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Posts from [HoMM3 on-line Tournaments] Arena "Will and Reason"

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#1
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I present to your attention a tournament with a new concept

Arena Online Tournament for 3-ka "Will and Reason".

The tournament is held on version 4.0 (or 3.2, if you do not have the Platinum Collection).
Tournament concept: 2 players meet in an arena (the arena is attached to the post), a game save is generated specifically for each pair of players and sent by the organizers (Adelaide and vbn), and then two battles take place (players equip their heroes at their own discretion), as a result of which a winner and a loser are determined. If after two arenas the score is 1-1, then a third game is held—which will be generated by the players themselves using the attached map—FULL RANDOM (random races and heroes; the battle must take place on neutral ground, gold must be set as a bonus). The tournament will be conducted according to the Olympic system (single elimination). Then the winner moves to the next round, and experience is added to the hero that they received directly in battles during previous stages (i.e., base 20000 + experience gained from all previous stages). And so on until a winner is determined. Each player will be assigned a place in the final table; if the place is not clear initially, additional games will be held.
The number of participants is limited: 32 people.
The tournament will take place in 5 stages (first stage, second stage, quarterfinals, semifinals, finals).
The application should include an ICQ number for contacting opponents.

1. Race Draw:
• each player in a pair crosses out 3 races for the other (one race is crossed out alternately, starting with the red player; it is possible to cross out the same races for each other), which they forbid from being used against them;
• in the 1st game, participants choose any race from the remaining 6 and any hero from the list of allowed heroes, notify the organizers of their choice (they do not need to notify the opponent) and play the game with them;

View the list of allowed heroes. >>

• in the 2nd game, the race you played in the first game is added to the forbidden races (by choosing it, you again may not notify the opponent of your choice);
• if participants chose the same hero for one game, this hero remains with the blue player, and the red player chooses another hero without notifying the blue player;
• the draw must be conducted in advance and you must tell the organizers who you will play in both battles, as well as specify the deadline by which the save must be made, at least 24 hours. This is necessary for the timely generation and sending of saves to you.

View an example of the race draw. >>

2. Gameplay:
the red player receives a save from the organizers; then, alternating turns, players move across the map and level up the hero, buy artifacts (creating and using combined artifacts is forbidden>), technology, magic spells, and an army (tip: buy the army at the last moment). Turn time is unlimited, but the map's expiration date is 2 weeks (though a week may be enough), then the red player chooses an allowed battlefield and stands on it>, notifies the blue player, passes the turn, and the blue player attacks them>.

View allowed terrain types where battles can be conducted. >>

Then the battle proceeds in normal mode. In the second game, red becomes blue, and blue accordingly becomes red. After the battles end, the winner must remember the amount of experience received for the battle. If a third battle is necessary, the one who was red in the first game remains red.

In cases where both heroes die as a result of the battle or a stalemate occurs (for example, if one player has 100 dwarves left during the battle and the other has 1 fly, and the 100 dwarves simply cannot catch the fly), both participants are credited with a draw. If this happened in the 1st or 2nd round of the game, then the 3rd game is not played.

3. Next, you write a report on victory/defeat, which must state: who played against whom (nicknames), who won, and the amount of experience received in battles by the winner. If a tournament participant wins technically, they are awarded 20.000 experience points. It is mandatory to make saves before the final battle and after it, and keep them until you are sure your game has been counted.

4. Players must play fair and respect each other. Using cheat codes is forbidden. Opening saves before the end of the match is not allowed. Opening the map in the editor during the game is, of course, permitted. A match is considered finished when one player has completely destroyed the second, which must be confirmed via ICQ. Only after this is it permitted to open saves.

5. The tournament organizers reserve the right to make any changes and additions to the rules during the tournament.

6. Based on the results of the tournament, all participants are assigned a place in the table; therefore, there will be additional games (to determine placement in the table).

7. This tournament is official; rating will be credited for it (the person responsible for the rating is Mr. Raper), and a medal under the avatar will be awarded to the winner.

8. Reports of played arenas should be left here with a note that the game took place as part of the "Will and Reason" tournament.

In this thread, you should leave applications for participation (according to the template), as well as ask questions about the tournament rules.

I remind you of copyrights: this map is the result of many days of work by Mr. vbn; copying it for use in other tournaments is permitted only after permission from vbn.

Tournament results can be viewed at the link.

Attention!!! The arena file was replaced on 20.03.08, 13:10 (thanks to Mr. Dirty_Player; the bug consisted of the unplanned availability of the Book of Earth).
Attention!!! An arena file arena_hw2.zip has been posted with exclusively cosmetic changes (fort added, unnecessary pointers removed, etc.), 25.03.08, 01:30.

