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#1
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In Heroes Might & Magic, as we all know, there is a Stronghold, which is more of a good-aligned faction. I think that Orcs and Ogres should be evil-aligned. For example, like in the Lord of the Rings movie. That is, as you have all guessed, what I am hinting at, and I am hinting that if it is not possible to add a new city for WoG, then the Stronghold could be replaced (don't think that I have anything against this Castle, it's just that there is no other option :). The Grail could be replaced with the Eye of Mordor. Creatures: Orcs, Ogres, etc. Alignment: Evil. Also, a couple of artifacts could be added: for example, "The One Ring," "Elsil's Blade." _________________________________________________________________ But again, who will do it? :( There are so many ideas in the world, it's a pity that not all of them can be realized.

Added 22 minutes later
Mordor
Alignment: Evil City name: Mordor. History: In a small part of Antagarich, the city of Mordor was located, ruled by Sauron. No one knew about its existence until that day... The sounds of horns and drums, Sauron's army is coming, coming to Erathia. Erathia's allies, the AvLi, joined the fight, and from the east, the Tatalians arrived, and a fierce battle began... (I will think about it more). Creatures: 1.1 Young Orc. No abilities. 1.2 Orc Recruit. Shoots. 2.1 Spearman. Deals more damage to cavalry. 2.2 Phalangite. Deals more damage to cavalry. 3.1 Wolf Rider. Cavalry bonus. 3.2 Wolf Lord. Cavalry bonus. 4.1 Umbar Pirates. 4.2 Haradrim. 5.1 Orc Warrior. 5.2 Orc Champion. Two attacks. Chance to block an attack. 6.1 Ogre. 50% ignores enemy defense. 6.2 Ogre Warrior. 50% ignores enemy defense. Cavalry bonus. 7.1 Nazgûl. Fearless. Double damage. Immune to spells that do not deal damage. Deadly Gaze. 7.2 Nazgûl on a Wyvern. Fearless. Double damage. Fear. Immune to spells that do not deal damage. Deadly Gaze.
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#2
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As a former moderator of the section, I declare:
I haven't seen anything worse in my entire life:)
Both in terms of the city itself (COPYRIGHT!!!!) and its design:)
+Orcs already exist. In the Stronghold:)
Remove it!




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#3
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I won't criticize, but I don't like the idea. Orcs already exist, and here they are different – they are not villains, but a freedom-loving people, just barbarians. This is what distinguishes the orcs of the Heroes world from the orcs of Tolkien's world. Regarding the second level... Well, the idea of dealing damage to cavalry is interesting, but it's more suited to the RTS genre than turn-based strategy. 6.2. laughed:D Why a sadist?) It would be better to call him a masochist)) Otherwise, he overexerts himself, throwing many stones at once:D And besides, look for yourself. You have changed the creatures and their skills. And in the third game, the balance is already well-established. If you simply suggested making a mod to change the appearance of the creatures, that would be acceptable, but here you have completely redesigned the castle, which could have an unknown impact on the balance. P.S. Well done, attempting something is also good, but just don't try to change the axioms; it's better to come up with something new instead of trying to change the old.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#4
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The thing is, just like other towns are replaced (i.e., a neutral town instead of a Conflux, etc.), here, instead of a Stronghold (even though I like this castle!), it just seems to me that Ogres and Orcs should be an evil faction.
And as for the sadist, you made me laugh!

Added after 12 minutes
And also, regarding unique buildings:
As an option, a mercenary guild (an alternative to the refugee camp).
And the Eye of Sauron would add: 5000 gold + 50% growth, complete information about enemies (like in the thieves' guild) + a 4 times larger city overview (+in this radius, it ignores the veil of darkness).

I'll find some good people on the internet and...
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#6
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What's so critical about it...? It's his idea, you could have phrased it more gently...;

But if it were implemented, it would be pretty cool.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#7
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It is possible to create such a mod. But it will change the balance, and that's what especially worried me.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#8
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He-he, so many mods/cities have been made (are being made), but it doesn't really affect the balance, except perhaps in the Phoenix mod, where the global AI assistance is too exaggerated. It's very difficult to play on S and M maps because you reach the enemy's territory on the second week, and there's a "defender" with all skills at level 20, a bunch of secondary skills, and a large army (for that day)... okay, I'm getting carried away.

Added after 53 minutes
Personally, I think such a city would fit perfectly into the world of Heroes of Might and Magic. Nazg on a wyvern because wyverns are very similar to the winged friends of the Nazgûl.
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In reply to kcfgogbfalgfl
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#9
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And if there hadn't been "The Lord of the Rings," would you have come up with something like that? P.S. This isn't the first time you've suggested creating a new town. Maybe it would be better to suggest just one town (instead of several), but one that is well-thought-out?
Ars longa, vita brevi's est...
#11
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By the way, Tolkien's orcs were very afraid of light and became very weak in the light. This, as it seemed to me, was not taken into account. There are no explanations as to where they came from. And what happened to the Uruk-hai? An integral part of Tolkien's orcs, in my opinion. It seems to me that you left only the malice from the orcs of The Lord of the Rings. But in general, the idea is so-so... You shouldn't mix the fantasy of Heroes with the fantasy of The Lord of the Rings. They are too different. And there is nothing you can do about it.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#12
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Well, generally speaking, if it came to that... here's a great example:
The Forge city doesn't fit into Might & Magic at all, but that's not the point... the Conflux was implemented because they couldn't implement the Forge. Basically, what I'm trying to say is: if the Conflux didn't exist now, and someone suggested creating it, there would still be arguments.
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In reply to Майор Вихрь
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#13
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Mordor, ruled by Sauron. And you say that "The Lord of the Rings" has nothing to do with it?
Ars longa, vita brevi's est...
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#14
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Whirlwind, or as he called it, the Mordor race. And what do the Uruk-hai have to do with it? They're from Isengard. They have nothing to do with Mordor.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
#15
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eXeCuToR;155575
Whirlwind, he also called the race Mordor). What do Orcs have to do with it?)) They are from Isengard! They have nothing to do with Mordor)))
So that people here don't think I'm just talking nonsense, I'll say right away, I know that Orcs are from Isengard. It just wouldn't hurt to diversify the race, which is why I asked. Although... you're right, Exe) For the sake of completeness, we need Isengard :D
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal

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