Winner (color, 1st castle, 2nd castle) def Loser (color, 1st castle, 2nd castle), your skills, stats, mana amount, artifacts (and other bonuses).
And of course – describe the battle itself, even if briefly… =) It is desirable, but not mandatory, to also write down the army composition and its arrangement, and the number of units (example: 45*3d/31*5i/88*6d/120*7d/55*7i/43*6i/9*3i – i.e., in the 1st slot there were monsters of level 3 (dungeon), in the 2nd – level 5 (inferno)).
If desired, you can describe matches in more detail. The game will only be counted after submitting the above report and confirmation from the loser.
It is mandatory to write such a report if these players want these games to be included in the rating.
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Well, actually =) here are the maps on which you can play! For now, there are only 2 of them, and they are for TE (the maps were created by maestro Horn) (put all files into the Maps folder). Soon there will be a 3rd one (it will be for SOD) - on which the tournament ""Will and Reason"" will be held.
In the future, more arenas will be added...
ps A tournament will soon be held on TC3 - let's see who our best tactician is =);)...download, study, win =);)
Some comments about the maps:
Rules of the game on TC3The essence of the map: Both players receive a hero with skills of 10-10-4-4 and tent and ballista skills. The tent, ballista, and cart are purchased as needed. The remaining troops are selected in this way. Initially, there are two external dwellings on the map, monsters from which serve as a passage through the quest pillar to the corresponding castle.
Castles are chosen according to the following scheme:
For each player, a list of races is written (in total, there are 2*9=18 castles). After that, the players take turns crossing them out until each list has only two uncrossed ones – these will be their castles. At the same time, you can cross out both "bad" races from your list and "good" ones from the opponent's list. The sequence of crossings is as follows:
1-1-1-2-2-2-2-2-1 (that is, the first crosses out one castle position, then the second - one, the first - one, the second - two,... ,the first - one). The player indicated in the draw starts first.
In the castle, you can buy 5 reinforcements, and from these two castles, you need to choose the troops with which you will fight. You are given 170,000 money – 100K immediately, 20K in a box, 50K at 113. Also, each hero has artifacts that can be exchanged for quest pillars, opening bonuses. There are fewer artifacts than bonuses, so you have to choose. The main bonuses, one to choose from: +2 speed, or berserk, or sniper bow, or 50K money (or 100, but money is clearly worse than the bonus). Medium bonuses – secondary skills, an artifact against berserk, black orb, or 25K money, there are 3 of these bonuses. Weak bonuses (5) – 15K money or other bonuses that you can see on the map yourself. After choosing troops and bonuses, the battle takes place, where red attacks.
Rules of the game on Tactician's Corner - 4
This map is designed for training players' tactical skills, as well as for conducting blitz matches (something like a penalty shootout in football).
The races chosen by red are placed on green and brown comps, the races of blue - on orange and purple. This will remove barriers to the corresponding cities.
At the start, the hero has 3 superpics (their role is played by the Emblem of Cognizance artifact), 4 major pics (Stoic Watchman) and 5 minor pics (Bird of Perception). Also given 140,000 coins and enough resources to buy troops, of which there are 10/20/40/60/80/100/160 per level in each city. The player chooses bonuses for his picks. After that, red dives into a one-way teleport and remains at its exit. When blue goes through the portal in turn, the fight begins (on the first move of the blue player). The winner wins the match. You cannot run away / bribe. If both heroes disappear after the battle, but one had summoned or resurrected units, he won. If both die (for example, after using Armageddon) – it’s a draw.
1. Superpics (9 options):
- +80000 coins
- +4 ranks to all hero's troops
- build Skeleton Transformer in necropolis
- all 4 elements spells
- Bow of the Sharpshooter (sniper bow)
- Cape of Velocity (+2 speed)
2. Major pics (12 options):
- +40000 coins
- +2 ranks to all hero's troops
- Pandora with all level 1 spells
- all 4 expert magic schools
- expert tactics
- Golden Bow
- Necklace of Swiftness (+1 speed)
- Orb of Vulnerability (black orb)
- Pendant of Dispassion (anti-berserk)
3. Minor pics (15 options):
- +20000 coins
- +1 rank to all hero's troops
- Pandora with all level 2 spells
- all 4 element orbs (the sage gives only one, at will)
- basic tactics
- Sphere of Permanence (antidisspell)
- Vial of Lifeblood (+2 health)
- Pendant of Negativity (lightning protection)
- events that increase primary skills (attack and defense by 1, spell power by 2, mana by 30). Unlike quests, they are reusable, but each visit costs one minor pick.
Notes:
- you need to put a bonus on the artifact at the start. If you forgot - you need to drop the bonus artifact or put it in your backpack;
- for convenience, signs have been placed next to all non-obvious bonuses, which can be read with the right mouse button in the game;
- travel spells are blocked so as not to create a desire to collect bonuses behind barriers by flight. :)
