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Posts from Reports on online games and their confirmations (Spring 2008 season).

5.0 (2 ratings)
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vbn (blue, Fortress, Tazar, Tazar) def scorp (red, Stronghold, Gurnisson, Gurnisson) 2SM4d(3) 144.

Week 1: wyverns in the Castle + 2 hidden units ;) more of them.
Week 2: hydras and gorgons, Gurnisson has hidden units of demons and roc..
Week 3: on day 4, Tazar attacks a maxed-out Utopia,
losing 12 out of 24 wyverns and all 25 basilisks, 1 hydra, but in return gains +12 knowledge, shield with all skills +4, Book of Air, Orator's Hat.
Result of week 3: 2 secondary heroes, a lot of gold, Tazar flies around looking for goodies.
1-4-1: Tazar teleported home near the Gate of Oblivion, Gurnisson takes Utopia (also maxed out), breaks through the Gate of Oblivion, stops in cells 10 away from the Rushed Tazar with 18 flies.
1-4-2: Tazar was given all the troops from the Castle, and he, forgetting to take them, teleports to the Crusaders for the Sphere of Air, but then sees that it's a bust, he can't teleport anymore, flies back, finally takes the troops, and spends the night in a dungeon.
1-4-3: Gurnisson runs away to the Castle, Tazar follows.
1-4-4: Siege of the Castle.

Tazar level 17, 14-19-11-9
expert in Defense+Attack+Leadership+Earth+Wisdom+Logistics
4 Chaos Hydras, 20 Wyvern Monarchs, 15 Gorgons, 13 Basilisks, 31 Flies, 96 Lizards, 97 Gnolls

v.s.

Gurnisson level 16, 21-13-8-11
expert in Attack+War Machine+Air+Logistics, Book of Fire
9 Ancient Demons, 8 Angels, 2 Ifrits, 14 Orcs, 27 Riders, 24 Hobgoblins.

The explosion and chain lightning with 190 mana left no chance
for the Berserker, and blindness with advanced resistance with 110 mana.
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Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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Vigo;160762
Vigo (red, Rampart, Kyrre) def Loi (blue, Castle, Valeska) 2sm4d(3) 146

A good layout came up.
..................
Town Portal and attack on the scout hero with an army.
Thanks for the game.
Confirmed — a game from about a month and a half ago, we finished it at the opponent's insistence. It was also a decent layout, but I was behind in development. I had chances, was preparing to take the Dragon Utopia when I got a bit greedy in the treasure zone, caught a glimpse of the red scout hero, didn't heed it — and pushed for one more turn, got beaten a move later than I should have. And everything was set for taking the Dragon Utopia and upgrading the angels. Learning to set priorities in the game. :)
Thanks for the game.
Стратегия - искусство возможного.

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И не оспаривай глупца" (с)

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In reply to Loi
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Mizrael (red, Fortress, Bron, Kalt) def. DubrovinPoll (Castle, Valeska) 2sm4d(3) 134 We chose all the restarts, started playing: Bron without basilisks, a lot of lizards on the road – the infamous Murphy's laws immediately came to mind. But there's no way out, I build flies and crush the lizards, then I had to fight zombies as well, in the end, 7 lizards and twenty gnolls remained, but five heroes scattered around on flies. Second day, three forks: GO (dragons-fairies), two groups of ogres, and a group of mages + centaurs. It's not a good idea to fight ogres without flies... I put a hero with a tactic suitable for centaurs, preparing to break through tomorrow. On day 113, a scout revealed that there's a secondary town behind the centaurs – I need to go! I build wyverns, crush the centaurs (92), lost all the butterflies from the third hero and a wyvern there. There are a lot of mummies on the road, but there are many heroes, and on the 4th day, they bring 4 basilisks, minus all the gnolls and 2 basilisks – the road is clear. Result of the week: wyverns and a castle at home, a secondary town – wyverns and a Stronghold, Kalt suddenly became the main hero, he got attack and earth skills. With a strike force of wyverns and an expert in tactics on the second week, the main hero broke through everything in his path, the result: a hidden lair of bulls and lizards. Kalt, level 10, 10-7-4-3, expert in tactics, attack, advanced training, earth, and logistics. The scout opened a bypass to the blue player's base, there are chains of troops from the secondary town to the castle and the main hero. On day 134, Kalt infiltrated Valeska's base and saw her, walking towards him with a full bag, the final battle: Kalt, level 10, skills are listed above, army – 17 wyverns, 101 lizardmen, 50+1+1+1 gnolls, 20 dragonflies, and 29 manas. Valeska, level 11, 5-7-4-1, expert in tactics, archery, leadership, armor, and logistics. Army: 2 angels, 9 champions, 16 wyverns, 44 marksmen, 16 griffins, 18 swordsmen, and 40 "pokemons". I was surprised by the equality in tactics, I was afraid of mass acceleration and blocking of the lizardmen, I remembered tons of unspent meat..., but Valeska cast only two shields during the entire battle, as a result, the lizardmen were completely protected, the angels were slowed down and killed (in the first round, they carelessly killed a spearman gnoll from the support, and in the second round, the dragonflies go first). Then, a slow spell on the wyverns and the killing of the champions, in the end, 36 lizardmen and 6 wyverns survived. Thank you for the game.
In reply to Loi
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vbn (blue, Fortress, Tazar, Tazar) def scorp (red, Stronghold, Gurnisson, Gurnisson) 2SM4d(3) 144.

