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Posts from Reports on online games and their confirmations (Spring 2008 season).

5.0 (2 ratings)
In reply to Дубровин Павел
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18 years ago
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Pavel Dubrovin (Red, Castle, Valeska, Valeska) def invisible (Blue, Rampart, Kyrre, Kyrre) 1.3.1. 2sm4d(3).
It happened. On the first week in the Stronghold, secondary Necro was taken, Kyrre was given Earth right away. Roads are fast, so Kyrre is running around like crazy. The path to the second secondary is blocked by Lizardmen and Gogs. I attack them on day 121 with Laicus and Tactics, taking the Swamp. The Griffin Conservatory is revealed there. I check it — 2-4 Angels — I'm scared. On day 127, Valeska breaks through the Storm elementals and heads towards the Conservatory shouting "it's mine, don't touch it", already having 1-4 Angels. I place a decoy in Valeska's path so she doesn't reach the Conservatory by day 131. On day 131, I bring the growth, I enter — it's a Double. Kyrre has Mass Slow, but spell power is 1 :(. I lose 2 Grand Elves and a few Centaurs there. Valeska is nearby, so I attack her, hoping for my attacker's first turn and Mass Slow to shoot first at the Archers. But she has +1 speed, she Slows all my units and halves my Grand Elves, while permanently cementing her Archers. I already realized right then that I had no chance in this battle — I was just hoping Pavel would make a mistake. Once again, I see how much the first turn matters.
Thank you for the game!
In reply to COLORADO
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18 years ago
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COLORADO;162142
Colorado (blue, Rampart, Kyrre, Kyrre) def Knyaz (red, Citadel, Dessa, Dessa) 224
The start is normal – Kyrre has 6 elves, JabarKhas is in the tavern with 6+5 orcs, an external dwelling of Centaurs in front of the castle. We live .

Thank you to my opponent for the game!
He waited too long in vain – he should have taken his conservatories and Dragon Utopias earlier (still managed to break 7 angels).
I lost ! Agreed !! The opponent is very strong !! I developed poorly, found the wood mine late, and lost 3 creatures and >half of the birds in the conservatory due to the high morale of the griffins !! And I moved fast not because I was saving money – I always move like that, not yet used to the rules!! But I will keep fighting !!!!!;) So feel free to write COLORADO on the rating !!!
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18 years ago
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Captain (Red, Necropolis, Galtran, Galtran) def. Decontaminator (Blue, Barbarian, Shakti, Shakti) 2.1.4. 2sm4d(3).

This is the third time I've practiced playing against Shakti with different players... Decontaminator ran around with his Shakti for the longest time. :)

I built a level 5 Magic building, had a scroll with Dimension Door, and a Town Portal in my Castle. I took all the castles, and the opponent was running around collecting treasure. He caught me when I was standing still, killed my level 1 hero and all the skeletons, but they managed to take out his entire stack of angels with a single attack... and then he attacked my ramped-up Galtran... without mana for Mass Slow, he had no chance.
Thanks for the game!

Added after 2 hours 32 minutes
Captain (Red, Swamp, Tazar, Tazar) def. Decontaminator (Blue, Barbarian, Tyraxor, Tyraxor) 1.2.4. 2sm4d(3).

A teleport appeared right next to my border on a neighboring secondary town, leading directly to the opponent's castle. He came out of it and saw my army, which was also preparing to enter the teleport. :)
12 Elementals, 4 Sylphs, 54 Lizards, 11 Dragonflies, and 12 Basilisks against
12 Orcs, 2 Ogres, 28 Centaurs, and 30 Goblins.

Thanks for the game!
In reply to Captain
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18 years ago
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Captain;162557
Captain (Red, Necropolis, Galtran, Galtran) def. Decontaminator (Blue, Dang, Shakti, Shakti) 2.1.4. 2sm4d(3).
Captain (Red, Swamp, Tazar, Tazar) def. Decontaminator (Blue, Barbarian, Tyraxor, Tyraxor) 1.2.4. 2sm4d(3).
Thanks for the game!
I confirm both games. Thank you for the game and the experience, Evil Uncle, but with a good stick))).
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18 years ago
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Loi(red,castle,Valeska)def Outcast(blue,rampart,Kyrre) 2sm4d(3) 132
Took all the rests, roads are slow. Near the home town there are three cons, 2 Dragon Utopia, and a medusa nest as well. Horses in the Castle; at 121 everything is bought out and a minimum con is taken, then another minimum one, a medusa on the way, then a triple con. There was a native secondary, but access to it was completely blocked by mountains (looks like a generator glitch, had to crash even on the first attempt). To add to this sweet setup - for dessert there was an overview where I saw the metro entrance from Dima's side; untouched - meaning one can emerge from there. Both boots and gloves were found; in general, regarding logistics, at 132 Valya flies into the capital with a full brood and five angels - the capitol is ours! My cunning proved effective; Dima didn't expect it, in my opinion - much was not bought out, so he preferred not to drag it out and immediately asked for a rematch.
Thanks to Dima for the game, and separately for agreeing to play 6 min per turn - I tried to move faster :)
In reply to Loi
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18 years ago
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loi;162675
Loi (red, castle, Valeska) defends against Izgoy (blue, rampart, Kyrre) 2sm4d(3) 132
That's exactly what happened. I didn't expect Valera to appear on turn 132.
In reply to Деконтаминатор
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18 years ago
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Dubrovin Pavel (Red, Rampart, Ivor. Ivor) def Javdet (Blue, Dungeon, Gunnar, Gunnar) 2sm4d(3), 1.2.4.

