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Rules for HoMM3 online games on HeroesWorld on arena maps.

1.1. Online duels are conducted using any version of HoMM3 and on any arena. You can find an opponent here or here, where anyone wishing to play leaves their request in a free-form application, but must specify the game version, ICQ, and arena. To facilitate the search for opponents, we recommend also specifying the main nuances of the mandatory conditions you agree to play under. For example:
invisible, platinum or TE – map "N" ICQ "NNNNNNNN". Waiting two hours.

1.2. In order for games to be entered into the rating table, reports must be written in the corresponding thread.
!Here!. For the convenience of maintaining the rating table and statistics, please write reports according to the following scheme:
Winner (color, 1st castle, 2nd castle) def Loser (color, 1st castle, 2nd castle), your skills, stats, amount of mana, (and other bonuses).
AND of course – describe – even briefly – the battle itself…=)… It is preferable, but not mandatory to also write the army and its layout, and quantities (example 45*3d/31*5i/88*6d/120*7d/55*7i/43*6i/9*3i – i.e., in the 1st slot were level 3 monsters(d-dungeon), in the 2nd – level 5(i-inferno). If desired, matches can be described in more detail. A game will be counted only after writing the aforementioned report and mandatory confirmation from the loser.
Writing such a report is mandatory if these players want these games to be considered in the rating. A game will be counted only after writing the aforementioned report and mandatory confirmation from the loser.

1.3 Any changes to the rules are allowed by mutual consent of the players, except for point 6. That is, you can play by mutually agreed-upon rules or without any rules at all (again, point 6 applies under any circumstances), BUT we recommend discussing all this in advance via ICQ, because in case of disputed points, the judge when issuing a verdict will be guided by the following: these rules, provided ICQ logs, and (in cases not provided for by these rules) their own personal discretion.


2. Choice of color and castles:
1) participants choose castles by the method of elimination; that is, players take turns crossing out castles they do not want to play until 3 castles remain. The player who started crossing first chooses a castle for themselves from the three remaining, the second player – from the two remaining and the color they want to play.
Example:
invisible - Conflux
vbn - Necropolis
invisible - Fortress
vbn - Stronghold
invisible - Rampart
vbn - Castle
invisible chooses from the remaining Inferno, Dungeon and Tower – Inferno, and vbn – Dungeon and red color.
2) On some arenas, 2 castles are required. For this, there is another elimination method..
1-1-1-2-2-2-2-2-1 (that is, the first crosses out one castle, then the second - one, the first - one, the second - two,... etc.. , the first - one).
List of castles for convenience and clarity

me/opponent

castle(Castle)/castle
conflux(Conflux)/conflux
fortress(swamp)/fortress
rampart(Rampart)/rampart
necropolis/necropolis
stronghold(Stronghold)/stronghold
dungeon(Dungeon)/dungeon
inferno/inferno
tower/tower



4. Restarts:
- a restart is performed only in the event that the hero crashed from the game! In this case, if a player crashes during battle… then upon loading the save – before the battle – no rearrangement of unit formations is allowed.

5. Limitation.
In stalemate situations, troops go to fight. That is, if there is a stalemate, the attacker has no penalties; they simply fight to the end. (i.e., there is no rule: If a "stalemate" situation occurs in battle, the attacking player must retreat. For example: during the battle, the attacker is left with 100 dwarves, and the defending hero has 1 fly. And 100 dwarves simply cannot catch the fly. In this case, the attacker with 100 dwarves must retreat)

6. Fair Play
The most important point: players must play fairly and respect each other. It is forbidden to use cheat codes and all kinds of "bugs". Also, opening saves is not allowed. A match is considered finished when one player has completely destroyed the second. Only after this is it permitted to open saves, if any were made

If any disputed issues arise, please discuss them in the specially designated thread.
If you have any questions, ask: ICQ 422-962-546
In drafting these rules, material taken from http://www.heroesportal.net was partially used. We express our gratitude for the assistance of the management of the aforementioned resource.