I confirm and congratulate you on the victory.
During the first week, I lost 2 birds to 50-99 upgraded imps (because of ICQ), but still went for the hippogryphs' external dwelling; reached them without losses, took a look, and left :smile54: didn't attack because GG didn't have an upgraded ballista +1 bird (out of 3). At skill-up they gave air or adv. attack (I took air, was greedy), then logistics or adv. ballista (but here it was logistics) and that's it (bears are impossible to kill). I DON'T PUT them in the Castle all because of that wretched loss (it would have been hippogryphs+Castle). In the end 117 1-5 without 4 in the Castle, I see 3 cans. On the second week I scraped for money (managed to get everything). 127 1-7 without 4,6 with the hippogryphs' external dwelling.
On 131 GG loses at the Naga Bank (by 4) 49 upgraded wolves + about 50-60 goblins :smile54: had to go hit a can with Papa (even if it was a double), after 2 turns I took another 3+3 angels. On 136 I find out the Dragon Utopia is maxed; didn't attack as the enemy seemed far, and parameters were 10 3 2 5; waited 2 days, attacked, lost 1 hippogryph, 20 birds, 8 wyverns and various trash (didn't take 28 upgraded wolves); they gave a book of fire, necklace +3 to all, and sandals +2 to all. On the next turn I went for the enemy; seeing him, I was surprised by the army size (especially 20 upgraded wyverns, 15 non-dream bulls and only 4 chaos hydras, but I had little mana); without getting discouraged, I went back to my own house (thinking if Tazar is without explosion, he won't break into the Castle). The battle was decided by Tazar's mana (+explosion) :smile16:
Thank you for such a game. :smile12:
PS first game in which mana played a DECISIVE role.
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Mizrael;160871
Mizrael(red, Fortress, Bron, Kalt) def DubrovinPoll(Castle, Valeska) 2sm4d(3) 134

Thanks for the game.

It was a good game.

First week - Knights with a Castle.

Second week - gathered 16 Vivs, took a secondary Necropolis, a small Angel faction, and 2 Gnomish Enclaves.

Third week - secondary Dungeon. I see the opponent's Pope with 50-99 Lizards, 10-19 Vivs, and several sprites.

Since there was nowhere to go, I decided to catch Kalt. But Kalt was supported by a squad, and in the FF, the opponent's advantage in stats and magic was evident. The Vivs, with a speed of 3, lost many of the shields I had cast on them by the time they reached the opponent's squad. The Lizards killed more than 2 Vivs per turn.

I retreated and surrendered.

