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Offline Heroes 3 Tournament
"Race for the Leader"[/SIZE]
1. To participate in the "Race for the Leader" offline tournament, you must register at www.heroesworld.ru and leave an application for participation in this thread.
Example:
I want to become a participant of the tournament.
Please register me for the tournament.


2. The tournament is held on the Russian version of Heroes 3: "The Shadow of Death" with patch 3.2. It is also possible to play on version 4.0 (from Buka's Platinum Collection). Saves will be generated on version 4.0.

Sequence of actions for participating in the tournament:
1. Download save.
2. The downloaded Save must be placed on your computer in the GAMES folder of the installed Heroes 3.
3. Load it (load via the campaigns menu) and start playing at any time convenient for you, while remembering to make daily saves (at the beginning and end of the day).
4. After completing the final action (which leads to victory), you must save again.
Note: The final save should only contain those heroes who participate in the mission, i.e., heroes required by the campaign plot. (There may be 2-3, depending on the specific mission). Other heroes must be DISMISSED. As an exception: It is permitted to leave ONE non-plot hero, but only if the non-plot hero performs the final action that leads to victory.
And another revised quote from Sage:
Everything is clearly written in the rules.
1. Only plot heroes move to the next mission (For example, for mini-tournament 1-1: Gem).
2. In addition to these heroes, in the final save you can leave 1 more hero, if this hero is needed to perform the winning action (attack on the last enemy hero/castle).
3. If you have plot heroes on the map in your save (For example, for mini-tournament 1-1: Gem) and one additional hero, then the sum of parameters will be calculated for that hero who has the higher value.
5. With the final save, describe this last step in detail (most likely a battle), so that the results can be processed faster and there will be fewer suspicions of cheating!!!
6. A full description of the tournament map is encouraged (optional). If such descriptions are provided, a contest for the best description will be held; 10 of them (the very best) will take their place of honor in the "Hall of Fame" section!
7. Provide this save to the tournament organizer.
8. Wait for the results.3. Tournament Concept: The tournament will be conducted across ALL campaigns of "The Shadow of Death".
The tournament will consist of 36 mini-tournaments (the total number of missions in the campaigns, i.e., 7 stages). For the first mini-tournament, a save will be generated for the first mission of the first campaign. Subsequent saves for the current mini-tournament will be generated from the save of the winner of the previous mini-tournament, and so on.
The winner of the current mini-tournament will be the player who has the maximum number of points according to the formula below. At the end of each tournament stage, a LEADER for that stage will be determined. And at the end of all 36 mini-tournaments, an ABSOLUTE LEADER of the tournament will be determined.

During the "Race for the Leader" tournament, participants will also be awarded points for each mini-tournament according to the following scheme (the winner of the mini-tournaments will be determined by this scheme):
1. A participant who has applied for the tournament will be given 0 starting points.
2. At the end of each mini-tournament, a participant will be awarded points for the mini-tournament according to the formula:
Points = ((Days_l + (0.5 * Params_p) / 396 + (0.25 * Mercury_p) / 200 + (0.125 * Gold_p) / 1000000 + (0.0625 * Castles_p) / 48) * 1000) / Days_p
Where:
Days_l – Number of days the leader spent completing the task of the current mini-tournament.
Days_p - Number of days the player spent completing the task of the current mini-tournament.
Params_p – Sum of hero parameters (attack, defense, magic, knowledge) INCLUDING EQUIPPED ARTIFACTS, accumulated by the player while completing the task of the current mini-tournament.
Mercury_p – Amount of mercury accumulated by the player while completing the task of the current mini-tournament.
Castles_p – Number of castles captured by the player while completing the task of the current mini-tournament.
Gold_p - Amount of gold remaining in the participant's "stash" while completing the task of the current mini-tournament.
3. Current points will be calculated as an average between the previous result and the current one.
Also, at the end of each mini-tournament, a Player Rating will be awarded.


