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20 years ago
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Nival seems to have decided to correct the mistakes and add the races that were missing in the expansion pack, or perhaps even earlier. But definitely – these are the Orcs – we are not expecting to see them yet.

What race would you like to add to the game besides the well-known Orcs? I'm very interested in hearing your opinions on this.

P.S. And if you want, we can all gather as a fan site and win this contest, and donate the prizes to the prize fund for the tournaments.

Contest Rules:
What do you need to do? Create a new game race! Well, to make it not too difficult for you – it's your first time after all – here's a small instruction.
  • First, of course, you should start with the name of the invented race – short, catchy, and original.
  • Since the race has a name, there should also be an emblem! Come up with and draw it.
  • Now it's time to delve into the past. Tell us how the race you invented appeared in the game universe, describe the main events that happened to it, etc.
  • Describe the race itself: what its representatives look like, what they do in peacetime, what they love, what they avoid, who they are friends with (if they have friends), who they are in constant conflict with (if they are in conflict), etc. Don't forget to tell us about the places where they live.
  • Come up with unique features for the new race, but be careful to maintain game balance.
  • And finally, the last thing. Come up with seven types of creatures that will defend the honor of their race on the battlefield. Indicate the main characteristics of each creature: strengths and weaknesses, special abilities, magical qualities (if any). Don't forget to come up with and describe upgrades for all seven types of creatures!
And most importantly! Don't forget the main rule for participants in any contest – the completed assignment must be as detailed as possible and checked at least three times. Don't rush – the more fully the race is described, the more harmoniously it fits into the universe of Heroes of Might and Magic V, the greater your chances of winning!

Send your completed assignments to the e-mail heroes_konkurs@igromania.ru or to the editorial address with the note "Race Question Contest". The deadline for submissions is February 28 – don't be late!

The most real designers of Heroes of Might and Magic V will evaluate your work. And we will announce the final results in the fourth issue of "Igromania" for 2006.

Prizes:
1st place: a flag with the emblem of the race they invented, a backpack with the Heroes of Might and Magic V logo, and a Pocket PC.
2nd place: a backpack with the Heroes of Might and Magic V logo and a mobile phone.
3rd place: a T-shirt with the Heroes of Might and Magic V logo and a gaming steering wheel!
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20 years ago
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**I decided to post two options for a new race that I had already shown on the Nival forum. This is only a working project.**
My version of the Orc Castle.
1.1 Half-orc
1.2 Mangas
Orc cannon fodder. Being the children of an orc and a human woman, they are respected neither here nor there. They choose to serve their fathers because humans prefer to hunt them. Mangas are characterized by ferocity, and with every strike dealt, their attack level doubles.
2.1 Orc Skirmisher
2.2 Orc Thrower
They are the only ranged force of the orcs, due to the orcs' complete disregard for shooting troops. They occupy the penultimate place in the orc hierarchy.
3.1 Horde Infantryman
3.2 Grumbler
The core of the Horde's foot troops. They possess great strength and good defense, but they fight without formation and are vulnerable to archers due to their reluctance to wear armor.
4.1 Ogre
4.2 Ogre Shaman
Magnificent fighters. Shamans can cast mass Bloodlust, and that says it all.
5.1 Orc Rider
5.2 Orc Raider
The Horde cavalry. Not strong enough to withstand a blow from human cavalry, but they can strike twice and move faster than iron-clad knights.
6.1 Death Wagon
6.2 Ogre Chariot
Wagons are a box on wheels surrounded by spikes. It crashes into enemy ranks, dealing terrible damage, damaging everyone in its path. However, its movement and defense are very low. Chariots, carrying ogres, possess the same abilities as the wagon but can move over greater distances and are reasonably well-protected.
7.1 Orc Champion
7.2 Orc Blade Master
They possess immense agility and are practically invulnerable to archers. Blade Masters strike without receiving a counter-attack and possess ferocity (see Mangas).
Note:
- There is a question regarding the 7th level. Trolls, Cyclopes, or Behemoths are possible.
- I want to replace Wolf Riders with Hazg archers.

Dwarf Castle
1.1 Kobold Digger
1.2 Kobold Miner
The weakest creatures, whose only advantage is their number. Additionally, miners can stun their opponents. They inhabit exhausted dwarf mines, gathering the remaining ore. They maintain decent relations with the mountain tribe.
2.1 Young Dwarf
2.2 Dwarf Warrior
Young dwarves who have just completed training. They are not particularly respected by their kin. Dwarf warriors in large numbers can form a hearth (receiving a bonus against infantry and cavalry).
3.1 Dwarf Crossbowman
3.2 Heavy Dwarf Crossbowman
Dwarves generally rarely use crossbows, relying mainly on their axes. However, heavy dwarf crossbows can easily knock a rider off their mount from 500 paces.
4.1 Dwarf Alchemist
4.2 Dwarf Mage
Alchemists, like mages, can cast multiple blessings related to earth magic. Mages have the same set of spells but cast them in mass and can summon a Stone Golem once per battle.
5.1 Rukh Bird
5.2 Stormpetrel
Rukhs live in rocky nests and hate dragons, which led to their alliance with the dwarves. In addition to claws, Stormpetrels unleash lightning upon their enemies.
6.1 Dwarf Warrior
6.2 Dwarf Elder
The best dwarf troops. They can form a hearth and surpass everyone in close combat. Warriors are quite slow, making them vulnerable to archers. Elders are dressed in famous living dwarf plate armor, which in turn makes them practically invulnerable to any attacks except magical ones. They possess high speed and can easily defeat a Giant in close combat.
7.1 Stone Golem
7.2 Granite Golem
Animated by dwarf magic, these creatures guard their masters until their last breath. Granite golems are additionally immune to magic.