Thanks for the game!
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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invisible (blue, Castle, Valeska, Gunnar) def SS-D (red, swamp, Bron, Bron) 224 2sm4d(3)
Started without restarts. Near the castle there is an external market, a conservatory; Gunnar arrived, so I decided to play. There was plenty of money, respawn on a third of the map, a bunch of one-money buildings, 2 griffon external dwellings, two archer external dwellings. On the first week, horses in the Stronghold. On the second, enhanced gold collection, dwarf dwellings, crypts, and medusa dwellings are broken. On the second, everyone except angels in the castle. On the third, I took 2 conservatories 2+2, two hives, spotted a few more hives and 1 conservatory. Building angels on week 3. Feverishly searching for Dragon Utopia, because I want to play around with archangels. Took the secondary necropolis late; there were two more hives there. On the fourth, I go to take a 3-conservatory, continuing to shake down ducks along the way. Took my native secondary, already have 12 angels and 50+ wyverns. Thought about crashing home and breaking ГО, because it dragged on too long. Then I break through into the metro; there are three hives right away, a Pandora's box, an earth book... Tempted, I take all of it; Pandora's box gave me all air :smile03: Just in time, because I see Dragon Utopia and hives on another island. Immediately DD-ing there, taking a hive, a 3-Dragon Utopia (gave me the fifth magic cap, fire book, and captain's hat:) ), taking a +4 shield for everything, and wanted to take one more hive, but I see the reds, who flew over ГО (cyclops-kings) and started heading my way. Portaling home, but there is no mana, so I build archangels, upgrade my angels, buy everything, and run away from the castle. On the next turn my capital falls, while I replenish mana near the secondary and attack Bron. After a masslow on my side, 14 archangels, 88 wyverns, 140 archers, and the rest of the gang practically killed all of Bron's army in the first round.
Thanks for the game!
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Я ламер и играть не умею, нах!:smile33:
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Aldegir (Dungeon, Shakti, Shakti) Vigo (red, Tazar, Tazar) 2sm4d(3) 234

1st: 1-6 level + castle + Inferno secondary + Troglodyte dwelling + Medusa dwelling
2nd: Necro secondary + Evil Eye dwelling
3rd: Capitol
4th: Manticore dwelling
211: 2 Dragon dwellings

224: Scout Vigo climbed up from below into the underground and captured the Inferno secondary
225: I take the Utopia -- Sword +5 all + Book of Fire
226: I recapture Inferno
227: I capture the main castle and kill the growth
232: I see Tazar fleeing from Shakti further away, heading straight for my Necro secondary.... I move to intercept
234: I attack Tazar who is holed up in my Necro secondary

Shakti lvl 19 - 20-18-21-23 230 mana - Sword +5 all + Book of Fire + Golden Bow
14 Red Dragons + 31 Scorpicores + 39 Minotaurs + 83 Medusas + 158 Evil Eyes + 80 Harpies


Tazar lvl 17 16-23-11-12 Spellbinder's Hat +4 all + Boots +2 all + Armor +1 all + Book of Water

4 Angels + 7 Hydras + 16+8 Wyverns + 24 Gorgons + 19 Basilisks + 40 Flies - 13 mana

Losses: 2 Dragons, 7 Manticores, 14 Evil Eyes

Victory..

Thanks for the game....
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Mizrael (red, Dungeon, Shakti) def Vbn (Fortress, Tazar) 2sm4d(3) 126