Respectfully, leaders of rating arena online games, RAPER, Kamikaze, Аделаида, vbn.
Judge, Mr. vbn.

Calculation formulas for rating points of HeroesWorld online games author, SS-D

Formula for calculating points in case of victory.
1. Calculation formula if the opponent's rating(place) is higher
1/6
S=(10+2*log(Pplayer-Popp)-(N1-1)/3+N2/3)/ (N1)^1/6 *5

2. Calculation formula if the opponent's rating(place) is lower

S=(10-2*log(Popp-Pplayer)-(N1-1)/3+N2/3)/ (N1)^1/6 *5

In case of defeat, the following number of rating points is subtracted:
L=S/2

where:
S - points for victory
Pplayer - player's rating(yours) according to the table
Popp- opponent's rating according to the table
N1- number of victories over this opponent
N2- number of losses to this opponent

Small comments and explanations for the formulas:

10+ we start from 10 points, then everything is multiplied by 5, resulting in 50 points for victory for the first game; multiplied by 5 also to get rid of tenths (to a greater extent) in other terms.
-2*log(Pplayer-Popp) - this is a bonus(minus) if you play with a player lower in rating, then fewer points will be credited for victory; the lower the opponent, the larger this expression will be
+2*log(Popp-Pplayer)-this is a bonus if you play with a player higher in rating; accordingly, the higher the opponent is in the table, the more points the winner earns.
-(N1-1)/3-the more victories you have over (this) opponent, the fewer points will be added for subsequent victory, "-1" so that the first victory is not counted
+N2/3-the more losses, the more points for victory
/ (N1) 6th root - to increase the trend of decreasing points for each subsequent victory

For providing the formula Huge THX, SS-D, also part of a post by invisible was used, for which he also gets a big THX.

Rules will be corrected and edited as this type of game progresses.. since all arenas are different and one cannot write a single set of rules immediately!
Thank you for your attention, and I hope for the advancement of our shared idea and this type of game=)
Respectfully RAPER =)
Please do not write anything in this thread =) it is only for the Rules!
играю на уровне AI !!:smile32: ;)
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All reports that are written and confirmed here will be taken into account in the ranking table. Please submit reports according to the template:
Winner (color, 1st castle, 2nd castle) def Loser (color, 1st castle, 2nd castle), your skills, stats, mana amount, artifacts (and other bonuses).
And of course – describe the battle itself, even if briefly… =) It is desirable, but not mandatory, to also write down the army composition and its arrangement, and the number of units (example: 45*3d/31*5i/88*6d/120*7d/55*7i/43*6i/9*3i – i.e., in the 1st slot there were monsters of level 3 (dungeon), in the 2nd – level 5 (inferno)).
If desired, you can describe matches in more detail. The game will only be counted after submitting the above report and confirmation from the loser.
It is mandatory to write such a report if these players want these games to be included in the rating.
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Well, actually =) here are the maps on which you can play! For now, there are only 2 of them, and they are for TE (the maps were created by maestro Horn) (put all files into the Maps folder). Soon there will be a 3rd one (it will be for SOD) - on which the tournament ""Will and Reason"" will be held.
In the future, more arenas will be added...
ps A tournament will soon be held on TC3 - let's see who our best tactician is =);)...download, study, win =);)
Some comments about the maps:
Rules of the game on TC3
The essence of the map: Both players receive a hero with skills of 10-10-4-4 and tent and ballista skills. The tent, ballista, and cart are purchased as needed. The remaining troops are selected in this way. Initially, there are two external dwellings on the map, monsters from which serve as a passage through the quest pillar to the corresponding castle.
Castles are chosen according to the following scheme:
For each player, a list of races is written (in total, there are 2*9=18 castles). After that, the players take turns crossing them out until each list has only two uncrossed ones – these will be their castles. At the same time, you can cross out both "bad" races from your list and "good" ones from the opponent's list. The sequence of crossings is as follows:
1-1-1-2-2-2-2-2-1 (that is, the first crosses out one castle position, then the second - one, the first - one, the second - two,... ,the first - one). The player indicated in the draw starts first.
In the castle, you can buy 5 reinforcements, and from these two castles, you need to choose the troops with which you will fight. You are given 170,000 money – 100K immediately, 20K in a box, 50K at 113. Also, each hero has artifacts that can be exchanged for quest pillars, opening bonuses. There are fewer artifacts than bonuses, so you have to choose. The main bonuses, one to choose from: +2 speed, or berserk, or sniper bow, or 50K money (or 100, but money is clearly worse than the bonus). Medium bonuses – secondary skills, an artifact against berserk, black orb, or 25K money, there are 3 of these bonuses. Weak bonuses (5) – 15K money or other bonuses that you can see on the map yourself. After choosing troops and bonuses, the battle takes place, where red attacks.
and
Rules of the game on Tactician's Corner - 4

