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I won't criticize, but I don't like the idea. Orcs already exist, and here they are different – they are not villains, but a freedom-loving people, just barbarians. This is what distinguishes the orcs of the Heroes world from the orcs of Tolkien's world.
Regarding the second level... Well, the idea of dealing damage to cavalry is interesting, but it's more suited to the RTS genre than turn-based strategy.
6.2. laughed:D Why a sadist?) It would be better to call him a masochist)) Otherwise, he overexerts himself, throwing many stones at once:D
And besides, look for yourself. You have changed the creatures and their skills. And in the third game, the balance is already well-established. If you simply suggested making a mod to change the appearance of the creatures, that would be acceptable, but here you have completely redesigned the castle, which could have an unknown impact on the balance.
P.S. Well done, attempting something is also good, but just don't try to change the axioms; it's better to come up with something new instead of trying to change the old.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis