difficulty, prioritizes protecting archers – I can say this for sure... Secondly, archers are usually placed in a corner (there's a 50% chance you won't guess which corner they're in – there are only 2 corners). Thirdly, there's a tactic that works in about 75% of cases against Inferno (to protect against nightmares and Cerberuses in campaigns with greater demons). Fourthly, their damage isn't high enough to inflict so much damage (if the forces are roughly equal) that it would justify their subsequent death on the first turn from archers. Therefore, it's better to either open a gate or move forward 2 squares first, and then maybe the nightmares will scatter the archer defenders (Cerberuses and horses are usually on different flanks for this purpose, so that at least one of them can guess), or the hero will take out a bunch of defending archer units... etc.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
User Avatar
#89
Auto-translated
On the third level, the Orcs have Orcish Warriors, if I remember correctly.
I want to give some comments about them:
There's a great division here; I forgot to mention that the upgrade leads to Warmongers, and the other upgrade leads to Tormentors...
So, Warmongers are excellent defenders!!! They deal 1.5 times more damage in retaliation, which is just great;)... True, they lack speed, but they don't really need it. Also, Bloodlust increases XP by 8 on level 1, provides infinite retaliation on level 2, and +12 defense on level 3. In short, they are true defenders!!!:)

Tormentors are a terrible force; just let them reach their target:)!!! They deal devastating damage. They have a double strike, but they are weak and die quickly. Rage levels: 1) +2 to speed, +5 to health 2) +3 damage 3) stun

It's all clear here; it depends on what kind of opponent you're playing against. If you want to play offensively, take the upgrade; if you want to play defensively, take the other one.:)
Well, that's all about them...

Sincerely, _Prizrak_
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
User Avatar
#90
Auto-translated
Thanks for the tip, but what if the horses fail to scare the guards? Although, who knows what might happen; in Heroes, many situations are resolved by chance...
Who said that a single Fury could crush a bunch of demons? That's not true; I just tried it, and the computer divides them into four squads, and sooner or later, they will still reach the Fury.
So back off your rules,
Back off your jive!
Cause I'm sick of not living,
To stay alive,
Leave me alone!
I'm not asking a lot -
I just don't want to be controlled,
That's all I want.
All I want!
(с)The Offspring
User Avatar
#91
Auto-translated
If the horses fail to scare the guards, at least some of them will fall, and if the horses are new, no one will run away (they don't have a fear attack), but they will take damage from the withering aura... And in any case, if they die, you can usually raise more Lords from them... We seem to have gotten off-topic. If you want, we can discuss this further in the Inferno topic...
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
User Avatar
#92
Auto-translated
It’s difficult to give a definitive answer, but these are still Minotaurs and archers.
Не смотри мне в Глаза!

User Avatar
#94
Auto-translated
Hmm... it's strange that the poll is closed... it seems the author didn't plan something correctly...

Golems, Minotaurs, and Minos are good both in terms of appearance and stats, as well as their survivability)) They are good defenders, and they also form a decent core at the beginning)... in principle, you can also include bears and orcs here... although the latter are weak without Blood Fury) and bears are good attackers)
Cerberus is good thanks to its speed and attack)) after that, it's basically useless... it looks ugly
Elves... everyone knows that) archers, two shots, etc.)
Ghosts, even though they sometimes annoy with their transparency)) but if they get hit, that's it... and their attack isn't very good)... this is more of a distracting unit

P.S. Level 3 is the most difficult choice, because almost all of them are good)

Be strong. Believe
In reply to Arandor
User Avatar
#95
Auto-translated
Night Nazgul;168943
Minotaurs are a disgrace to the castle... they don't look right, and their stats aren't good either. My choice is Cerberuses. They have retaliation and attack multiple enemies.

Minotaurs compensate for their lack of initiative with a double attack, and their growth is compensated by their resilience!
Arandor;168953
Ghosts are annoying sometimes because of their transparency, but if they get hit, that's it... and their attack isn't very good either... they are more of a distraction unit

P.S. Level 3 is the hardest choice, because almost all of them are good.

Ghosts should be taken down with magic!:)
Не смотри мне в Глаза!

In reply to Аренгар
User Avatar
#96
Auto-translated
I really like minotaurs!
Подумайте! Перед тем чтобы что-то делать...:smile39: :smile39:
User Avatar
#97
Auto-translated
Bear Rider! The strongest unit on level 3 – there’s no doubt about it, and the running paw attack is simply amazing!