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Continuing to unleash my creativity!
Everything is presented as freeware with the right to use (if you have a conscience, you can give me credit). I won't participate in the contest anyway!
Let's start with the Satyrs!
They appeared in ancient times as the result of a joint creation by earth and water dragons! For a long time, they lived in isolation, communicating only with dwarves and occasionally encountering humans. It was their unwillingness to interact with humans that led to the development of abilities related to illusions and mind control in the people of the hills!
During times of turmoil in the realm of mages, several alchemists from their country ended up among the Satyrs, which contributed to the enrichment and elevation of the newly formed Satyr kingdom of Silenia!
The symbol of the race is an amphora and a bunch of grapes, with colors of golden-green and grape-red!
A special feature is the ability to cast illusions – they can easily pass by unsuspecting enemies, and if a battle breaks out, the enemies start fighting phantoms, miss their attacks, deal less damage, or even fight each other!
Heroes – what can I say? A hero in Ellada is more than just a hero (referring to a warrior), and a mage is a Master of Illusions (special ability – hypnosis!).
Creatures:
1. Nymph - Dryad
Weak, but stealthy and inconspicuous. They are most useful for scouting maps, spying on enemy armies (and allies), and, let's be honest, for stealing resources, money, and artifacts!
2. Harpy Witch - Harpy Mother-in-Law!
Devastating power! By jumping high, they unleash curses and crush everything in their path with combat shards and frying pans! If the witch bounces back, the mother-in-law won't return until she has a cup of tea (- initiative), completely ruins the mood (- morale), and finally drives you crazy (chance for berserk).
P.S.
I'm not talking about my own – my mother-in-law is GOLD! (note by White Hawk)
3. Faun - Faun Smuggler
The foundation of Silenia, its salt of the earth! Despite their frivolous nature and tendency to drink wine, they are quite lucky in business and skilled at throwing knives! Smugglers manage to profitably sell their old junk to the enemy before the battle and reduce the combat readiness of their army (In vino veritas! However).
4. Centaur - Centaur Knight
The cavalry of Silenia! Centaurs are light and fast "cavalry" who, if they wish, can also throw a light dart at the enemy, which is more likely to slow them down than kill them, but still be useful! Centaur Knights have replaced their spear with a heavy mace and are covered in armor! This has slowed them down, but it has given them a cavalry bonus and greater survivability.
5. Pythia - Oracle
If prophets are not strong in hand-to-hand combat, they are simply indispensable as magical support! Nearby units begin to dodge attacks, while dealing double damage. A fog creeps onto the battlefield, hindering enemy archers, the minds of enemy mages become confused, and they forget spells, and ghostly phantoms appear out of thin air, dealing real damage (Oracle's ability).
6. Pan's Guard - Pan's Legion!
Elite spearmen of the Silenian army. High morale and a clear mind (psi-protection). Anti-cavalry bonus.
7. Cyclops - Elder Cyclops
Don't think that just because he has only one eye, he can't aim well! And the elder will hit you with his club – you won't like it!
Silenia has a very friendly relationship with dwarves and mages, does not trust humans and elves, and does not tolerate demons and undead!
Everything is presented as freeware with the right to use (if you have a conscience, you can give me credit). I won't participate in the contest anyway!
Let's start with the Satyrs!
They appeared in ancient times as the result of a joint creation by earth and water dragons! For a long time, they lived in isolation, communicating only with dwarves and occasionally encountering humans. It was their unwillingness to interact with humans that led to the development of abilities related to illusions and mind control in the people of the hills!
During times of turmoil in the realm of mages, several alchemists from their country ended up among the Satyrs, which contributed to the enrichment and elevation of the newly formed Satyr kingdom of Silenia!
The symbol of the race is an amphora and a bunch of grapes, with colors of golden-green and grape-red!
A special feature is the ability to cast illusions – they can easily pass by unsuspecting enemies, and if a battle breaks out, the enemies start fighting phantoms, miss their attacks, deal less damage, or even fight each other!
Heroes – what can I say? A hero in Ellada is more than just a hero (referring to a warrior), and a mage is a Master of Illusions (special ability – hypnosis!).
Creatures:
1. Nymph - Dryad
Weak, but stealthy and inconspicuous. They are most useful for scouting maps, spying on enemy armies (and allies), and, let's be honest, for stealing resources, money, and artifacts!
2. Harpy Witch - Harpy Mother-in-Law!
Devastating power! By jumping high, they unleash curses and crush everything in their path with combat shards and frying pans! If the witch bounces back, the mother-in-law won't return until she has a cup of tea (- initiative), completely ruins the mood (- morale), and finally drives you crazy (chance for berserk).
P.S.
I'm not talking about my own – my mother-in-law is GOLD! (note by White Hawk)
3. Faun - Faun Smuggler
The foundation of Silenia, its salt of the earth! Despite their frivolous nature and tendency to drink wine, they are quite lucky in business and skilled at throwing knives! Smugglers manage to profitably sell their old junk to the enemy before the battle and reduce the combat readiness of their army (In vino veritas! However).
4. Centaur - Centaur Knight
The cavalry of Silenia! Centaurs are light and fast "cavalry" who, if they wish, can also throw a light dart at the enemy, which is more likely to slow them down than kill them, but still be useful! Centaur Knights have replaced their spear with a heavy mace and are covered in armor! This has slowed them down, but it has given them a cavalry bonus and greater survivability.
5. Pythia - Oracle
If prophets are not strong in hand-to-hand combat, they are simply indispensable as magical support! Nearby units begin to dodge attacks, while dealing double damage. A fog creeps onto the battlefield, hindering enemy archers, the minds of enemy mages become confused, and they forget spells, and ghostly phantoms appear out of thin air, dealing real damage (Oracle's ability).
6. Pan's Guard - Pan's Legion!
Elite spearmen of the Silenian army. High morale and a clear mind (psi-protection). Anti-cavalry bonus.
7. Cyclops - Elder Cyclops
Don't think that just because he has only one eye, he can't aim well! And the elder will hit you with his club – you won't like it!
Silenia has a very friendly relationship with dwarves and mages, does not trust humans and elves, and does not tolerate demons and undead!
- Доктор, меня все игнорируют!!! :mad:
- Следующий!!! :eek: :eek: :eek:
- Следующий!!! :eek: :eek: :eek: