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Lost Paradise (blue, Rampart, Kirrh, Kirrh) def. Outlaw (red, Castle, Tyris, Tyris) 234 2sm4d(3)
The start was not ideal - the entire area is littered with crystals (which is good, of course), but they completely forgot to place any stones, and the leprechauns also somehow didn't have any, so the horses didn't start producing on the first week, but only on the 127th day. However, on the 122nd day, I upgraded the horse stable, took two horses, and went to capture 4 crypts (3 of them turned out to be minimal, the last one was a level 2 building), but I still built a capitol on the 126th day and didn't build any dragons. In general, the respawn point is very bad, but I don't have any restarts left:(. There are two options: one leads to a Guardian (many firebirds and a horde of ifrits, a double resource), and the other leads to a Dungeon, with many medusas. The exit from the respawn point was blocked by 8 snipers and many lizard warriors, whom I managed to kill in the first week, and I also had to go get some stones because the leprechauns conspired and didn't give me any stones. On the 131st day, I bring in unicorns (there are now 11 of them) and elves, upgrade centaurs, and go to the Dungeon. There, I take a secondary Dungeon building, build a summoning portal - there are +2 more unicorns there:), but I messed up by upgrading the harpy lair, and almost died from frustration:smile35: :D, although I didn't suffer much from it - out of 4 weeks, unicorns appeared 3 times. Two treasure rooms are adjacent to the Dungeon respawn point, so I go to them. On the 4th week - a walk through the treasure rooms. I grab a +6 to all skills artifact after a group of trolls and a box with all level 4 spells (Kirrh had expert earth magic). I decided to enter the Utopia later, as I had little mana. I had to spend a couple of extra turns, going to the well, but it provided fresh troops, and on the 5th week, I took the minimal Utopia without any losses (thanks to resurrection). There was nothing interesting in the Utopia, except for a sphere of prohibition, which wasn't very useful to me. Then, I jump through the portal to the Dungeon and go to another treasure room. It's even better there:) - a maximal Utopia with the Sword of Justice, the Shield of Lion's Roar, and the Necklace of Bliss and the Harry Potter hat, a box with all level 5 spells, and some other minor items. In general, Kirrh quickly turned into a monster, so I decided not to delay and let Tyris level up somewhere else. I just really wanted to find some explosive armor:D, so I came a little earlier. In general, it's not interesting anymore - thanks to the stats, magic, and more powerful army, Kirrh is much stronger. Tyris was running around in the treasure rooms for about a week and a half, and during that time, I captured all of the red castles and met Tyris, who came from the other side, jumping into a barbarian castle.
Heroes for the final fight:
Kirrh 30 33 31 25
96 grand griffins, 45 buratins, 45 combat unicorns, 38 wyverns, 137 gr. centaurs, 53 med. pegasus, 9 gold dragons.
Tyris 22 18 8 10
15 fanatics, 20 griffins, 19 champions, 10 angels, 32 crusaders, 45 wyverns, 48 archers.
Kirrh wins.
Thank you to my opponent for the interesting game!