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Posts from Discussion about Sylvan (Wood Elves).

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#812
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You can "attach" all Chaos magic to an arrow, except for Armageddon. In summoning magic, you can attach mines, Hive, Swarm, Crystal, Fist, and something like a Blade Wall. Light magic includes Divine Retribution and everything else. Dark magic includes Berserk (I don't know why, but it can be attached) and Mind Control (it still affects only one unit, and it requires a lot of mana), as well as various buffs...
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#813
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Archers huddle in a corner with ents and fairies (or dancers) and calmly shoot...

I wanted to mention antimagic right away. :)

I'm saying that against summoning archers, they always block with their own units so that troops aren't summoned right next to them (or in the early game, they leave one space for a devil, demon, or dog, which is then destroyed in the first turn to allow the archers to shoot).

And the rest is just "what if," or someone might say there's an imbalance between elves and demons?
Каждый может быть героем ...
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#814
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In my opinion, the word "imbalance" doesn't apply to a game like Heroes at all. I think all the factions are perfectly balanced.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

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In reply to Dracon Малласа
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#815
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Dracon Mallasa;160225
In my opinion, the word "imbalance" doesn't apply to a game like Heroes at all. I think all the factions are perfectly balanced.

Well, to be honest, the balance is questionable, but you can still play:)

P.S.
Regarding the Succubus: compare their initiative to the new archers; most likely, they won't have time to seduce anyone:)
Белый и Пушистый! Иногда.....
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#816
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In my opinion, the more proactive a race is, the harder it is for demons, so light elves are the most dangerous opponents for demons.
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#817
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I completely agree with that...
But if a faction has a lot of initiative, then...
it's not just demons that will have a hard time.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

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#818
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I also think that the Sylvan faction is unbalanced! Especially when it's Wing or Ossir on levels 15 and above. Here are some more reasons why I think so: 1. The faction became much stronger when alternate paths for creatures appeared (in my opinion, they are very versatile and powerful). 2. Also, casting the "Arrow" spell no longer costs initiative points for the hero. 3. Now, you don't need to select specific creature tiers to include them in spells. 4. In general, leveling up to "Caster Ability" (CA) is also a good strategy (CA is, in my opinion, one of the best, if not the best). 5. Now, you can create a decent Chaos Knight from a Sylvan Elf. 6. Sylvan Elf is a great archer. 7. As already mentioned, with Wing (and even without him), this faction has the highest initiative. Sylvan Elf is a versatile faction.
In reply to Gunslinger
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#819
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A fly in the ointment.

1. The chances of skills appearing are buggy. 4% for a relevant magic skill – it’s almost impossible to get...
2. There isn’t a single promising hero besides Wing. Logistics, Machines, or Chaos are not included in the starting skills of the Rangers, unlike other races...
3. The Elves’ starting conditions are roughly the same as the Demons’ – terrible. Compare it to the League’s start...
4. Elven Luck is a complete misunderstanding. If you need specific numbers, I’ll write in more detail. Besides, Elven Luck and Chaos Luck are incompatible...
5. Chaos Luck is just ridiculous. Why it doesn’t work with Enchanted Arrow is unclear...

And I haven’t even delved deeper – I haven’t touched the racial skill yet...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#820
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The Elven start is roughly similar to the Demon start - it's not very good...

Still, the Elven start is much better than the Demon start.
The spell "Chain Lightning" is amazing. It's unclear why it doesn't work with "Enchanted Arrow"...

You're asking for too much from the poor Elves. If a lucky wizard could combine it with an arrow, there would be no saving yourself from the Elves!
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
In reply to Mdance
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#821
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Mdance;160345
A fly in the ointment.

1. The chances of skill acquisition are buggy. 4% for a core magic skill is practically non-existent...
2. There isn't a single promising hero besides Wing. Logistics, Mechanics, or Chaos are not included in the starting skills of Rangers, unlike other races...
3. The Elves' starting position is roughly the same as the Demons' - it's terrible. Compare it to the League's starting position...
4. Elven Luck is a complete misunderstanding. If you need specific numbers, I'll write in more detail. Besides, Elven Luck and Champion's Luck are incompatible...
5. Champion's Luck is just... something. Why it doesn't work with Enchanted Arrow is unclear...

And this is just scratching the surface - I haven't even touched the racial skill yet.

1. I agree, it's a bit too little.
2-3. Chaos isn't needed from the start. And regarding the heroes - if you give a Light Elf a Mechanic, it would be an overpowered cheat. They already start very well (not as well as the High Elves, but much better than the Demons - Dryads are great).
4. Could you elaborate? I haven't calculated it, but it seems pretty good to me. If you combine Elven Luck and Champion's Luck, it would be too strong:smile13:
5. I don't understand why they gave it to everyone, as it was the High Elves' trump card:smile48: But seriously, it would be strange if a perk triggered on another perk.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
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#822
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yeah, you can't argue with that, Elves seem to be the best, they have a great starting position.
But I disagree about the ballista (specifically against demons)... let the Elf hero pump up Chaos skills, give the ballista enchanted arrows, and the nasty imp will suck up all the mana at the beginning (well, of course, you can shoot them with archers, but then the temptresses will recruit them, or the demonesses will hit hard).
Regarding the Elf's Stronghold... it's fun to constantly rely on luck, and you'll have to develop skills properly. But then you'll have to forget about the Elf's special ability or cast Divine Retribution on the arrow if it's available (unlikely).
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#823
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I don't understand why they gave it to everyone, because it was a trump card for the Tribes of the East.
As you rightly pointed out. I was also disappointed that the Unit Upgrade is now available to everyone. Otherwise, the Tribes of the East would have been simply AMAZING.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
In reply to Dracon Малласа
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#824
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Dracon Mallasa;160444
You are absolutely right. I was also disappointed that the Creature Upgrade is now available to everyone. Otherwise, the Elves would have been simply AMAZING.

What bothers me is not so much the fact that the Creature Upgrade is available to everyone (it's useless for Haven or the Gnomes), but the fact that it's available to the Academy. Although Elves with alt-druids can also be quite powerful, I prefer the old, reliable light and Elven luck for them.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
In reply to TonyMontana
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#825
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TonyMontana;160427
Yeah, you can't argue with that. Elves, in my opinion, have the best starting position.

This is pure nonsense. I understand that the urge to write something is strong, but I simply can't handle such nonsense...

2 Shogun

Regarding the Elemental Upgrade (EU). Calculate it yourself. EU increases damage by 12.5% when luck is successful, right? 225 relates to 200 in this way.

Now let's calculate all this with luck = 5.

In 50% of cases, luck will trigger. That is, the average damage will be:
(100 + 225)/2 = 162.5%. And with luck without EU, we have:
(100 + 200)/2 = 150.0%
Now let's calculate - how much did the EU increase our damage?
162.5 divided by 150.0 gives us only 1.08(3).
Wonderful - an 8% increase in damage. While Cold Steel and Fire Wrath give 10%. And Retribution - up to 25%.

Any more questions? I'll answer them.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
In reply to Mdance
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#826
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Mdance, could you list the evidence of Nival's conspiracy against the Elves here, point by point? With additions and corrections for the faction leaders.

For example, about the priority magic schools, about the starting skills of heroes in relation to the path to the Castle, about the distinctive feature of the Elves' racial skill, in comparison with the racial skills of other factions, and so on.

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