In the first week - Unicorns in the Castle, secondary Fortress, found a market on my respawn:) , took 2 Crypts. Broke through the teleporter on my side, revealed the Blue Hero, but did not attack the opponent due to a foreseeable mandatory Rest.

In the second week, took the Dwarf Cottage for 20 Dwarves, exchanged resources for gold at the market, bought out the entire army except for the Dwarves, and stood at 1.2.3. by the teleporter.

Nearby on the other side of the teleporter, Gunnar stops with 10 Harpies.

On 1.2.4., I attack Gunnar, then enter the opponent's empty Castle.

The opponent capitulates.

Thank you, Roma, for the game!
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18 years ago
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Dreamcatcher (Rampart, Ivor) def Colorado (Rampart, Kirr) 2sm4d(3) 1-4-4

Here's an Elven derby. By the way, this isn't the first time I've played Rampart against Rampart, and each time in this configuration, Ivor consistently brings a larger number of Elves. This is worth noting. On the first week, I set up horses and a castle. On the second week, I sacrificed three horses for 90 Fire Elementals, guarding the Cloak of Magic and the Tree of Knowledge. Dragons appeared. On the third week, I looted a treasure with combat artifacts, boxes, and Utopia. The box gave me all Earth magic, and before that, I maxed out Earth magic.
On 1-4-1 with parameters 15-19 experience/attack, almost no armor, and an army of 5 Green Dragons, 10 Grand Griffins, 12 Wyverns, and 13 Burattinos, I attacked the maximum-level Utopia. There, the dragons were like beasts, and they killed all my dragons. Even such high defense didn't save me. I retreated with 7 horses and 7 geese... And all I got was +2 boots for everything :smile35:
On 1-4-3, I prepared for the Grand Offensive – an army of Efreet Sultans, and gathering a crowd of ranged units – Elves and Archers from the secondary town, I stormed the opponent's territory and captured the capital on the same turn. I looked around – a hidden stash of dragons! I spent the night in the castle, and the next day, Kirr attacks. The main force – 6 dragons. Lower levels, the army is almost the same otherwise. I had just enough mana for one burst spell on the dragons. After that, I relaxed and started playing carelessly, but the balance had already shifted.
Thanks for the game!
In reply to Dreamcatcher
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18 years ago
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Dreamcatcher;162708
Dreamcatcher (Rampart, Ivor) def Colorado (Rampart, Kyrre) 2sm4d(3) 1-4-4