We started immediately without restarts; two native heroes in the tavern is good. On the first day, Shakti fought a lot — level 4, 1000 gold at home, and 4 heroes scattered. On day 2, he emerged to the surface — oops, a swamp... Freed a hero from prison, who turned out to be mine — gave him everything, and he managed to pick up a secondary skill. With the lookout tower, I saw the Gauntlets, went there immediately — built Harpies for traversing the swamp and speeding up scouts; I spot two Conservatories, decided to take them on week 2. On day 4, Shakti equipped the Gauntlets and was ready to fly further on the Harpy, though many Troglodytes were lost (upgraded Fairies, pfft). End of the week: two secondary towns (Swamp and Rampart), home has Minotaurs with a Castle, an external dwelling of Harpies. Shakti level 8, 4-5-1-3. Roads are fast, and on day 121, all the growth is in Shakti's hands; he takes the Dwarf dwelling at the Rampart respawn and hurries home for the Spellbook. While leveling up, Armor keeps being offered, but I need Expert Earth Magic; I already refused Logistics once in its favor. Papa takes the Naga Bank (2 Nagas each) and on day 123 speeds up before the Conservatory. Day 124 — the Conservatory is taken; Papa is positioned on the Angels and a bit nervous; all the action is happening very close to Tazar's respawn, but on the road between Blue's respawn and my secondary hero there is a stack of Sharpshooters — unpleasant guys for week 2, which is why I risked speeding up Shakti. Day 125 — Papa crashes against the Gremlins, gets redeemed at home, doubles his mana, emerges to the surface again, defeats the Sharpshooters, then the Fire Elemental horde for the Pandora's Box (10k experience). Kyrre, placed in advance in front of the Sharpshooters, goes on reconnaissance but runs into a stack of Efreeti, though she manages to reveal a glimpse of Tazar's Castle. All the force is in Shakti's hands; speeding up is already too dangerous. On day 126, he manages to run into the Stronghold and hole up there. Tazar gathers his army and attacks. Final battle:
Shakti level 15, 6-8-2-5, 90 mana. Expert Offense, Tactics, Logistics, Earth Magic, and Armorer, has Leadership. Army: 3 Angels, 8 Minotaurs, 25 Evil Eyes, 12 Medusas, 60 Troglodytes, 37 upgraded Harpies.
Tazar level 10, 2-14-4-3, no mana. Expert Armorer, Logistics, and Offense, Advanced Armorer. Army: 11 Wyverns, 9 Behemoths, 67 Lizardmen, 60 upgraded Gnolls, a stack of unupgraded Gnolls, and a stack of Dragon Flies.
Mass Slow and shootout; Tazar is very tough, but it never came to melee. The Harpies, on a free turn, gnawed at whoever they could reach each round. Thanks for the game.
P.S. Uploading the save from the last day.
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Mizrael;160945
Mizrael (red, Dungeon, Shakti) def vbn (Fortress, Tazar) 2sm4d(3) 126
That’s how it was. P.S. I’m posting the save files from previous days.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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invisible;160922
invisible (blue, Castle, Valeska, Gunnar) def SS-D (red, swamp, Bron, Bron) 224 2sm4d(3)
Started without restarts. Near the castle there was an external market and a conservatory; Gunnar arrived, so I decided to play. There was plenty of money, respawn on a third of the map, lots of monetary buildings, 2 external dwellings of griffins, two external dwellings of archers.
Thanks for the game!
Confirmed.:smile42: :smile42: :smile42:
Thank you, thank you )))))) .You're welcome hhh.:) .Finally managed to scratch out some time for myself and even then I was interrupted, but that's not the point. Greed is a tricky thing: no wood, but I saw an external dwelling of Vivs, and my brain just stopped working; after all, I thought about gathering some sticks first. In the end, there wasn't much, and it took more than 7 days to reach the mine, + I headed the wrong way (the entrance to the neighbor was blocked by knutars, but that's nothing, however behind them were about 90 shooters of gogs magogs:( , I didn't want to risk it because with my skills and luck... eh). But no matter, the opponent didn't capture the secondary for a long time, so there was a chance things weren't going smoothly for him either. In general, on the quest for wood I lost about:) 5 d(and this turned out to be very important). Took the wood, then Vivs, Bychat, Vasya but it was too late (2nd week, end, I had lost too much time). Okay, gathered some armies (decided not to build hydras, because I needed to break through and there wasn't enough money for everything:mad: ). Went down, wandered around, found 3 Ulyks and the Dragon Utopia nearby. Took it with 50 Vivs, got air + nonsense, well, seemed okay. Back and forth, didn't find anything else, decided to go to the opponent, bought up whatever was there, even cheered up a bit. It took about 5 days with a jump to reach the opponent, turned out to be kind of far (didn't account for that). House is empty, saw Gunya, next turn he runs away, xxx why would that be, He's afraid :smile06: , normal, I think I'll stop by the next respawn andiiiiii... right then he catches up to me: me and ...:smile07: :smile21: .:smile45: , but it was too late 14 Archs and 90 VIVS, I was in shock. Turns out that's why there wasn't a 2nd castle for so long, because Gunya was touring his vast lands for a while. Eh.
I just really wanted to play. :) :) :) .
Just CRUSHED.
Thanks for the game, at least I remembered what everything looks like.:smile49: :smile49: :smile49:

Added after 4 hours 5 minutes
Everything above is counted
:smile14: :smile14: :smile14:

Outlaw
398659540
- people want to play)))
SS-D:smile17:
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Mizrael(red, Tower, Aine, Grindan) def Rhox(Stronghold, Gretchin) 2sm4d(3) 136