Attention!!! An arena file arena_hw3.zip has been posted for second-round games (and games to determine 13th to 24th place) with the following changes:
• suppression sphere is unavailable;
• cloak of renunciation is unavailable;
• blade of Armageddon is unavailable;
• cost of magic spheres increased to 15000;
• cursed land replaced by sand; all Full Random games are played on sand;
• no viewing spells that could be used to determine which artifacts the opponent acquired.
09.04.08, 20:30.[/B]
In reply to Dirty_Player
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#48
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Sometimes, glitches occur directly in battle, where, according to one player's data, it should be the other player's turn, and vice versa. As a result, you have to replay the battle from the moment the glitch occurred. Therefore, I am posting (for now, here) a small program that takes screenshots at specified intervals. Due to the urgency, there was no time to refine the program, so I apologize that it takes screenshots of the entire screen, and not just the Heroes window (although in full-screen mode, everything is fine). 03/30/08. Now, the Screening program takes screenshots only of the Heroes window. The screenshot files take up significantly less space (~1 MB). If you take a screenshot every 10 seconds for an hour, you will need 360 MB of free disk space. 04/19/08. Now, the Screening program takes screenshots in JPG format. The screenshot files take up significantly less space (~200 KB). If you take a screenshot every 10 seconds for an hour, you will need 72 MB of free disk space.
Attachments 2
2 files attached • Total size: 226.4 KB
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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#50
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Similarly... I request an extension of the deadline for the first round... as some of you may already know, we are facing a problem with Rhox...
P.S.: I advise everyone to use the printscreen program written by vbn, which is available in post 46... !!!!! I highly recommend it.
играю на уровне AI !!:smile32: ;)
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#51
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For players who, for technical reasons, were unable to participate in the first round, the deadline is extended until April 5, 2008, inclusive. The rest will have their results entered tomorrow.
In reply to Аделаида
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#52
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invisible;165898
P.S. A request to the tournament participants: please indicate in the reports the net experience gained in a particular battle, that is, the experience you gained after killing your opponent. There is no need to add anything else. You are confusing the organizers. It is better not to publish the starting 20,000 and the experience gained at the altar anywhere.
It's not a tournament of knowledge, but a tournament of spy agents:smile08:
I will probably reveal a small trick, since the question arose:
What if, out of a bad habit, I took and upgraded the training ground to the maximum experience, even though it wasn't the right one, where it would be 40% = 28,000!!!, but still, will you also count this experience as 20k+ or not?
And another suggestion, to make things easier, maybe we should protect all the experience after the battle (up to the 2nd altar). After all, everyone has the same artifacts, so the experience will not change significantly, but what if there are some who buy all the artifacts and sell them at the altar:smile44:? They are already taking a risk by taking a smaller army, so why not penalize them for it:)
And also:D: it seems that at the beginning people wanted to learn something, but it turns out there is nothing to learn - everyone is just killing each other, so there are 2 options:
bad: everyone writes a report at home and publishes it after the tournament:smile40: - it will be interesting to see if anyone will read them
good: change the amount of money and the choice of artifacts each round, or maybe add more types of territories or change them too (it's not necessary to change the map, but the above can be done quickly), then people will come up with new tactics and there will be no point in telling how they won in this round, otherwise it will become a completely conspiratorial society:smile24:
Of course, we can go further, but it will be more difficult (we will have to think about the balance for longer) and force people to choose additional bonuses, such as experience or money, experience or extra troops, experience or an artifact, etc.
In reply to AndreyALN
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#53
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and if, due to a bad habit, I took and maxed out the "training" skill.
excerpt from the rules
3. Next, you write a report on the victory/defeat, which must indicate: who played against whom (nicks), who won, and the amount of experience gained in battles by the winner.
If you maxed out the "training" skill, the amount of experience gained in battle will be higher. According to these rules, you need to report the experience gained directly after the battle, and it already takes into account the presence of "training" on the hero.
and another suggestion to make things easier: maybe we can protect all the experience after the battle (up to the 2nd altar). After all, everyone has the same artifacts, so the experience won't change significantly. But what if there are some players who buy all the artifacts and sell them at the altar? They are already taking a risk by taking a smaller army, so why not penalize them for it later?
What's the point? After all, in the second round, each hero will have all 8 slots at the "expert" level.
changing the amount of money and the choice of artifacts each round, or maybe adding more types of territories or changing them too (it's not necessary to change the map, but the above can be done quickly), then new tactics will be invented.
The arena has almost all available artifacts, and all types of territories. ;) What else is needed?:confused: To describe each battle in detail until the end of the tournament? Hardly anyone will do that :p. After the tournament, I will gladly describe all my battles and read other reports, but what's the point of revealing my cards now?
you can, of course, go even further, but it's more difficult (it takes longer to think about the balance) to force you to choose additional bonuses, such as experience or money, experience or extra troops, experience or an artifact, etc.
I would gladly play on such an arena if you create it. ;) Believe me, it wasn't that easy to create this arena, dear vbn. He spent many sleepless nights on it. It was practically not tested (this tournament is largely a kind of test for it). Next time, I think something will be added, and something will be removed.
Я ламер и играть не умею, нах!:smile33:
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#54
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and also: at the start, people seemed to want to learn something, but it turns out there's nothing to learn - everyone is just bashing
+1. True, actually. I simply couldn't participate (really wanted to) - but I would gladly read and analyze the battles. Maybe require participants to use the vbn program, which periodically takes a snapshot of the battlefield?
PS Generally, sharing knowledge should be a joy, imho. There's an unhealthy trend - hiding stuff, some shameful rot - it needs to be nipped in the bud. Those who started doing this - they probably read articles and saves from the portal and Bay and learned from them. They somehow didn't immediately start "hoarding" - oh, tournaments, you know - but generously share their knowledge, and we should do the same, not sit in corners with our little secrets in a hole, twinkling our beady eyes :).
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
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#55
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Perhaps in the next round, the players' tactics will change because changes will be introduced, particularly regarding available spells, the sphere of prohibition, and some other artifacts. If a hero has the "Learning" skill, they will gain a larger amount of experience in battle, which will, of course, be taken into account. As for altars, the experience gained from them is not counted because it is considered experience gained in battle, although all of this has already been explained in detail by the respected invisible.
In reply to Loi
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#56
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Perhaps we should require participants to use the vbn program, which periodically takes a screenshot of the battlefield?
One photo weighs 1 MB. If we take a frequency of 10 seconds, and the battle lasts an hour, then one arena will weigh 360 MB. For example, I don't have the ability to upload such volumes of data anywhere. :D
There is an unhealthy trend – hiding something, some kind of shameful rot – it needs to be nipped in the bud.
At first, I didn't understand: should I take these words seriously or not?
You should look at the map first and play a couple of arenas, and then you'll understand why we're not writing reports – NOT YET.
As I wrote:
After the tournament, I will gladly describe all my battles
Я ламер и играть не умею, нах!:smile33:
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#57
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At first, I didn't understand: should I take these words seriously or not?
First, look at the map and play a couple of arenas, and then you'll understand why we don't write reports – NOT YET.
Seriously. I wasn't talking about invisible in a positive way in my previous post (as an example of how reports should be written and how to share experience) only because I consciously avoided personal attacks, both positive and negative. And regarding his "NOT YET," I personally have no doubts. The point is not that.
I'm trying to identify the problem in a timely manner and set a task, but I'm not offering a solution (because I can't, and I'm not obliged to).
Specifically, the problem is the lack of a mechanism for transferring knowledge and experience in combat tactics to those who need it.
The goal is to raise the level of tactical skill among as many forum users as possible.
The task, in the technical part, is to create such mechanisms; in the organizational and social part, it is to create an atmosphere of disapproval of isolationism on the forum and to encourage those who share knowledge.
P.S. I softened the post; maybe I'm missing something... don't judge me too harshly, but the problem exists.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
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#60
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Please also include our game with Alex in the list of postponed games – I'm having internet connection issues again ((( I'll find a solution.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to SpiriTT
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#61
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The first round of arena games on 04.04.2008 was fully completed by 7 pairs of players:
1. RAPER vs Rhox - 1:2.
3. Cheri@ vs vbn - 0:2.
4. ewgeniy vs Aldegir - 0:2.
5. Denminator vs Nagan-4 - 0:2.
6. COLORADO vs Dirty_Player - 0:2.
8. Mizrael vs Uran - 2:0.
12. Деконтаминатор vs StickyFingaz - 2:0.

