Posts from Discussion about Dungeon (Dark Elves).
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God save us everyone
Will we burn inside the fires of a thousand suns...
Regarding the new units, I can say that they looked good against the Necropolis, as did the new furies. I don't know how they perform in a quick game; I rarely took them, i.e., I experimented, but I prefer to take the old ones. IMHO.
P.S. I will experiment with the new upgrade!
Regarding the new units, I can say that they looked good against the Necropolis faction, as did the new Fury units. I'm not sure how they perform in quick matches; I rarely used them, meaning I didn't experiment much, but I prefer to use the old ones! IMHO.
I still prefer the new Fury units. They have immunity to weakness and much more health!
God save us everyone
Will we burn inside the fires of a thousand suns...
2Shaddar, do you remember when we played? Do you remember how 53 riders (out of 123, 70 of whom were killed by hidden archers when the "sworn enemy" ability triggered) killed 23 upgraded unicorns (new tier) without any luck and after moving only 3 squares!
Regarding the Furies. An upgraded Fury against the Necropolis clearly rules: since the initiative is lower, the "suggestion" spell is less effective on them; immunity to weakening is also good; they have a lot of HP for a second-tier unit; (the stronger the units of the Necropolis are, the more magic the Warlock will cast on everyone). This is all, of course, IMHO...
If you think that Wingael is all you need against the Elves, you are deeply mistaken:
- The Riders can be positioned so that they will still spread out;
- Even if you try to completely block them, it's impossible!
- I will position them so that, even if you block them with Dryads, guys, Unicorns, and Dragons, they will still reach either the Dragons, Unicorns, or Trees! (I.e., they will reach the units they are meant to target)
- Even if you throw all your troops at them to destroy them, I will still come out on top! (Because by destroying them – and the Riders aren't that weak in terms of XP – you aren't destroying other units, and they are also strong and have enough strength to crush your army, and my hero will help too!)
- And don't say that they have low initiative; I repeat, if you give them +1 initiative, many will have the same problem.
P.S. Shaddar, read more carefully!
- I didn't mean that no one will reach your riders, but that it's very difficult to block them so they don't scatter! And I wasn't talking about hiding the riders!
- As for initiative, I was referring to an old guide! (about the riders)
Could you elaborate? Which specific alt-upgrades are unnecessary?
I can definitely say that Swift Riders are unnecessary. Their ability can't compete with the armor-ignoring ability from the charge.
For the rest of the alt-upgrades, there might still be a use for them.
I, on the contrary, take them. I think that Night Hags and Assassins are unnecessary, I'm not sure about the Acid Hydra, sometimes I take the old one, sometimes the new one, Red Dragons also seem unnecessary, that's all for now.