Took one restart at 113; it wasn't great, plus the opponent's Gurnisson came in second - so to hell with him. We started - Grindan arrives, I see a "can" (guarded spot), but there is basically nowhere to go; on day 2 there are three roads: ГО(lots of angels), lots of gr.medusas and dragonflies. Well, nothing to be done - didn't take a restart on the first day, now it's too late - I crush the dragonflies, luckily the third elemental arrived, goodbye butterflies and water elementals. On the second day Grindan took the swamp secondary; there is no money at all - I break a crypt with another elemental for 5 vamps, 50 caps remain, pretty bleak. Instead of leveling up, Green wanders the swamp with a gnoll - looking for money, Aine's army is at home doing the same. End of the week: nagas at home, secondary 1000, boots are lying in the swamp behind an army of cerberi. From the second week Grindan started leveling up, immediately hits a medusa nest (speed pendant from the start is a must!). On the third day Aine takes the Barbarian secondary, Green breaks another medusa nest. At 124 a chain to the swamp is built, "papa" gets crushed, buys back there and speeds up on a fly (and refills mana at the same time). Instead of the planned trip for boots immediately, I have to stop by a hut for logistics. At 126 the boots are taken (thanks to flies and earth expert). At 127 "papa" put them on, gathered all the freebies around (so scouts wouldn't waste moves, they still have to drag the army back through the swamp) and got crushed again in a swampy spot (refills mana and has dragonflies, boots, and logistics in hand). At 131 Green goes for the first "can", planning to break through a passage underground on the way. After breaking demons and fire elementals in the metro, I see a hundred dendroids (shield +3 attack\defense holds), I basically couldn't pass up such a chunk of experience (almost 6k), nearby is a Hive (turned out to be 8 wyverns, dragonflies in hand and slow - easy, even for a mage) and Dragon Utopia. It makes no sense for me to go there, but we kill the guards and here I see an unguarded portal... Quickly backed up a bit, there's a chain from home. At 133 bought what I could and gave it to "papa", who dives into the portal and scouts the blue secondary (native). My stats are decent, Green was given attack - so let's go pay a visit, especially since blue's "mom" still has 1 knowledge. At 134 reached the road between the secondary and Gretchin's home; dilemma - where to go immediately? In the secondary I see a behemoth and a hero, but on their turn the hero runs away from there. Gathered more money (for buy-back) and carefully stomp toward the capital; here on the way I see a magic spring (in the rush forgot to put on boots +1 knowledge\strength, but 200 mana is also fine) - ha, straight to the capital! At 136 arrived and attacked:
Grindan 6-6-6-10(hellish papa:rolleyes:), expert wisdom, earth, fire, logistics, advanced attack. Army: 170 caps, 3 giants, 8 wyverns, 8 nagas, 9 djinns, 3 dragonflies, ballista, cart.
Gretchin lvl 8 11-6-2-1, expert attack and pathfinding, wisdom and earth. Army: 15 thunderbirds, 6 behemoths, 28 orcs, 33 werewolves, 4 wyverns.
A small mishap occurred, but I think it's worth mentioning - in case someone doesn't know. When I attacked the first time, djinns cast magic protection and something else on the gremlins (doesn't matter), but a disconnect happened. After loading, djinns cast air shield on the gremlins!!! Let me explain the trick: there is such a bug in Heroes (or it was done on purpose - who knows), a unit with air shield takes double damage from Castle towers; that is, damage from shooters is halved, but from towers it's doubled! In short, in 2 rounds the caps were gone :D Well, they weren't the main bet anyway, the goblin "mom" army was slowed (gates blocked) and shot down by the arrow. Thanks for the game.
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Mizrael;161315
Mizrael(red, Tower, Aine, Grindan) def Rhox(Stronghold, Gretchin) 2sm4d(3) 136


I confirm.

It turned out to be very interesting. Despite losing, I was satisfied; it was a very useful experience. Thank you for the game.