4. The tournament starts on 01.11.2007. 21 days will be given for the completion of each mini-tournament (Break between mini-tournaments - 30 days). Saves are not accepted after a mini-tournament has ended. Only one final save is accepted from the player.
Results of the completed mini-tournament will be published one day before the start of the next mini-tournament.

5. The final save should be named according to the template: GL_Mini-tournament Number _Table Number_player nickname.CGM /Write the mini-tournament number with a hyphen/ (for example, GL_1-1_1_K0Lb@zzeR.CGM) and send it to K0Lb@zzeR's mailbox /Death to search bots looking for E-MAIL addresses/. And another earnest request: when sending saves, specify the name of the save itself in the subject line (for example: GL_1-1_1_K0Lb@zzeR.CGM)) so that the anti-spam bot does not accidentally delete your email.
Together with the sent save, you must provide a description of the final step (battle with a hero, battle for a castle, capturing an artifact, victory over the last monster) after which victory occurs or the scenario is completed.

6. Discussion of the tournament during its progress is FORBIDDEN!!!
(Players who violate this rule automatically exclude themselves from playing in the tournament; their results will not be counted and will be annulled).

7. Restrictions:
1. Forbidden: buying back your dismissed heroes on the same day (i.e., using the "dismissal-buyback" trick);
it is also forbidden to buy heroes who died in battle (do not confuse with those who fled)!

2. Forbidden: digging up the Grail without a fully opened puzzle map.

3. Forbidden: using cheat programs, codes, BUGs, as well as additional programs that can change the game structure.
The full list of tournament rules and BUGs can always be read here:
Offline Tournament Rules + FAQ
In case a week of "+5 monsters X" or a month of "monster X" occurs, the player must not replay the transition of the week/month.

8. In case of suspicion of cheating or other malicious intent while completing the map, a save must be made every game day.
In such a case (detection of cheating), the player will be required to send additional saves and provide a walkthrough description to the tournament organizer to determine whether the play was unfair or fair.
The result of a player who played unfairly is annulled, and their further participation in tournaments will be impossible. This will also reflect poorly on their reputation.

9. The use of two "automators" is permitted in the tournament:
1) Hero-digger
2) Ballista-killer Visual aid HERE.

After your save is received, you will see in the application table that:
save accepted (received by addressee) - by bold nickname
save with problems for verification and review - by italic red nickname
save counted - by underlined nickname
List of Tournament Participants
Tournament Participant Number
Tournament Participant Nickname
Rating for Last Stage
48
Перполькен
926.43
13
DARK_DRAGON
0
12
kj1313
273.52
80
Andrey44_44
0
26
Dirty_Player
956.74
81
Айвенго
0
82
Lexus_slk
0
83
~no1_knows_me~
0
84
Angel
0
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P.S. I wish all tournament participants a great time playing and, most importantly, VICTORY!

P.P.S. At the end of the tournament, certificates of honor and consolation prizes will be presented to the LEADERS for victory in the tournament stages. And the ABSOLUTE LEADER will receive a prize for winning this tournament.

View mini-tournament results HERE.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
In reply to DmitriyAS
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DmitriyAS;166454
Thank you.
I'm concerned about the small number of saves submitted. The guys asked me what I thought about this tournament, but I wasn't ready to answer at the time due to a lack of information...
...Only the maps are a bit more challenging.
Perhaps this is why there is such low activity. The maps are "like that" by default, meaning that if you look at the trend of completing the maps that were given to the participants, you can notice the following: after the tournament, 3 groups of people were identified (regardless of the number of participants):
1. Aces. :smile54: :)
2. Almost aces. :) :)
3. All other participants who strive to become Aces.
And there is a large gap between the third group and the first two, meaning that the results were not evenly distributed, which probably only indicates the difficulty of the maps. It seems people don't want to submit saves with "not very good" results :smile18:, which, in turn, also doesn't make me happy. :smile32:

