Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
and if, due to a bad habit, I took and maxed out the "training" skill.
excerpt from the rules
3. Next, you write a report on the victory/defeat, which must indicate: who played against whom (nicks), who won, and the amount of experience gained in battles by the winner.
If you maxed out the "training" skill, the amount of experience gained in battle will be higher. According to these rules, you need to report the experience gained directly after the battle, and it already takes into account the presence of "training" on the hero.
and another suggestion to make things easier: maybe we can protect all the experience after the battle (up to the 2nd altar). After all, everyone has the same artifacts, so the experience won't change significantly. But what if there are some players who buy all the artifacts and sell them at the altar? They are already taking a risk by taking a smaller army, so why not penalize them for it later?
What's the point? After all, in the second round, each hero will have all 8 slots at the "expert" level.
changing the amount of money and the choice of artifacts each round, or maybe adding more types of territories or changing them too (it's not necessary to change the map, but the above can be done quickly), then new tactics will be invented.
The arena has almost all available artifacts, and all types of territories. ;) What else is needed?:confused: To describe each battle in detail until the end of the tournament? Hardly anyone will do that :p. After the tournament, I will gladly describe all my battles and read other reports, but what's the point of revealing my cards now?
you can, of course, go even further, but it's more difficult (it takes longer to think about the balance) to force you to choose additional bonuses, such as experience or money, experience or extra troops, experience or an artifact, etc.
I would gladly play on such an arena if you create it. ;) Believe me, it wasn't that easy to create this arena, dear vbn. He spent many sleepless nights on it. It was practically not tested (this tournament is largely a kind of test for it). Next time, I think something will be added, and something will be removed.