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Rhox (Red, Random, Inferno, Xiron, Brissa) def Aldegir (Random, Inferno, Ignatius, Aiden) 2sm4d(3) 1-4-4. 160%

The starting area is very large, with a lot of money and resources.
In the first week, I got to castle level 1-6, and in the third week, I reached level 5 magic (Implosion, Resurrect).
I reached the opponent's capital on 1-4-4 and barely took it by storm. Aldegir almost defended (lightning for 325 and a lot of mana) after the assault; only remnants of my army remained, but the opponent's hero was killed.
Overall, I didn't expect such resistance; the chances were almost equal.
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Rhox (Red, Random, Inferno, Xyron, Brissa) def Aldegir (Random, Inferno, Ignatius, Aiden) 2sm4d(3) 1-4-4. 160%

The starting area is very large, with lots of money and resources.
In the first week, I reached level 6 in the castle, and in the third week, I reached level 5 in magic (Implosion, Resurrect).
On 1-4-4, I reached the opponent's capital and took it by storm, albeit with some difficulty. Aldegir almost held out (lightning spell for 325 damage and a lot of mana), but after the assault, only remnants of my army remained, but the opponent's main hero was killed.
Overall, I didn't expect such resistance; the chances were almost equal.

I confirm that 1 wyvern + 1 demon + 17 magi successfully stormed my castle.

There's such a thing as an unfavorable opponent... Rhox is exactly that for me... the game seems fine, but 5 losses... or maybe it's just a pattern =)
... anyway, I'll demand a rematch until I win.
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invisible (blue, Castle, Valeska, Valeska) def Izgoy767 (red, Castle, Caitlin, Turis) 136 2sm4d(3)
Took castles by choice. Starting with 29 archers, a stable near the castle. GO - giants, but right next to them there is a passage through fantics and gr. archers to an adjacent secondary and to the enemy's respawn. So I decided to level Valeska to do some rushing. I fought little with Valeska, mostly just ran around picking up stat boosts. Got Air Magic right away, Haste in the guild, - sehr gut. I saw a conservatory, but it was far away, and it was for 2-4 angels. The peons wouldn't have managed, and Valeska was busy. On the first week, cavalry in the citadel, elves in the secondary. Nothing interesting happened. Valeska took a Naga bank for 131 with 30 Nagas and went on the attack. Turis escaped from right under my nose into the castle. I saw that she had 10-19 cavalry and angels and thought, what a noob I am - came to rush with nothing, and now I'll get my ears beaten for my insolence. Turned around and went back :). Turis attacked on her turn. Her stats are half mine, Expert Offense and Tactics: 11 gr. cavalry, 3 angels, 5 swordsmen, 9 monks, 14 gr. griffins, and 36 archers. I have Advanced Defense, 9 cavalry, 54 archers, 21 elves, 24 dwarves, 7 basic griffins, 50+ pikemen, 18 swordsmen. Everything except the griffins is upgraded. Turis, with Tactics, assaults the archers with angels; cavalry charges my cavalry (killed 4), then my Mass Haste, grand minotaurs on angels, griffins and dwarves cover the grand minotaurs. Pikemen soak the retaliation from the cavalry and everyone piles on them. In the second round, Stone Skin on the younger hydras, grand minotaurs got morale and one angel remained, Turis has almost no cavalry left. In the third round, I finish off the angel, the cavalry; my 4 cavalry got morale a couple of times and fell, along with the archers and monks. The grand minotaurs finish off 2 griffins and Turis dies bravely.
Thanks for the game! I wouldn't have taken the castle.
Я ламер и играть не умею, нах!:smile33:
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invisible;161627
invisible (blue, Castle, Valeska, Valeska) def Izgoi767 (red, Castle, Caitlin, Turis) 136 2sm4d(3)

Thanks for the game! I wouldn't have picked Castle.
It was! I played very poorly — kept getting stuck and losing horses (on cyclopes 2 horses at 126, there were 10-19 of them, after which I took the external dwelling of horses, then I entered a three-level Griffin Conservatory and lost 26 archers and all the meat, I entered a naga bank with 30 nagas and also got stuck: attacked with 11 horses and 3 angels, lost 2 horses. By the end of the third, I wanted to go into the underground when Val appeared :smile21: . I didn't know the parameters and didn't send scouts either, as it turned out in vain :smile35: . There was no Earth magic or Air magic, no gold for a tribute, so everything was decided in battle :smile14: .
Thanks for the game and the experience!
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