Sincerely, K0Lb@zzeR.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
In reply to K0Lb@zzeR
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Kamikaze;166458
I specifically highlighted an important point in the statement... it seems to refer to the small chance when a hero is manually recruited in an external tavern, with a success rate of less than 1%.
Believe it or not, the heroes I needed appeared right away. I spent no more than an hour on all the recruitments. :-)
K0Lb@zzeR;166469
And the third group has a large gap from the first two, i.e., the results were not distributed evenly, which probably only indicates the complexity of the maps being created. It seems people don't want to send saves with "not very good" results :smile18:, which in turn also doesn't make me happy. :smile32:
That's a very fair point. For example, stage 1-1 was easy even for a beginner, but in 2-1, there's already something to think about, and not everyone wants to put in the effort. Or maybe they do, but they simply don't have the time. It's important to consider who the tournament is for: beginners or grandmasters? Personally, I don't see the point in making the maps as difficult as possible. I, like many others, am saddened by the low participation rate, and it's even more upsetting that Kolbazzer's efforts are almost wasted... it's sad :(
In reply to Dirty_Player
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Dirty_Player;166479
...believe it or not...
A wonderful beginning for some fairy tale or incredible story…:D
K0Lb@zzeR;166469
...which, in turn, doesn't make me happy either...
Sincerely, K0Lb@zzeR.

Yes, there's really no big problem with that.
I always look for positive aspects. I'm glad to see new stars emerging – Dirty_Player and Perpolken. So, let's award orders and medals to those who participate, and eagerly await the appearance of new stars.
Of course, the more the merrier (it's easier to slack off :D), but we shouldn't draw too many conclusions from this.
I'm just surprised that, despite the easy maps, there are slightly fewer people than I'd like…
But overall, everything is great!
DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
Различие офф-лайна в Heroes II и Heroes III.
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DmitriyAS;166489
I always look for positive aspects. I'm glad to see new stars emerging – Dirty_Player and Perpolken. So, let's award orders and medals among those present and eagerly await the appearance of new stars...
...And overall, everything is great!
It's a pity that there are so few people who want to compete for orders and medals with newcomers, meaning, you're the only one, and I would have liked to see a masterclass from other contenders for "the homeland" (favorites in offline 3-player matches)... otherwise, it turns out that one is not a warrior in the field... they can be defeated :D... even those "newcomers"...
But I give a big shout-out and respect.

Sincerely, K0Lb@zzeR.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
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K0Lb@zzeR;166560

It’s a pity that there are so few people who want to compete for ranks and medals with newcomers, that is, you are the only one, and I would like to see a master class from other contenders for "the motherland" (favorites of offline 3-player Heroes games)...

Yes, that’s exactly what I meant when I talked about a “collective.” If, say, VBN or Fireball participated in this tournament, there would be much more interest in it. Although, I would be more interested in fighting them on difficult and extremely difficult maps. I hope that one day our interests will coincide.
K0Lb@zzeR;166560

... because it turns out that one in the field is not a warrior... they can defeat you :D... even the same "newcomers"...
What’s so tragic about that? We all learn to play so that one day we can learn to win, including against the nominal favorites.
K0Lb@zzeR;166560

And a huge thank you and respect.
This was really not bravado. The organization is at the highest level!
DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
Различие офф-лайна в Heroes II и Heroes III.
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DmitriyAS;166631
Yes, that’s exactly what I meant when I talked about a “collective effort.” If VBN or Fireball participated in this tournament, there would be much more interest...
...I hope our interests will align someday.

Yes, your words are true; they should listen ;) I hope they hear it and take it into account.