Another 5 pairs of players have either already played 1 game, or have agreed to play a game in the near future:
2. invisible vs Kamikaze - 1:0.
7. BotINKi vs scorp.
9. Dudge vs Изгой 767.
10. SpiriTT vs Alex_R.
11. Hotabytsch vs AndreyALN.

We remind you that the first round of games ends on Saturday, 04.05.08.
In the worst case, there will be a last chance to play on Sunday, 06.04.08.

The second round of arena games begins on 07.04.08.
To increase the variety of combat tactics and enhance interest in the arena,
some changes will be made to the game rules and arena map,
based on numerous requests from participants,
for which we express our sincere gratitude to everyone.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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#62
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organizer, please provide the save files.
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#63
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Dear tournament participants, please pay attention to the main post of the thread again. The lists for the quarterfinals have been added, as well as the rules for additional games. In the quarterfinals, RAPER returns to us due to the lack of a 12th player, as there was no winner in the match between 7. BotINKi vs scorp - 0:0. Yur, I hope you won't be offended, but we didn't have time to consult with you. You are the only one who managed to win one game against your opponent, and based on this fact, we decided that you will continue in the competition. Good luck to everyone, and may the best win!!!
In reply to Аделаида
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#64
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The raffle for places 13-24 is a great idea! Thank you to the organizers! It's a bit disappointing to just be eliminated from the tournament without winning anything! ;) I'll be able to play after my exams, after April 15th! I'll be waiting for all the eliminated players in the game. Write to me.
Мне больно видеть белый свет,мне легче в полной темноте.
КиШ.
Ушел на неопределенный срок
In reply to Dirty_Player
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#65
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The arena file arena_hw3.zip has been uploaded for the second round of games (and games for determining places from 13th to 24th) with the following changes:
• The Sphere of Suppression is unavailable;
• The Cloak of Renunciation is unavailable;
• The Armageddon Blade is unavailable;
• The cost of magic spheres has been increased to 15000;
• Cursed land has been replaced with sand; all Full Random games are played on sand.

You can find more details in the first post of this thread.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...

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