We started immediately without restarts; two native heroes in the tavern is good. On the first day, Shakti fought a lot — level 4, 1000 gold at home, and 4 heroes scattered. On day 2, he emerged to the surface — oops, a swamp... Freed a hero from prison, who turned out to be mine — gave him everything, and he managed to pick up a secondary skill. With the lookout tower, I saw the Gauntlets, went there immediately — built Harpies for traversing the swamp and speeding up scouts; I spot two Conservatories, decided to take them on week 2. On day 4, Shakti equipped the Gauntlets and was ready to fly further on the Harpy, though many Troglodytes were lost (upgraded Fairies, pfft). End of the week: two secondary towns (Swamp and Rampart), home has Minotaurs with a Castle, an external dwelling of Harpies. Shakti level 8, 4-5-1-3. Roads are fast, and on day 121, all the growth is in Shakti's hands; he takes the Dwarf dwelling at the Rampart respawn and hurries home for the Spellbook. While leveling up, Armor keeps being offered, but I need Expert Earth Magic; I already refused Logistics once in its favor. Papa takes the Naga Bank (2 Nagas each) and on day 123 speeds up before the Conservatory. Day 124 — the Conservatory is taken; Papa is positioned on the Angels and a bit nervous; all the action is happening very close to Tazar's respawn, but on the road between Blue's respawn and my secondary hero there is a stack of Sharpshooters — unpleasant guys for week 2, which is why I risked speeding up Shakti. Day 125 — Papa crashes against the Gremlins, gets redeemed at home, doubles his mana, emerges to the surface again, defeats the Sharpshooters, then the Fire Elemental horde for the Pandora's Box (10k experience). Kyrre, placed in advance in front of the Sharpshooters, goes on reconnaissance but runs into a stack of Efreeti, though she manages to reveal a glimpse of Tazar's Castle. All the force is in Shakti's hands; speeding up is already too dangerous. On day 126, he manages to run into the Stronghold and hole up there. Tazar gathers his army and attacks. Final battle:
Shakti level 15, 6-8-2-5, 90 mana. Expert Offense, Tactics, Logistics, Earth Magic, and Armorer, has Leadership. Army: 3 Angels, 8 Minotaurs, 25 Evil Eyes, 12 Medusas, 60 Troglodytes, 37 upgraded Harpies.
Tazar level 10, 2-14-4-3, no mana. Expert Armorer, Logistics, and Offense, Advanced Armorer. Army: 11 Wyverns, 9 Behemoths, 67 Lizardmen, 60 upgraded Gnolls, a stack of unupgraded Gnolls, and a stack of Dragon Flies.
Mass Slow and shootout; Tazar is very tough, but it never came to melee. The Harpies, on a free turn, gnawed at whoever they could reach each round. Thanks for the game.
P.S. Uploading the save from the last day.