Sincerely, K0Lb@zzeR.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
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DmitriyAS;166631
Although, I would be more interested in battling them on difficult and extremely difficult maps. I hope that our interests will align someday.
I was recently shown a tournament map called "Wild Lands" with HotA, and it completely changed my perception of difficult maps... Therefore, I encourage all newcomers to join the Race for Leader. The Race is a very good training ground! This tournament has given me a lot and helped me understand that I can sometimes play well! I recommend it to everyone! :smile02:
In reply to Dirty_Player
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Today is the last day... When will the results be announced? I want to see how others performed and learn from them.
:smile19: И берсерки бывают романтиками :smile05:
In reply to Winnipuh
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Hi everyone. Well, overall, my result was a complete failure! I had a cool idea: on day 5, I could kill the Hydras in the grove and get into the boat, then on day 6, I would get out on the shore and add 50 Pikemen, and on day 7, I would defeat the green dragons. And this idea came to life, but it happened in the arcade and on version 3.0, and at home, I couldn't defeat these Hydras. Yes, the map is crazy! That guy with the axe made me lose it so many times! In general, I spent all my free time trying to kill the Hydras, but I was always missing 1 point of Morale or Luck. I gave up on all of this and didn't even want to finish the map. But since I signed up for the tournament, I had to submit something. I played it on the last day, didn't refine the Walkthrough, didn't pick heroes, and played almost like it was an "online" game. In short, I lost another week, gathered a larger army, and returned to those same Hydras (+12 Wyverns), added Pikemen, killed the dragons, and defeated the AI. There's no point in describing it in detail, as the result is terrible: 19 days, skills (13+4+3+6=26), Mercury 73, all castles. After the battle with the Hydras, I assumed that maybe, in order for Morale or Luck to drop, you need to arrange the troops in a specific way, find the right number of units in one stack, hit the enemy in a specific spot or at a specific time. Maybe Dmitry knows a little more than the others. I don't know, maybe my version is less lucky than others, because in the arcade, I defeated the Hydras in 30 minutes, and at home, it took me about 30 hours. I watched all the movies at the same time as playing, but it was all for nothing! Prediction: I think the leader will have 10 days.
Все гениальное-просто!
:) F A I R :) P L A Y[/COLOR]:)
In reply to Winnipuh
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Winnipuh;166767
Today is the last day... When will the results be announced? I want to see how others performed and learn from them.

The resubmitted save has arrived; please be more careful next time and do not send intermediate saves between campaign missions.

A total of 8 saves were received, but since there was a delay with your save, your results will be included in the preliminary results tomorrow. For now, here is the current ranking:

1 Vanechka (8 / 15 / 11 / 3) - 1 005.57
2 Dirty_Player (8 / 14 / 5 / 5) - 1 005.39
3 DmitriyAS (9 / 33 / 50 / 5) - 900.26
4 Kamikaze (10 / 17 / 22 / 4) - 805.36
5 Перполькен (19 / 26 / 73 / 5) - 425.81
6 kj1313 (22 / 31 / 44 / 5) - 367.99
7 Nimizida (22 / 26 / 55 / 4) - 367.48

Dear Vanechka, Dirty_Player, DmitriyAS, and Kamikaze, I am waiting for your reports, and of course, descriptions. Please take note of this; if you haven't sent them yet, please do so.

Sincerely, K0Lb@zzeR.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
In reply to Перполькен
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Perpolken;166839
Hello everyone.
After the battle with the snakes, I assumed that perhaps morale or luck would drop out if the troops were arranged in a certain way, if you found the right number of warriors in one stack, hit the enemy in a certain spot, or at a certain time. Maybe Dmitry knows a little more than the others. I don't know, maybe my platinum version is less lucky than other versions, because in the game room I defeated the snakes in 30 minutes, and at home it took about 30 hours, and I watched all the movies at the same time, but to no avail!