This map is designed for training players' tactical skills, as well as for conducting blitz matches (something like a penalty shootout in football).

The races chosen by red are placed on green and brown comps, the races of blue - on orange and purple. This will remove barriers to the corresponding cities.
At the start, the hero has 3 superpics (their role is played by the Emblem of Cognizance artifact), 4 major pics (Stoic Watchman) and 5 minor pics (Bird of Perception). Also given 140,000 coins and enough resources to buy troops, of which there are 10/20/40/60/80/100/160 per level in each city. The player chooses bonuses for his picks. After that, red dives into a one-way teleport and remains at its exit. When blue goes through the portal in turn, the fight begins (on the first move of the blue player). The winner wins the match. You cannot run away / bribe. If both heroes disappear after the battle, but one had summoned or resurrected units, he won. If both die (for example, after using Armageddon) – it’s a draw.

1. Superpics (9 options):
- +80000 coins
- +4 ranks to all hero's troops
- build Skeleton Transformer in necropolis
- all 4 elements spells
- Bow of the Sharpshooter (sniper bow)
- Cape of Velocity (+2 speed)

2. Major pics (12 options):
- +40000 coins
- +2 ranks to all hero's troops
- Pandora with all level 1 spells
- all 4 expert magic schools
- expert tactics
- Golden Bow
- Necklace of Swiftness (+1 speed)
- Orb of Vulnerability (black orb)
- Pendant of Dispassion (anti-berserk)

3. Minor pics (15 options):
- +20000 coins
- +1 rank to all hero's troops
- Pandora with all level 2 spells
- all 4 element orbs (the sage gives only one, at will)
- basic tactics
- Sphere of Permanence (antidisspell)
- Vial of Lifeblood (+2 health)
- Pendant of Negativity (lightning protection)
- events that increase primary skills (attack and defense by 1, spell power by 2, mana by 30). Unlike quests, they are reusable, but each visit costs one minor pick.

