Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
It's the same. But I'll say this - we can praise the developers for moving away from a huge number of scenarios (how many were there in Heroes 3? Only 7 campaigns in RoE! Add to that about a hundred additional maps) and focusing on quality over quantity. I especially liked the regular single-player maps, and the campaign wasn't that bad either.
Yes, and here's another thing - there was a comment about how difficult the Heroes 5 editor is.
I tried to learn the Heroes 4 editor. My first thought was: "Good Lord, how is everything so complicated?" Especially annoying was the fact that you had to move an object onto the map - the developers made it much easier. As they say: "Cheap, reliable, and practical!"