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Rules for HoMM3 online games on HeroesWorld on arena maps.
1.1. Online duels are conducted using any version of HoMM3 and on any arena. You can find an opponent here or here, where anyone wishing to play leaves their request in a free-form application, but must specify the game version, ICQ, and arena. To facilitate the search for opponents, we recommend also specifying the main nuances of the mandatory conditions you agree to play under. For example:
invisible, platinum or TE – map "N" ICQ "NNNNNNNN". Waiting two hours.
1.2. In order for games to be entered into the rating table, reports must be written in the corresponding thread.
!Here!. For the convenience of maintaining the rating table and statistics, please write reports according to the following scheme:
Winner (color, 1st castle, 2nd castle) def Loser (color, 1st castle, 2nd castle), your skills, stats, amount of mana, (and other bonuses).
AND of course – describe – even briefly – the battle itself…=)… It is preferable, but not mandatory to also write the army and its layout, and quantities (example 45*3d/31*5i/88*6d/120*7d/55*7i/43*6i/9*3i – i.e., in the 1st slot were level 3 monsters(d-dungeon), in the 2nd – level 5(i-inferno). If desired, matches can be described in more detail. A game will be counted only after writing the aforementioned report and mandatory confirmation from the loser.
Writing such a report is mandatory if these players want these games to be considered in the rating. A game will be counted only after writing the aforementioned report and mandatory confirmation from the loser.
1.3 Any changes to the rules are allowed by mutual consent of the players, except for point 6. That is, you can play by mutually agreed-upon rules or without any rules at all (again, point 6 applies under any circumstances), BUT we recommend discussing all this in advance via ICQ, because in case of disputed points, the judge when issuing a verdict will be guided by the following: these rules, provided ICQ logs, and (in cases not provided for by these rules) their own personal discretion.
2. Choice of color and castles:
1) participants choose castles by the method of elimination; that is, players take turns crossing out castles they do not want to play until 3 castles remain. The player who started crossing first chooses a castle for themselves from the three remaining, the second player – from the two remaining and the color they want to play.
Example:
invisible - Conflux
vbn - Necropolis
invisible - Fortress
vbn - Stronghold
invisible - Rampart
vbn - Castle
invisible chooses from the remaining Inferno, Dungeon and Tower – Inferno, and vbn – Dungeon and red color.
2) On some arenas, 2 castles are required. For this, there is another elimination method..
1-1-1-2-2-2-2-2-1 (that is, the first crosses out one castle, then the second - one, the first - one, the second - two,... etc.. , the first - one).
List of castles for convenience and clarity
me/opponent
castle(Castle)/castle
conflux(Conflux)/conflux
fortress(swamp)/fortress
rampart(Rampart)/rampart
necropolis/necropolis
stronghold(Stronghold)/stronghold
dungeon(Dungeon)/dungeon
inferno/inferno
tower/tower
4. Restarts:
- a restart is performed only in the event that the hero crashed from the game! In this case, if a player crashes during battle… then upon loading the save – before the battle – no rearrangement of unit formations is allowed.
5. Limitation.
In stalemate situations, troops go to fight. That is, if there is a stalemate, the attacker has no penalties; they simply fight to the end. (i.e., there is no rule: If a "stalemate" situation occurs in battle, the attacking player must retreat. For example: during the battle, the attacker is left with 100 dwarves, and the defending hero has 1 fly. And 100 dwarves simply cannot catch the fly. In this case, the attacker with 100 dwarves must retreat)
6. Fair Play
The most important point: players must play fairly and respect each other. It is forbidden to use cheat codes and all kinds of "bugs". Also, opening saves is not allowed. A match is considered finished when one player has completely destroyed the second. Only after this is it permitted to open saves, if any were made
If any disputed issues arise, please discuss them in the specially designated thread.
If you have any questions, ask: ICQ 422-962-546
In drafting these rules, material taken from http://www.heroesportal.net was partially used. We express our gratitude for the assistance of the management of the aforementioned resource.