All dwarves have 50% magic resistance and low speed (except elders).
Revered Deities: they worship Onkologon the Black Outcast, for they are his sons, created to strengthen the earthly firmament.
Capital: Stone Throne (Mother Mountain)
Philosophical Foundations: fanatical devotion to the cause. "The will of the Stone Throne is law."
They hate all other dragons. Furthermore, they view all other races with suspicion.
Notes: I want to replace dwarf shooters with hobbits. Also, a question about replacing the Stormpetrel with the golem, and moving the golem to the 5th level.

I will be glad to hear your comments and suggestions. Work on the orcs is almost finished. I will send it to Nival soon. Then I'll post it on the site.
P.S.
And if there is a desire, we can all gather as a fan site and win this contest, and direct the prizes to the tournament prize fund.
The idea is good, but we'll likely never agree.
P.S.S. Work is in full swing. Additionally, there's an idea floating around for a third race - the Black Legion. This is about aliens from other worlds. I want to return to the cosmic plot of the Might and Magic world.
Хронология вселенной Might and Magic
Katrine
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Сейчас играю в Diablo II LoD
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20 years ago
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After the holidays, I'll prepare 3-4 compilations! Happy New Year and Merry Christmas to everyone!
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20 years ago
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It would be great to return to the space-themed storyline of the Might and Magic universe.

By the way, this is a very excellent idea...
In reply to HwKeeper
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20 years ago
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I decided to post a concept for the Orc castle. All that remains is to add a general description of the race itself. Due to being busy, I definitely won't be making a castle for the Dwarves. It seems that only the Dark Legion will be made. And Nikolai Ironfist will be at its head. I don't know anything more myself.
Хронология вселенной Might and Magic
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:
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20 years ago
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to Katrine
In the orc philosophy, I didn't like the reworked version of the brilliant phrase by Viktor Tsoi.
But the battle cries are top-notch!! :)

Even like this: Brilliant :)
In reply to Katrine
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20 years ago
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A very nice Orcish Castle. The only downside is that Hazgi is too powerful; it made me cry... Perumov would have loved it...:D
The battle cries are a nod to Diablo 2. =))
I posted my Orcish Stronghold on the Nival forum; I'll refine it and then send it to you and post it here. ;)
I'm also working on the Fire Worshippers and Wanderers races.
"Какая-то странная сказка получилась" - думал Колобок, догрызая остатки лисы....:cool:
In reply to Vano_Gut
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20 years ago
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I would definitely add Orcs. Their Castle is decent, and they are pretty good overall. :)
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20 years ago
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I wish they would bring back the Swamp creatures from Heroes 5; I really like them, but I'm currently working on developing ghosts.
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20 years ago
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Finally, I decided to write!

I have an idea for a large expansion to the Heroes universe!

Firstly, in my opinion, the new Heroes world should have 3 inhabited layers:
1. The Upper World.
2. The Dungeon.
3. The Demon World.

1. The Upper World - currently inhabited by:
- Humans (let's consider the Middle North - plains and fields)
- Mages (Northeast - desert)
- Elves (in my opinion, the Center - deciduous forest)
- Necromancers (scattered like the tribe of Israel across known lands)
2. The Dungeon.
- Currently brazenly occupied by Dark Elves
3. The Demon World.
- Naturally - Demons aka Krigans, definitely.

Now, let's expand the world!
1. South of the mages' deserts, there are rocky steppes that transition into arid plains, inhabited in the east by Orcs and their allied trolls (in the middle mountains), and in the western part (closer to the south) - Gnolls and Ogres.
Between the elven forests and the steppes lies a great swamp, inhabited by Lizards
The northwest is occupied by the mountains of the Gnomes, and just south of them are the hills of the Satyrs (I would place the legacy of Greek myths of a natural kind there - centaurs, nymphs, and on the last level, a cyclops)
The jungles of the south - Lizardmen.

2. On the outskirts of the Dungeons and in secret passages, the remnants of the forces of chaos are hidden, the main part of which consists of the army of Troglobites with heroes like Troglobites, human spellcasters, and the last uncaptured Minotaurs. They are secretly supported by the Gnomes and the swamp Lizards!

3. In direct contact with the Mages in the Demon World, the "fifth column" fights - Inhabitants of the Raging Fire - efreets, salamanders, and fire spirits.

That's the disposition!!!

In addition, I would add a variety of interesting neutrals - ratmen, intelligent mushrooms, giant intelligent ants and cockroaches.

But then it would no longer be Ashan, but a completely different world...
- Доктор, меня все игнорируют!!! :mad:
- Следующий!!! :eek: :eek: :eek:
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20 years ago
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International activity in this contest is growing rapidly. On the Heroes Community forum, about 60 proposals for new cities for Heroes 5 have already been posted.

The cities are interesting, with the emblems and pictures provided. I haven't even had time to look at all of them yet. Here is a list of all the cities posted on the Heroes Community forum - http://heroescommunity.com/viewthread.php3?TID=17044
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20 years ago
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Continuing to unleash my creativity!
Everything is presented as freeware with the right to use (if you have a conscience, you can give me credit). I won't participate in the contest anyway!

Let's start with the Satyrs!

They appeared in ancient times as the result of a joint creation by earth and water dragons! For a long time, they lived in isolation, communicating only with dwarves and occasionally encountering humans. It was their unwillingness to interact with humans that led to the development of abilities related to illusions and mind control in the people of the hills!
During times of turmoil in the realm of mages, several alchemists from their country ended up among the Satyrs, which contributed to the enrichment and elevation of the newly formed Satyr kingdom of Silenia!

The symbol of the race is an amphora and a bunch of grapes, with colors of golden-green and grape-red!
A special feature is the ability to cast illusions – they can easily pass by unsuspecting enemies, and if a battle breaks out, the enemies start fighting phantoms, miss their attacks, deal less damage, or even fight each other!

Heroes – what can I say? A hero in Ellada is more than just a hero (referring to a warrior), and a mage is a Master of Illusions (special ability – hypnosis!).

Creatures:
1. Nymph - Dryad
Weak, but stealthy and inconspicuous. They are most useful for scouting maps, spying on enemy armies (and allies), and, let's be honest, for stealing resources, money, and artifacts!
2. Harpy Witch - Harpy Mother-in-Law!
Devastating power! By jumping high, they unleash curses and crush everything in their path with combat shards and frying pans! If the witch bounces back, the mother-in-law won't return until she has a cup of tea (- initiative), completely ruins the mood (- morale), and finally drives you crazy (chance for berserk).
P.S.
I'm not talking about my own – my mother-in-law is GOLD! (note by White Hawk)

3. Faun - Faun Smuggler
The foundation of Silenia, its salt of the earth! Despite their frivolous nature and tendency to drink wine, they are quite lucky in business and skilled at throwing knives! Smugglers manage to profitably sell their old junk to the enemy before the battle and reduce the combat readiness of their army (In vino veritas! However).
4. Centaur - Centaur Knight
The cavalry of Silenia! Centaurs are light and fast "cavalry" who, if they wish, can also throw a light dart at the enemy, which is more likely to slow them down than kill them, but still be useful! Centaur Knights have replaced their spear with a heavy mace and are covered in armor! This has slowed them down, but it has given them a cavalry bonus and greater survivability.
5. Pythia - Oracle
If prophets are not strong in hand-to-hand combat, they are simply indispensable as magical support! Nearby units begin to dodge attacks, while dealing double damage. A fog creeps onto the battlefield, hindering enemy archers, the minds of enemy mages become confused, and they forget spells, and ghostly phantoms appear out of thin air, dealing real damage (Oracle's ability).
6. Pan's Guard - Pan's Legion!
Elite spearmen of the Silenian army. High morale and a clear mind (psi-protection). Anti-cavalry bonus.
7. Cyclops - Elder Cyclops
Don't think that just because he has only one eye, he can't aim well! And the elder will hit you with his club – you won't like it!

Silenia has a very friendly relationship with dwarves and mages, does not trust humans and elves, and does not tolerate demons and undead!
- Доктор, меня все игнорируют!!! :mad:
- Следующий!!! :eek: :eek: :eek:
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20 years ago
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I would add the Elemental Castle to the game, although I think it will still appear in the expansion for Heroes 5.
In reply to Никита
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20 years ago
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Doubtful :) Elementals as neutral creatures. Revive the Conflux? More likely, Orcs (Barbarians) and Gnomes should appear. There are so many Gnomish artifacts in Heroes :)
White Hawk
2. Harpy Witch - Harpy Mother-in-law! Devastating power! Jumping high, they cast curses and destroy everything in their path with battle cleavers and frying pans! If the witch bounces back, the mother-in-law won't return until she drinks some tea (- to initiative), completely spoils the mood (- to morale), and finally drives you crazy (chance for berserk).
:D :D :D :D :D Wow, that's creative!
Хронология вселенной Might and Magic
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:

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