In Heroes of Might and Magic III, the drop rate of morale and luck depends not only on rearranging troops and other actions with the army, but even on the time intervals between when you perform a particular action in battle. That is, you pass the turn to your halberdiers, and you hit immediately - no morale, no luck. You wait 2 seconds - morale, 4 - luck, 23763 - and both (the numbers, as well as the example itself, are conditional).
In reply to Catch
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The results were surprising! Ivan, congratulations! :smile49: Well done! Keep it up! Only three castles! Did you rush through it? We're waiting for the walkthrough from the winner!
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Day 1. Krag picks up two piles of stones and wood in the direction of the monolith on the road. He attacks Grunis, picks up wood right behind him. He fires everyone except the wolves, and spends the night at 0-46-65. Resources: 14-0-9-0-0-0-0 Krag: 1700 experience, 45 wolves Day 2. He attacks the wolves (0-44-69), takes the chest near the stable (experience), and visits the stable, attacks the goblins, and captures the Stronghold. A wolf den is built. He spends the night at (0-32-63), not having time to jump into the city. Resources: 6-1-6-2-2-2-1222 Krag: 4645 experience, 36 wolves Day 3. A greater wolf den is built. Krag upgrades the wolves, buys as many as he can, runs to the tavern, picking up a chest along the way (0-26-60) (experience), attacks the thieves near the sawmill, and spends the night (0-24-50). Resources: 2-2-2-3-3-3-1193 Krag: 5585 experience, 41 greater wolves Day 4. Krag picks up a pile of gold (0-22-49), visits the Stone of Knowledge, and jumps into Swan Lake. Resources: 2-2-2-3-3-3-3693 Krag: 6585 experience, 41 greater wolves Day 5. Krag connects the spearmen, digs in the tavern: Zubina, Adel, Kir, Peer. He sweeps up all the gold around the tavern, a chest (0-8-44) (gold), a campfire (0-8-41), and sulfur (0-13-43). Overnight stay: Krag (0-5-47), 1 wolf; Zubin (0-6-47), 17 goblins, 50 halberdiers, 7 un-upgraded wolves, 37 upgraded wolves; Adel (0-12-42), 1 wolf; Kir (0-10-40), 1 wolf; Peer (0-12-45), 1 wolf, ballista; Grunis and Halon are drinking in the tavern. Resources: 2-2-8-8-3-3-2293 Krag: 6585 experience, 1 wolf Day 6. Krag takes a chest (0-4-40) and gains logistics (level 7, 8085 experience), and positions himself under the dragons. Adel and Peer fly with troops to the goblins through the Stone of Knowledge. Kir sweeps up resources behind them and is dismissed after visiting the Stone. Overnight stay: Krag (0-13-39), 1 wolf; Adel (0-27-46) with all the infantry and cavalry; Peer (0-26-46), 1 wolf; Zubin (0-12-41), 1 wolf. Resources: 18-2-8-12-9-3-4293. Day 7. Adel connects the goblins and elves. Peer gives the army to Zubina, and remains with 30 elves, 5 upgraded wolves, and 2 un-upgraded wolves. Zubin attacks the wolves in front of the tent, returns the infantry to Krag. Krag attacks the dragons: 1 goblin - 50 halberdiers - 1 goblin - 113 goblins - 35 upgraded wolves - 1 goblin. After the battle – 83 goblins. Peer gives Krag the upgraded wolves and elves. Krag captures Roven. Grunis is hired. With one wolf, he goes to (0-25-32). A market is built in Dragobrich. I don't remember what I was trading and when during the day. Kir is hired. 30 elves, 84 goblins, 3 upgraded wolves. He occupies Sandflash. In Sandflash, Gretchen is hired. With 30 elves and a few goblins, he attacks the dwarves, destroys the dwarven settlement, sweeps up all the gold, and remains with 30 elves in (0-47-4). In Roven, Dessa is hired. With an upgraded wolf, he takes a chest (0-22-33) – gold. He goes to (0-24-31). In Sandflash, Halon is hired. With an upgraded wolf, he takes gold (0-36-5), enters the mercenary camp (0-41-1). Peer is dismissed. In Sandshlaf, Mulrich is hired. With one gargoyle, he goes to (0-52-12). In Sandshlaf, Ryland is hired. With all the goblins and Halon's army (gremlins and gargoyles), he attacks Iona in (0-29-8), and 79 goblins remain. Adel is dismissed. Resources: 6-22-0-2-3-0-33. Day 8. Halon hires a gold dragon. He attacks the harpies. In (0-43-2), Vey arrives. Halon gives him the dragon, sweeps up all the gold along the way, and visits the tent. He is dismissed. Vey arrives in (0-36-8). Kir visits the mill (mercury), takes the troops from Vey, gives them to Ryland, picks up gold in (0-30-9), and is dismissed. Zubin visits the tent and is dismissed. Ryland paints the troll bridge, gains advanced diplomacy, connects the wolves (0-25-8), and goes to (0-25-16). A guild of hired workers is built in Roven. Rashka and Shiva are bought. Native troops are sold into slavery. Ryland's troops are given to Krag. Krag attacks Yabarax in (0-12-17), gains a new level, and takes the dwarven shield (+2). In Roven, Adel is hired. Krag gives the troops to Adel through Shiva, visits the mill (mercury). Adel leaves the elves in Roven, and with the rest of the army, connects the knights near the fort on the hill, and upgrades them to crusaders. Dessa gives the troops to Grunis. Grunis attacks the first group of trolls: 48 upgraded wolves - gold dragon - 22 crusaders - 22 crusaders - 1 goblin - 1 goblin - 54 goblins. He attacks the second group of trolls (110): gold dragon - 48 wolves - 1 - 1 - 1 - 1 crusader - 34 crusaders. The remainder – 12 crusaders. A campfire and a pile of gold are picked up near the trolls. 8 elves are sold into slavery. In Roven, Peer is hired, and he takes 20 elves to Sandflash. Gunnar is hired, gives the elves to Miller. Miller attacks Girda in (0-64-13) – 12 orcs, 37 goblins. No problem. He takes Girda's helmet. Victory.
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Истинно говорю вам: 21 декабря 2012 года Земля налетит на небесную ось!


