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Of course, playing through campaigns is better, as they allow you to understand the entire essence of the Heroes of Might and Magic world. The entire story, from beginning to end, depends on the campaign, not on individual scenarios, so I'm all for playing campaigns.
It's the same. But I'll say this - we can praise the developers for moving away from a huge number of scenarios (how many were there in Heroes 3? Only 7 campaigns in RoE! Add to that about a hundred additional maps) and focusing on quality over quantity. I especially liked the regular single-player maps, and the campaign wasn't that bad either.
Yes, and here's another thing - there was a comment about how difficult the Heroes 5 editor is.
I tried to learn the Heroes 4 editor. My first thought was: "Good Lord, how is everything so complicated?" Especially annoying was the fact that you had to move an object onto the map - the developers made it much easier. As they say: "Cheap, reliable, and practical!"
I prefer the Campaign mode more. In the campaign, you can develop the player well, but you don't know what will happen, and it's interesting to see what happens next.
If it's for the sake of the story, then campaigns are definitely the way to go. And there, extra players don't just get in the way, lol. But you can create maps where a hero will level up to an extreme degree compared to the campaigns.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
Scenarios. Because you can choose any scenario. I prefer free play over campaigns. Otherwise, the campaigns might turn out to be impossible to complete…