Respectfully, leaders of rating arena online games, RAPER, Kamikaze, Аделаида, vbn.
Judge, Mr. vbn.
Calculation formulas for rating points of HeroesWorld online games author, SS-D
Formula for calculating points in case of victory.
1. Calculation formula if the opponent's rating(place) is higher
1/6
S=(10+2*log(Pplayer-Popp)-(N1-1)/3+N2/3)/ (N1)^1/6 *5
2. Calculation formula if the opponent's rating(place) is lower
S=(10-2*log(Popp-Pplayer)-(N1-1)/3+N2/3)/ (N1)^1/6 *5
In case of defeat, the following number of rating points is subtracted:
L=S/2
where:
S - points for victory
Pplayer - player's rating(yours) according to the table
Popp- opponent's rating according to the table
N1- number of victories over this opponent
N2- number of losses to this opponent
Small comments and explanations for the formulas:
10+ we start from 10 points, then everything is multiplied by 5, resulting in 50 points for victory for the first game; multiplied by 5 also to get rid of tenths (to a greater extent) in other terms.
-2*log(Pplayer-Popp) - this is a bonus(minus) if you play with a player lower in rating, then fewer points will be credited for victory; the lower the opponent, the larger this expression will be
+2*log(Popp-Pplayer)-this is a bonus if you play with a player higher in rating; accordingly, the higher the opponent is in the table, the more points the winner earns.
-(N1-1)/3-the more victories you have over (this) opponent, the fewer points will be added for subsequent victory, "-1" so that the first victory is not counted
+N2/3-the more losses, the more points for victory
/ (N1) 6th root - to increase the trend of decreasing points for each subsequent victory
For providing the formula Huge THX, SS-D, also part of a post by invisible was used, for which he also gets a big THX.
Rules will be corrected and edited as this type of game progresses.. since all arenas are different and one cannot write a single set of rules immediately!
Thank you for your attention, and I hope for the advancement of our shared idea and this type of game=)
Respectfully RAPER =)
Please do not write anything in this thread =) it is only for the Rules!
1.1. Online duels are conducted using any version of HoMM3 and on any arena. You can find an opponent here or here, where anyone wishing to play leaves their request in a free-form application, but must specify the game version, ICQ, and arena. To facilitate the search for opponents, we recommend also specifying the main nuances of the mandatory conditions you agree to play under. For example:
invisible, platinum or TE – map "N" ICQ "NNNNNNNN". Waiting two hours.
1.2. In order for games to be entered into the rating table, reports must be written in the corresponding thread.
!Here!. For the convenience of maintaining the rating table and statistics, please write reports according to the following scheme:
Winner (color, 1st castle, 2nd castle) def Loser (color, 1st castle, 2nd castle), your skills, stats, amount of mana, (and other bonuses).
AND of course – describe – even briefly – the battle itself…=)… It is preferable, but not mandatory to also write the army and its layout, and quantities (example 45*3d/31*5i/88*6d/120*7d/55*7i/43*6i/9*3i – i.e., in the 1st slot were level 3 monsters(d-dungeon), in the 2nd – level 5(i-inferno). If desired, matches can be described in more detail. A game will be counted only after writing the aforementioned report and mandatory confirmation from the loser.
Writing such a report is mandatory if these players want these games to be considered in the rating. A game will be counted only after writing the aforementioned report and mandatory confirmation from the loser.
1.3 Any changes to the rules are allowed by mutual consent of the players, except for point 6. That is, you can play by mutually agreed-upon rules or without any rules at all (again, point 6 applies under any circumstances), BUT we recommend discussing all this in advance via ICQ, because in case of disputed points, the judge when issuing a verdict will be guided by the following: these rules, provided ICQ logs, and (in cases not provided for by these rules) their own personal discretion.
2. Choice of color and castles:
1) participants choose castles by the method of elimination; that is, players take turns crossing out castles they do not want to play until 3 castles remain. The player who started crossing first chooses a castle for themselves from the three remaining, the second player – from the two remaining and the color they want to play.
Example:
invisible - Conflux
vbn - Necropolis
invisible - Fortress
vbn - Stronghold
invisible - Rampart
vbn - Castle
invisible chooses from the remaining Inferno, Dungeon and Tower – Inferno, and vbn – Dungeon and red color.
2) On some arenas, 2 castles are required. For this, there is another elimination method..
1-1-1-2-2-2-2-2-1 (that is, the first crosses out one castle, then the second - one, the first - one, the second - two,... etc.. , the first - one).
List of castles for convenience and clarity
me/opponent
castle(Castle)/castle
conflux(Conflux)/conflux
fortress(swamp)/fortress
rampart(Rampart)/rampart
necropolis/necropolis
stronghold(Stronghold)/stronghold
dungeon(Dungeon)/dungeon
inferno/inferno
tower/tower
4. Restarts:
- a restart is performed only in the event that the hero crashed from the game! In this case, if a player crashes during battle… then upon loading the save – before the battle – no rearrangement of unit formations is allowed.
5. Limitation.
In stalemate situations, troops go to fight. That is, if there is a stalemate, the attacker has no penalties; they simply fight to the end. (i.e., there is no rule: If a "stalemate" situation occurs in battle, the attacking player must retreat. For example: during the battle, the attacker is left with 100 dwarves, and the defending hero has 1 fly. And 100 dwarves simply cannot catch the fly. In this case, the attacker with 100 dwarves must retreat)
6. Fair Play
The most important point: players must play fairly and respect each other. It is forbidden to use cheat codes and all kinds of "bugs". Also, opening saves is not allowed. A match is considered finished when one player has completely destroyed the second. Only after this is it permitted to open saves, if any were made
If any disputed issues arise, please discuss them in the specially designated thread.
If you have any questions, ask: ICQ 422-962-546
In drafting these rules, material taken from http://www.heroesportal.net was partially used. We express our gratitude for the assistance of the management of the aforementioned resource.
Respectfully, leaders of rating arena online games, RAPER, Kamikaze, Аделаида, vbn.
Judge, Mr. vbn.
Calculation formulas for rating points of HeroesWorld online games author, SS-D
Formula for calculating points in case of victory.
1. Calculation formula if the opponent's rating(place) is higher
1/6
S=(10+2*log(Pplayer-Popp)-(N1-1)/3+N2/3)/ (N1)^1/6 *5
2. Calculation formula if the opponent's rating(place) is lower
S=(10-2*log(Popp-Pplayer)-(N1-1)/3+N2/3)/ (N1)^1/6 *5
In case of defeat, the following number of rating points is subtracted:
L=S/2
where:
S - points for victory
Pplayer - player's rating(yours) according to the table
Popp- opponent's rating according to the table
N1- number of victories over this opponent
N2- number of losses to this opponent
Small comments and explanations for the formulas:
10+ we start from 10 points, then everything is multiplied by 5, resulting in 50 points for victory for the first game; multiplied by 5 also to get rid of tenths (to a greater extent) in other terms.
-2*log(Pplayer-Popp) - this is a bonus(minus) if you play with a player lower in rating, then fewer points will be credited for victory; the lower the opponent, the larger this expression will be
+2*log(Popp-Pplayer)-this is a bonus if you play with a player higher in rating; accordingly, the higher the opponent is in the table, the more points the winner earns.
-(N1-1)/3-the more victories you have over (this) opponent, the fewer points will be added for subsequent victory, "-1" so that the first victory is not counted
+N2/3-the more losses, the more points for victory
/ (N1) 6th root - to increase the trend of decreasing points for each subsequent victory
For providing the formula Huge THX, SS-D, also part of a post by invisible was used, for which he also gets a big THX.
Rules will be corrected and edited as this type of game progresses.. since all arenas are different and one cannot write a single set of rules immediately!
Thank you for your attention, and I hope for the advancement of our shared idea and this type of game=)
Respectfully RAPER =)
Please do not write anything in this thread =) it is only for the Rules!

играю на уровне AI !!:smile32: ;)