Confirming
On the first day, Kyrre with elves, Calidh with Mephala on the way ))). :smile44: In front of the castle there is an external dragon dwelling, and next to it 2 teleporters and a serpent fly hive ))). :smile03: On 112 I revealed the first conservatory
116 — secondary elementals.
On the 2nd week from the start I gathered almost the entire army, upgraded the elves. I open 2 hives and both are minimum — 4 Wyverns each (((. I get sad. :smile05: Hope for the conservatory. By 127 Capitol + in the secondary 1000. Throughout the entire game, on the territory I revealed (about a third of the map) !!not a single!! Dwarf Cottage! :smile22: Therefore, dragons don't become available and the benefit from the external dwelling is greatly reduced. Out of frustration, I didn't even bother to beat the guard — 42 fanatics. By the way, besides the Dwarf Cottages, somewhere not in this life, all the Dragon Utopias remained as well :smile18:
132 — the hero has magic — neither earth nor air, and already level 8. I refuse logistics in favor of advanced water — at least there will be expert bless, and cure as well.
133 — the conservatory is a two — I sour again. I run to the metro where the scout hero found a speed cloak — playing Rampart vs Rampart with it is much more pleasant. :smile54: I manage to take it, and also run for the club of +5 attack, where I finally get expert water. :smile49: On the next turn Ivor breaks through the ГО and takes the castle, settling in it. :smile14: Mephala only manages to run into the well and attacks. :smile25: Attack-defense skills (17-22 against my 11-11 :smile35: ) and implosion on my 6 dragons decided the battle (cast on the last mana). :smile15: I was hoping for morale (advanced leadership, while my opponent had 0), but a miracle did not happen. :smile32:
Thanks for the game and experience. :smile12:
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18 years ago
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Loi (blue, castle, Valeska) def. Izgoy (red, Necropolis, Galtran) 2sm4d(3) 143
Archers were available right away. In the first six days, I completed the map by going vertically from top to bottom, where the road finally turned and led me to my secondary town. I focused on earning money, and when I stepped into the town, I forgot to place monks on turn 126. As a result, I didn't get any angels on the second level, even though I had enough resources. Instead of building, I decided to buy out the town at the beginning of the third week and go through an adjacent secondary town, although I suspect that I should have done this a week earlier. I was lucky that the skeletons didn't accumulate as quickly as they could have. I captured the opponent's secondary town, scouted the area, and built chains from two castles. Then, Dima appeared and skillfully blocked all my plans. I bought 5 death knights and 10 death knights and attacked him. He took my capital, and I gathered the troops I had transported in advance, plus troops from my secondary town, and stormed his capital. I had more mana and slightly higher stats, but my opponent had significantly more troops. I managed to win.
Thank you for the game.
In reply to Loi
18 years ago
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Lost Paradise (blue, Rampart, Kirrh, Kirrh) def. Outlaw (red, Castle, Tyris, Tyris) 234 2sm4d(3)
The start was not ideal - the entire area is littered with crystals (which is good, of course), but they completely forgot to place any stones, and the leprechauns also somehow didn't have any, so the horses didn't start producing on the first week, but only on the 127th day. However, on the 122nd day, I upgraded the horse stable, took two horses, and went to capture 4 crypts (3 of them turned out to be minimal, the last one was a level 2 building), but I still built a capitol on the 126th day and didn't build any dragons. In general, the respawn point is very bad, but I don't have any restarts left:(. There are two options: one leads to a Guardian (many firebirds and a horde of ifrits, a double resource), and the other leads to a Dungeon, with many medusas. The exit from the respawn point was blocked by 8 snipers and many lizard warriors, whom I managed to kill in the first week, and I also had to go get some stones because the leprechauns conspired and didn't give me any stones. On the 131st day, I bring in unicorns (there are now 11 of them) and elves, upgrade centaurs, and go to the Dungeon. There, I take a secondary Dungeon building, build a summoning portal - there are +2 more unicorns there:), but I messed up by upgrading the harpy lair, and almost died from frustration:smile35: :D, although I didn't suffer much from it - out of 4 weeks, unicorns appeared 3 times. Two treasure rooms are adjacent to the Dungeon respawn point, so I go to them. On the 4th week - a walk through the treasure rooms. I grab a +6 to all skills artifact after a group of trolls and a box with all level 4 spells (Kirrh had expert earth magic). I decided to enter the Utopia later, as I had little mana. I had to spend a couple of extra turns, going to the well, but it provided fresh troops, and on the 5th week, I took the minimal Utopia without any losses (thanks to resurrection). There was nothing interesting in the Utopia, except for a sphere of prohibition, which wasn't very useful to me. Then, I jump through the portal to the Dungeon and go to another treasure room. It's even better there:) - a maximal Utopia with the Sword of Justice, the Shield of Lion's Roar, and the Necklace of Bliss and the Harry Potter hat, a box with all level 5 spells, and some other minor items. In general, Kirrh quickly turned into a monster, so I decided not to delay and let Tyris level up somewhere else. I just really wanted to find some explosive armor:D, so I came a little earlier. In general, it's not interesting anymore - thanks to the stats, magic, and more powerful army, Kirrh is much stronger. Tyris was running around in the treasure rooms for about a week and a half, and during that time, I captured all of the red castles and met Tyris, who came from the other side, jumping into a barbarian castle.
Heroes for the final fight:
Kirrh 30 33 31 25
96 grand griffins, 45 buratins, 45 combat unicorns, 38 wyverns, 137 gr. centaurs, 53 med. pegasus, 9 gold dragons.
Tyris 22 18 8 10
15 fanatics, 20 griffins, 19 champions, 10 angels, 32 crusaders, 45 wyverns, 48 archers.
Kirrh wins.
Thank you to my opponent for the interesting game!
In reply to Дубровин Павел
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18 years ago
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Dubrovin Pavel;162691
Dubrovin Pavel (Red, Rampart, Ivor. Ivor) def Javdet (Blue, Dungeon, Gunnar, Gunnar) 2sm4d(3), 1.2.4.