Notes:
- you need to put a bonus on the artifact at the start. If you forgot - you need to drop the bonus artifact or put it in your backpack;
- for convenience, signs have been placed next to all non-obvious bonuses, which can be read with the right mouse button in the game;
- travel spells are blocked so as not to create a desire to collect bonuses behind barriers by flight. :)
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играю на уровне AI !!:smile32: ;)
In reply to RAPER
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Report on the "Will and Reason" tournament:
1. Decontaminator (red, Rampart) def. StickyFingaz (blue, Rampart) - 58635 experience points for the battle.
2. Decontaminator (blue, Tower) def. StickyFingaz (red, Dungeon) - 28000 experience points for the battle.
Apologies for the brevity - I didn't want to reveal my preferences before the subsequent rounds.
Many thanks and respect to my opponent for the game, experience, and demonstrated sportsmanship.
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
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Apologies for the brevity – I didn't want to reveal my preferences before the subsequent rounds.
Many thanks and respect to my opponent for the game, experience, and demonstrated sportsmanship.
that's why it's not worth revealing secrets for this particular tournament...=))) but in general, if the arena is played in all tournaments, I would like to listen =)) and learn =)) ;)
Sincerely, RAPER
играю на уровне AI !!:smile32: ;)
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Decontaminator;164391
Report on the "Will and Reason" tournament
1. Decontaminator (red, Rampart) def StickyFingaz (blue, Fortress) 58635 experience points for the battle
2. Decontaminator (blue, Tower) def StickyFingaz (red, Dungeon) 28000 experience points for the battle
Apologies for the brevity - I didn't want to reveal my preferences before the subsequent rounds.
Many thanks and respect to my opponent for the game, experience, and demonstrated sportsmanship.
I confirm Decontaminator's report. For the first game, I chose what I thought was a foolproof option, but it turned out to be quite the opposite:eek: I only managed to kill about 20 phoenixes:o. I didn't have the mood for the second game... I won't reveal either my or my opponent's tactics:D
In reply to Деконтаминатор
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1. Nagan (blue, Conflux) def. Denminator (red, Necropolis).
2. Nagan (red, Rampart) def. Denminator (blue, Tower).

I won't write anything else, just acting smart:smile13:

P.S. Respect to Denminator for the polite and interesting conversation.
In reply to Деконтаминатор
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1 Aldegir (blue Conflux) def Ewgeniy (red Swamp) 41100 experience points
2 Aldegir (red Castle) tech defeat Ewgeniy (blue Castle) ???
Thank you for the game...

Zhenya didn't want to play a second game because he was very tired from work and had another part-time job after work, so he gave up.
Too bad.
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Rating Table of Played Games

Table
Rank
Participant Nick
ICQ
H3 Version
Wins
Losses
Games
Points
1
Деконтаминатор
383282418
?
2
94
2
Nagan-4
383282418
?
2
94
3
Aldegir
383282418
?
2
94
4
Mizrael
?
?
2
94
5
Dirty_Player
?
?
2
94
6
vbn
252039393
4.0, TE1.03q
2
92
7
Rhox
252039393
4.0, TE1.03q
3
76
8
invisible
472101962
4.0
1
50
9
RAPER
422962546
4.0,ТЕ,3.2
3
0
10
Kamikaze
?
?
1
-25
11
Cheri@
?
?
2
-46
12
ewgeniy
375572427
3.1, 3.2; 3.52, 3.58f; 4.0; TE1.03q
2
-47
13
Denminator
375572427
3.1, 3.2; 3.52, 3.58f; 4.0; TE1.03q
2
-47
14
Uran
484056100
4.0,ТЕ
2
-47
15
StickyFingaz
351461112
3.1, 3.2, TE
2
-47
16
Colorado
?
?
2
-47

PS My apologies, the ICQ and H3 versions are listed incorrectly... I haven't fully figured out the program yet..
играю на уровне AI !!:smile32: ;)
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1 battle: Mizrael (red, Dungeon, Arlach) def. Uran (Rampart, Mephala) Experience: 20000 + 23480 for the battle = 43480 Black dragons versus golden dragons. The stats are roughly equal, but Mephala spent resources on the Sphere of Resolution and chose fire. However, Arlach has +4 speed, home territory, and a vial of dragon blood (Mephala didn't have it), so even an unreturned attack of a full stack of golden dragons against the black dragons each round wasn't critical (the difference in stats and +50 hit points for the black dragons decided the outcome). 2 battle: Mizrael (Castle, Cristian) def. Uran (red, Tower, Neela) Experience: 24500 + 25580 for the battle = 50080 Here, it's simpler: 76 archers, a red orb, and a tactic. 2 archers to remove retaliation, first speed goes to me - the battle was quick.
http://www.twitch.tv/mikevalentine/
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Tournament report: "Pavel Volya and Reason" :D
1. Dirty_Player (Fortress) def Colorado (Fortress)
Exp: 23000+50100=73100
2. Dirty_Player (Inferno) def Colorado (Castle)
Exp: 20690+47900=68590
Thank you for the game!
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Dirty_Player;165883
Tournament report: "Pavel Volya and Reason" :D
1. Dirty_Player (Fortress) def Colorado (Fortress)
Exp: 23000+50100=73100
2. Dirty_Player (Inferno) def Colorado (Castle)
Exp: 20690+47900=68590
Thanks for the game!

Confirmed...
And how did I even manage to win against anyone???............
Тётя Ася: 359478788
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invisible (red, humans, Mulich) def Kamikaze (blue, Rampart, Mefala) 1-0, the net experience after the battle was 22050 XP. invisible (blue, Barbarian, Krag Hack) ??? Kamikaze (red, Tower, Nila). We played the first game normally, but as soon as we started the second game, we got disconnected. No matter how many times we tried, we couldn't reconnect: Vitalik and I reinstalled Hamachi, and we even tried connecting with a third party, but nothing worked. Tomorrow is the last day of the first round, so I don't know what to do. Maybe they'll give us an extension to finish the game? (If we can't play tomorrow, which is unlikely, because Kamikaze can only play during the day, when I'm at work, and I can't play at work). I hope for understanding :) P.S. A request to the tournament participants: please indicate in the reports the net experience gained in a particular battle, that is, the experience you received after killing your opponent. There is no need to add anything else. You are confusing the organizers. It is better not to publish the starting 20,000 and the experience gained at the altar anywhere. I also decided to post a couple of screenshots. :) I decided on the first move with the Archons. Golden dragons are cheaper and there were more of them than Archons, but the Archons are faster :). After the Archons' move, the numbers were somewhat balanced. The single unicorns died from the attacks of their own dragons. After the first round (Fig. 4), a stack of dragons and 2 singles remained, one of which retaliated, and the other was killed by my singles. As a result, 26 dragons and 30+4 Archons remain. Fig. 6 just appealed to me - it's like the last convulsions of the remaining dragons :). After the bloody massacre, 5 bloodied dragons remain against 23 Archons. This is already unfair :), and the dragons, for the last time, flapped their wings and then collapsed. Loy, are you happy now? :p P.P.S. Respect to vbn for such a useful program. I don't understand why he hasn't been rewarded yet for such a huge contribution he has made to the Heroes community. A medal is in order!
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Я ламер и играть не умею, нах!:smile33:
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invisible;165898
invisible (red, humans, Mulich) def Kamikaze (blue, Rampart, Mephala) 1-0. The net experience after the battle was 22050 XP.
That's right... I lost terribly. After 20 minutes, I already knew how I could have positioned my units to win, although in the end, Invis had more than 20 Archons left.
P.S. If anyone knows a cure for "behemothism," please send me a private message or via ICQ!!!

Индивидуальный и клановый рейтинги Heroes World
Handmade
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vbn (blue, Conflux, Passissa) def Cheri@ (red, Necropolis, Tant) 124.

The ridiculously high speed and low cost of Phoenixes (and we shouldn't forget about resurrection) suggest that this castle should be the first to be removed from the arena.

Advanced Training, learned at the Altar, allowed for gaining 35420 experience points in the battle.
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Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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vbn (red, Fortress, Kragg Hag) def Cheri@ (blue, Castle, Loins) 1-2-3

Ancient Monsters, as it turns out, are much scarier than Phoenixes.

116 Monsters defeated 78 Archangels.

The attack of Kragg Hag, combined with the reduction of monster defense, simply leaves no chance. For anyone. Even Phoenixes with their 1st turn.
It's all about the battle tactics.

21450 experience points were gained in the battle.
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Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...

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