In reply to Перполькен
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Perpolken;166839
Hello everyone.
Well, in general, my result was a complete failure!
I had a cool idea: on day 5, I could kill the snakes in the grove and get into the boat, then on day 6, I could get out on the shore and add 50 halberdiers, and on day 7, I could defeat the green dragons. And this idea came to life, but it happened in the game hall and on version 3.0, and at home, I couldn't defeat these snakes.

Yes, the map is crazy! That guy with the axe kept ruining it for me so many times! In general, I spent all my free time trying to kill the snakes, but I was always short by 1 morale or luck.

I got the wyverns almost immediately, after about 12 hours, and I even had 15 wolves left, but I couldn't defeat the dragons. My army was: 12 wyverns, 15 wolves, 50 halberdiers. I probably didn't replay it enough times, so I gave up and dug up a diplomat in 45 minutes and took the elves... I lost a week...(((
Всадник СМЕРТИ
- Смерть - судьба всех и каждого.

Очень Хаотичный Лидер Клана "Рыцари апокалипсиса"

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K0Lb@zzeR;166869

3 DmitriyAS (9 / 33 / 50 / 5) - 900.26
DmitriyAS;160250

I would also like to discuss some unconventional strategies with the host.
Were you running around the map without monsters?
Is it on day 2 or 3 that the guild appears in the town, and on day 5, two heroes are in the boat near the outer tavern?
Hmm... I would like to read about it.

Added 3 minutes later
kj1313;166895
I got the Wyverns almost immediately, around 12 hours in, and I still had 15 wolves left, but I couldn't defeat the dragons. My army was: 12 Wyverns, 15 Wolves, 50 Halberdiers. I probably didn't replay enough. I gave up and, after 45 minutes, dug up a Diplomat and took the Elves... I lost a week...(((
I also tried to take the Wyvern Lair in a rough playthrough.
On the fourth day, you can even make it to the boat: I had 5 Flies left alive, so it didn't work out, but it was close.
Also, on the fourth day, you might not make it to the boat: through the Fairy House, hire Orcs in the outer dwelling, get experience from chests, Temple, in short, I had 15 Wolf Riders left without much trouble, but I had to spend the night in the Wyvern Lair.
But that's a waste of time, even if you get into the boat. I realized it in time.
Истинно говорю вам: 21 декабря 2012 года Земля налетит на небесную ось!


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