Confirmed. He rushed in quickly, and from the start, almost all the paths had upgraded archers stationed there. Thank you for the game.
In reply to Lost Paradise
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18 years ago
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Lost Paradise (blue, Rampart, Kyrre, Kyrre) def Outlaw (red, Castle, Tyris, Tyris) 234 2sm4d(3)

I confirm :smile12:
Volodya used both of his restarts, and this generation was created in such a way that Volodya's respawn was spread across the entire right edge from top to bottom and occupied about 1/4 of the map. As soon as I scouted and saw this fact, especially since our adjacent zone was on Barbarian land (meaning the possibility of a native secondary for blue was ruled out), I decided to continue no matter what, even though I didn't have a single external dwelling myself. Good respawn, Tyris on 117 almost achieved the maximum objective (90 XP short of level 6), griffins in the Stronghold, since I had to build ranged units on the first day, 6 heroes and 12,000 gold with lots of resources. On the second day I cautiously crept into the Barbarian respawn, expecting to see a blue flag there. But I didn't :smile27: I take the Stronghold, clear a Naga Bank (minimal) on the way, and a chain forms to block the snow respawn. In the Barbarian respawn, a Dragon Utopia is revealed right in front of the Castle, along with a Griffin Conservatory. Throughout the entire 2nd week I racked my brains over how to conduct a rush, since Tactics had been leveled to Expert and Advanced Air was on the way. On the 3rd week I take the Tower, break the block in the subway, send a scout hero on a Griffin. He reveals a sliver of the Dungeon and blue's scout :smile04: Air is already at Advanced level—I track all of Volodya's heroes and contemplate trying to block Kyrre in the Dungeon. And then a streak of events began that smelled of kerosene :smile10: First I reveal 2 Unicorns in the Dungeon and realize it's an external dwelling :smile35: another Dragon Utopia and 2 Griffin Conservatories are revealed, I rush to them. I build Angels, buy them out on the 4th week and clear the Griffin Conservatories, but another letdown—2 minimal ones and one with 2 Angels. I'm in shock :eek: especially since Kyrre's stats were increasing almost every day. I take the first Dragon Utopia (minimal) and get complete nonsense. I get beat up in the snow and take the second one (tier 2)—the only good thing is armor with +4 to Attack and Defense. Through Air Magic I see that Kyrre is clearing the 2nd treasure zone and his stats are already well over 20 :smile21: And another grief wouldn't leave me alone—none of the 3 Castles had Haste, which I couldn't find in any of the magic pillars either, and this despite Expert Tactics and Air (just freaking insane !!!!!)
I frantically search for an artifact for Magic Immunity and Wings. Seems like on the 6th week Kyrre takes my Castle, the troops are of course evacuated and transferred to Tyris in the treasure zone. I find another Dragon Utopia and again minimal :smile35: and, accordingly, complete nonsense for artifacts. I scraped together 40+ ducks, but they weren't cutting it anymore :smile18: I got back the Golden Bow, but only scraps remain of the ranged brotherhood :D . I went to be crushed under a steamroller named Kyrre :smile14: .......
The Dungeon turned out to be insanely tough :smile21:
Thanks to Volodya for the game!!! Not bad running around :smile42:

_____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
In reply to Loi
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18 years ago
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loi;162761
Loi (blue, Castle, Valeska) defends against Izgoy (red, Necropolis, Galtran) 2sm4d(3) 143
More mana, slightly higher stats for the opponent, and significantly more units for me – I managed to win.
Thank you for the game.
I enjoyed learning how to play with Necromancers, but it's not a playstyle that suits me (it's too relaxing). I really enjoyed the last battle – a large army against 400 skeletons, and I had a small chance of winning.
Thank you for the game! I'll try for a rematch again:D
In reply to Изгой767
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18 years ago
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Dubrovin Pavel (Blue, Rampart, Ivor, Ivor) def Loi (Red, Castle, Valeska, Passis), 2sm4d3, 1.3.6.

On the first map, I had Unicorns in the Stronghold; there wasn't enough money to get a Castle, so I took my secondary town and placed Elves there.

On the second map, I took the Fortress's secondary town, Boots of Swiftness, and Expert Logistics.

On the third map, I break through to an adjacent secondary town (Inferno). I stop. On 1.3.3, Passis from Valery appears. He stops.
Passis doesn't have many troops, so I attack.
The opponent buys himself out. On 1.3.6, I attack Passis in the Castle.
Victory was mine.

Thank you for the game!

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