Skip to content

Posts from New battle cries for the Barbarians from Heroes of Might and Magic V.

5.0 (1 rating)
User Avatar
Auto-translated
Probably everyone knows that in "Tribes of the East," the Orcs don't have many battle cries. Let's just brainstorm and come up with a couple of cries. For example, "Thirst for Battle" – increases initiative by 20% and allows the creature to move a little further. How does that sound?
Вы имеете право замолчать. Hавсегда.:(
Вы меня будете помнить до последнего дня смерти!:smile24:
Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
User Avatar
Auto-translated
Interesting, I agree.
Although, judging by the responses of people on the forum, few people use war cries often.
P.S. It's nice to meet someone from my hometown of Dnipro...
So back off your rules,
Back off your jive!
Cause I'm sick of not living,
To stay alive,
Leave me alone!
I'm not asking a lot -
I just don't want to be controlled,
That's all I want.
All I want!
(с)The Offspring
User Avatar
Auto-translated
Cry: Dispel (or alternatively: shake, kick:D)
Effect: Dispels hostile spells. The higher the hero's level, the greater the chance that high-level spells will be dispelled.
P.S.: This is just a draft, but I think the main idea is clear...
Правила форума
FAQ по Heroes VI
Форумная мафия
[readonly]
In reply to Amko
User Avatar
Auto-translated
Night Nazgul;155296
Cry: Dispel (or, alternatively, shake, kick:D)
Effect: Dispels hostile spells. The higher the hero's level, the greater the chance that high-level spells will be dispelled.
P.S.: This is just a draft, but I think the essence of the idea is clear...
A TOP FIVE IDEA!!!!!!!! Barbarians definitely need something that can mass-dispel or provide anti-magic effects. I've played Orc a lot, and in my opinion, the most effective cry is "Frightful Roar." "Chief's Order" is used a little less often (by both the Chieftain and the Hero), but it's unpleasant because it sometimes deals damage instead of inspiring, and it's difficult to upgrade to and inconvenient to use (you lose the Aura of Speed). Of course, "Rage of the Horde" is also often useful.
In general, I'm a big fan of Dark Magic, and therefore I think it's necessary to add cries that are specifically aimed at weakening the enemy, and it would be good to have something that affects a large number of units. And also, to complete the set, something similar to Summoning magic, because this aspect of magic is generally ignored by the cries. In the sense that if you compare the cries to the magics:
LIGHT - Collective Cry, Chief's Order, Call to Blood, Battle Cry
DARKNESS - Frightful Roar
CHAOS - Rage of the Horde
SUMMONING - ???????

Added 6 minutes later
Kitty;155284
Although, judging by the responses of people on the forum, few people use cries often.
What nonsense:eek: In my opinion, cries are an integral part of the Horde, their effectiveness is obvious, and not using them is at least foolish!
In reply to Amko
User Avatar
Auto-translated
I suggest "Eternal Rage": each new attack by an Orc grants 10% more Rage points than the previous one! :)
If I'm not writing something correctly, please let me know right away – I've only recently started playing as the Stronghold and don't quite understand the purpose of using their warcries.
So back off your rules,
Back off your jive!
Cause I'm sick of not living,
To stay alive,
Leave me alone!
I'm not asking a lot -
I just don't want to be controlled,
That's all I want.
All I want!
(с)The Offspring
User Avatar
Auto-translated
Nah, centaurs are better. They'll be more useful.

Chant option:
Revenge effect is the same as the Light Magic spell (I don't remember the exact name).
or
Bloodlust effect: 100 damage and +damage for each enemy unit killed in the squad.
Ко мне всегда на Ты


User Avatar
Auto-translated
a battle cry that dispels the effects of enemy spells is necessary. in addition, they worship Mother Earth and Father Sky; it would be good to have a battle cry like "Call of Mother Earth" (a mass slow, or weakening, or vulnerability effect, in general, dark magic of lower levels, except for plague, can be random), "Call of Father Sky" (something mass similar to a light magic spell, also can be random).

Added 1 minute later
Like, help, Mother Earth, and suddenly, the enemies start having problems.
Мертвые сраму не имут (с)

"Альянс Полумертвых"
User Avatar
Auto-translated
A call to madness.
Action - increases the attack of the unit, grants rage points (similar to a berserker), attacks the nearest enemy creature.

Added 1 minute ago
P.S. - cool topic, but it's not in the right place. It should be moved to the Stronghold topic.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
User Avatar
Auto-translated
Honestly, I was disappointed with the spells. They seem weak, not like Orc spells... yes, that's the only flaw in our brilliant game designers' work.
In reply to Хранитель заката
User Avatar
Auto-translated
Gold Fenix;155554
I was actually disappointed with the warcries. They seem weak, not very Orc-like... yes, that's the only flaw of our brilliant creators of Heroes.
Well, you're completely wrong here. There may be few warcries, but they are well-made. For example, with the "Battle Frenzy" perk (+50 rage for each morale point), a single combined warcry will instantly bring the Orcs to the second level of rage. Frightening Roar pushes enemies to the very end of the turn order, Leader's Order provides a good speed boost, and Horde Fury is generally an excellent ability. In short, I can't imagine playing without warcries, and I don't know how people manage without them:confused: The real flaw lies in the silencers. You have to sit there and guess what magic the opponent will develop:mad:
In reply to Amko
User Avatar
Auto-translated
Night Nazgul;155607
I also level up the "Battle Cry" skill, but only in long games.
Level up? Do you mean the "Battle Cry" skill? I was actually talking about something else, about the most ordinary cries that don't require any leveling (except for the corresponding level, of course). As for the skill... well, it's hard to say, sometimes it can be useful and you can take it in a long game (as you rightly noted), however, you still need to get it - the probability is 2%.
User Avatar
Auto-translated
The "Kurak's Fury" war cry adds 25 rage points (+25 points with each new hero level) and gives the creature "enchanted" by this cry a 30% chance to push the attacked enemy back on the ATB scale.

The "Earthly Madness" war cry (used only during sieges) - all creatures in the hero's army jump in place simultaneously, creating an earthquake effect; the amount of damage depends on the number of creatures: a small creature deals 1 unit of damage, a large one - 2 units.

Added after 9 minutes
Kitty;155284
It's nice to meet someone from my native Dnipro...

I am also glad to see fellow countrymen on the forum. +1.
Вы имеете право замолчать. Hавсегда.:(
Вы меня будете помнить до последнего дня смерти!:smile24:
Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:

Statistics