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I specifically highlighted an important point in the statement... it seems to refer to the small chance when a hero is manually recruited in an external tavern, with a success rate of less than 1%.
Believe it or not, the heroes I needed appeared right away. I spent no more than an hour on all the recruitments. :-) K0Lb@zzeR;166469
And the third group has a large gap from the first two, i.e., the results were not distributed evenly, which probably only indicates the complexity of the maps being created. It seems people don't want to send saves with "not very good" results :smile18:, which in turn also doesn't make me happy. :smile32:
That's a very fair point. For example, stage 1-1 was easy even for a beginner, but in 2-1, there's already something to think about, and not everyone wants to put in the effort. Or maybe they do, but they simply don't have the time. It's important to consider who the tournament is for: beginners or grandmasters? Personally, I don't see the point in making the maps as difficult as possible. I, like many others, am saddened by the low participation rate, and it's even more upsetting that Kolbazzer's efforts are almost wasted... it's sad :(